Poster shared at the 2019 AISL PI Meeting to share our key question: as we work with various theories, models, and practices, how can these be made most useful to possible users of the information?
U!Scientist is an in-gallery touch table adaptation of the popular online citizen science project Galaxy Zoo. Taking advantage of the social opportunities in a museum setting, the project aims not only to enhance visitors’ science self-efficacy but also to encourage visitors to discuss their choices with friends and family.
This poster was presented at the 2019 NSF AISL Principal Investigators Meeting.
This poster shares an example of how the project team for the Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits has been applied design principles to support the emotional state of productive struggle in an interactive science museum exhibit. It discusses the three stages of productive struggle (emotional disequilibrium, persistence, and productivity), puts those in an applied context, and discusses the team's research methods which include a combination of self-report and biometric measures.
This poster was presented at the 2019 NSF AISL Principal Investigators Meeting.
The project's goals were to:
Use a series of 6 museum-facilitated family workshops at pre-kindergarten (pre-k) centers to promote informal STEM learning.
Examine 3 conditions in which families and their children most benefit from “doing science and math” together.
Focus on populations that are typically underrepresented in STEM fields – families experiencing poverty and families who speak English and/or Spanish at home
DATE:
TEAM MEMBERS:
Tricia ZuckerCheryl McCallumMichael AsselJanelle MontroyArmando OrdunaGisela Trevino
It’s a great job when you get to do stuff just for fun. For the last few days, I’ve been at the Science Museum of Minnesota, consulting on their new exhibit? Theatrical performance? Interactive game? called Infestation: The Evolution Begins. It’s a 3-part project funded by NSF to help teach key concepts of evolution to kids, and it’s looking pretty amazing.The first part is done, and it’s a theatrical event where the concepts are explained entertainingly, and the audience are introduced to little imaginary creatures called VISTAs. If you go to SMM today, you can watch the whole show yourself
This was the poster displayed at the NSF AISL PI Conference in Alexandria, VA, in February of 2019.
Other materials included draft scripts, suggested findings, and VISTA props and stickers that are part of the game/show.
This workshop series, convened by the Kavli, Rita Allen, Packard and Moore Foundations, was intended to view the entire system of people who support scientists’ engagement and communication efforts in order to explore how this system can be most effective and sustainable. The discussions examined where this system is thriving, the limits people within the system face and what can be done to ensure their efforts are commensurate with the demand for quality communication and engagement support.
Conducted over four closely scheduled workshops in late 2017 and early 2018, the convenings brought
How do we support continued engagement in creative production, even after youth leave our events and programs? As youth development educators and learning scientists interested in supporting long-term, interest driven learning around digital media, we took a crack at this problem, and we hope the lessons we share in this design case study might advance the ways that informal education organizations could think about promoting learning pathways that span contexts. The report we share here documents a series of design experiments that Mouse and Hive Research Lab collaborated on within the
In this research study, we explore the ways that youth engage in “interest signaling”, actions youth undertake that communicate their needs in ways that motivate adults and peers to mobilize resources to support them. We highlight how interest signaling is a key factor driving the process of brokering – signals are critical mechanisms for adults to understand what youth interests and expertise are, and, thus, be able to act as effective learning brokers. Through observing after-school digital media-making programs, and interviews we conducted with focal youth, program staff, and other support
This article makes a case for the importance of brokering future learning opportunities to youth as a programmatic goal for informal learning organizations. Such brokering entails engaging in practices that connect youth to events, programs, internships, individuals and institutions related to their interests to support them beyond the window of a specific program or event. Brokering is especially critical for youth who are new to an area of interest: it helps them develop both a baseline understanding of the information landscape and a social network that will respond to their needs as they
This presentation was a part of a workshop/paper presented at the annual meeting of the Association of Children's Museums. The presentation includes strategies on how to increase STEM learning through tinkering experiences at museums.
Conversations shortly after hands-on learning experiences can consolidate children’s fleeting patterns of engagement with objects into long-lasting memories. Moreover, conversational reflection can add layers of understanding of events beyond what is available from direct experience with objects alone.
For the past several years, my colleagues and I have partnered with practitioners at Chicago Children’s Museum on projects to build knowledge and a research base for educational practices in museums. One focus of our work together concerns family engagement in conversational reflections about