This poster shares an example of how the project team for the Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits has been applied design principles to support the emotional state of productive struggle in an interactive science museum exhibit. It discusses the three stages of productive struggle (emotional disequilibrium, persistence, and productivity), puts those in an applied context, and discusses the team's research methods which include a combination of self-report and biometric measures.
Document
TEAM MEMBERS
Samantha Daley
Co-Principal Investigator
University of Rochester
Jose Blackorby
Co-Principal Investigator
CAST
Citation
Funders
NSF
Funding Program:
AISL
Award Number:
1612577
Funding Amount:
$1,802,876
If you would like to edit a resource, please email us to submit your request.