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resource research Media and Technology
Learning to See, Seeing to Learn: A Sociotechnical System Supporting Taxonomic Identification Activities in Volunteer-Based Water Quality Biomonitoring is an Innovations in Development proposal to further develop and study a cyber-enhanced informal learning environment to support observational practices and classification skills in a citizen science context. In particular, we focus on the taxonomic ID bottleneck that hampers the acquisition of high-caliber biotic data needed for volunteer-based water quality monitoring efforts.
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resource research Media and Technology
The emerging field of the learning sciences one that is interdisciplinary, drawing on multiple theoretical perspectives and research paradigms so as to build understandings of the nature and conditions of learning, cognition, and development. Learning sciences researchers investigate cognition in context, at times emphasizing one more than the other but with the broad goal of developing evidence-based claims derived from both laboratory-based and naturalistic investigations that result in knowledge about how people learn. This work can involve the development of technological tools, curriculum
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TEAM MEMBERS: Sasha Barab Kurt Squire
resource research Informal/Formal Connections
The lion's share of my current research program is devoted to the study of learning in the blooming, buzzing confusion of inner-city classrooms. My high-level goal is to transform grade-school classrooms from work sites where students perform assigned tasks under the management of teachers into communities of learning ( Bereiter & Scardamalia, 1989; Brown & Campione, 1990) and interpretation ( Fish, 1980), where students are given significant opportunity to take charge of their own learning. In my current work, I conduct what Collins (in press) refers to as design experiments, modeled on the
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TEAM MEMBERS: Ann Brown
resource research Professional Development, Conferences, and Networks
Design research is strongly associated with the learning sciences community, and in the 2 decades since its conception it has become broadly accepted. Yet within and without the learning sciences there remains confusion about how to do design research, with most scholarship on the approach describing what it is rather than how to do it. This article describes a technique for mapping conjectures through a learning environment design, distinguishing conjectures about how the design should function from theoretical conjectures that explain how that function produces intended outcomes.
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TEAM MEMBERS: William Sandoval
resource research Media and Technology
What is the meaning of “dialogue” in education? Why is dialogue important in learning processes? Tran proposes a short review of the literature, starting with Vygotsky and ending with a new field of research in informal learning - conversations among the public visiting museums as a collaborative environment for learning.
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TEAM MEMBERS: Lynn Tran
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Grant funds for this project support research into the needs and preferences of the audiences to assemble content and test two pilot issues of a peer-reviewed journal supporting innovative advances that work at the intersection of formal and informal science, technology, engineering, and math (STEM) education.
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TEAM MEMBERS: David Evans Margaret Glass Kelly Riedinger
resource research Public Programs
Explore findings from a groundbreaking research and evaluation initiative investigating the long-term impacts of museum programs for teens. Drawing on reflections and input from hundreds of program alumni across the United States, this study documents powerful effects on participants, including lasting engagement with arts and culture, significant personal and professional development, and increased leadership skills and civic engagement.
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TEAM MEMBERS: Danielle Linzer
resource research Exhibitions
This article describes a design-based research (DBR) study conducted as part of a larger initiative, Science on the Move, intended to bring non-facilitated and unexpected science, technology, engineering, and math (STEM) learning experiences to public transit stations. Drawing from prior research on situational interest, pedestrian navigation, and design affordances, the study was intended to (a) support the development of exhibit prototypes in transit stations and (b) build a theoretically-grounded conjecture map of multi-stage visitor attention, including factors which support or discourage
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resource research Public Programs
This report summarizes findings from a research-practice partnership investigating STEM-rich making in afterschool programs serving young people from communities historically under-represented in STEM. The three-year study identified key dimensions related to (1) How STEM-Rich Making advances afterschool programmatic goals related to socio-emotional and intellectual growth for youth; (2) Key characteristics of programs that effectively engage youth historically marginalized in STEM fields; and (3) Staff development needs to support equity-oriented STEM-Rich Making programs.
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TEAM MEMBERS: Bronwyn Bevan Jean Ryoo Molly Shea Linda Kekelis Paul Pooler Emilyn Green Nicole Bulalacao Emily McLeod Jose Sandoval Miguel Hernandez
resource research Media and Technology
This paper describes Synergies, an on-going longitudinal study and design effort, being conducted in a diverse, under-resourced community in Portland, Oregon, with the goal of measurably improving STEM learning, interest and participation by early adolescents, both in school and out of school. Authors examine how the work of this particular research-practice partnership is attempting to accommodate the six principles outlined in this issue: (1) more accurately reflect learning as a lifelong process occurring across settings, situations and time frames; (2) consider what STEM content is worth
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TEAM MEMBERS: John H Falk Lynn Dierking Nancy Staus Jennifer Wyld Deborah Bailey Bill Penuel
resource research Media and Technology
The dramatic decline in youth interest in science, technology, engineering and mathematics (STEM) during adolescence, both in the USA and internationally, has been a phenomenon of societal concern for several decades. The Synergies project was launched to help deal with this issue. In this paper, we report findings from the first two years of our longitudinal survey research. We sought to understand the nature of the STEM-related interests of 10-/11-year-old youth living in a single urban community and the factors that seem to influence whether these various dimensions of interest increase
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TEAM MEMBERS: John H Falk Nancy Staus Lynn Dierking Bill Penuel Jennifer Wyld Deborah Bailey
resource research Media and Technology
The nature of STEM (science, technology, engineering, and mathematics) learning is changing as individuals have unprecedented, 24/7 access to science-related information and experiences from cradle to grave. Today’s science-education opportunities include not only traditional schooling, but also libraries, museums, zoos, aquaria, science centers, and parks and preserves; diverse broadcast media such as television, podcasts, and film; organized youth programs such as 4-H, after-school or summer camps, and special-interest clubs and hobby groups; and an ever-increasing array of digital media
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TEAM MEMBERS: John H Falk Lynn Dierking Nancy Staus Jennifer Wyld Deborah Bailey Bill Penuel