This report summarizes findings from a research-practice partnership investigating STEM-rich making in afterschool programs serving young people from communities historically under-represented in STEM. The three-year study identified key dimensions related to (1) How STEM-Rich Making advances afterschool programmatic goals related to socio-emotional and intellectual growth for youth; (2) Key characteristics of programs that effectively engage youth historically marginalized in STEM fields; and (3) Staff development needs to support equity-oriented STEM-Rich Making programs.
The nature of STEM (science, technology, engineering, and mathematics) learning is changing as individuals have unprecedented, 24/7 access to science-related information and experiences from cradle to grave. Today’s science-education opportunities include not only traditional schooling, but also libraries, museums, zoos, aquaria, science centers, and parks and preserves; diverse broadcast media such as television, podcasts, and film; organized youth programs such as 4-H, after-school or summer camps, and special-interest clubs and hobby groups; and an ever-increasing array of digital media
This special report describes NSF INCLUDES (Inclusion across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science), a comprehensive initiative to enhance U.S. leadership in science and engineering discovery and innovation by proactively seeking and effectively developing science, technology, engineering and mathematics (STEM) talent from all sectors and groups in our society. By facilitating partnerships, communication and cooperation, NSF aims to build on and scale up what works in broadening participation programs to reach underserved populations
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. After-School Math Plus (ASM+) combines inquiry-based, hands-on activities connected to students’ interests outside
of school; standards-aligned skill development; strong focus on reaching groups underrepresented in math; role models and career exploration; and family involvement.
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. This project engages members of racially and economically diverse communities in identifying and carrying out environmental projects that are meaningful to their lives, and adapts technology known as NatureNet to assist them. NatureNet, encompassing a cell phone app, a multi-user, touch-based tabletop display and a web-based community, was developed with prior NSF support.
These slides were presented at the NSF Advancing Informal STEM Learning (AISL) Principal Investigators' Meeting held in Bethesda, MD from February 29-March 2, 2016. The presentation describes NSF INCLUDES, a funding opportunity that leverages collective impact strategies to broaden participation in STEM.
For over a decade, science educators have lamented the ways in which testing in reading and mathematics has reduced time for science instruction. Blank used 20 years of national teacher and student data to understand how time allocated to science instruction combines with student demographics to shape test scores. The study found a small but significant positive relationship between time on science instruction and performance.
Our Sky is a series of Out-of-School Time and museum educational programs that inspire an appreciation and understanding of Earth and Space Science (ESS) in a diverse population of children ages 3-10 and their parents, caregivers and educators. All resources are developed through a partnership between Boston Children’s Museum and Smithsonian Astrophysical Observatory in Boston and Cambridge, Massachusetts. The vision for Our Sky is that children ages 3-10 and their adult caregivers will gain an appreciation for celestial objects and phenomena as a foundation for understanding of Earth and Space Science. All resources and activities will be designed to realize this vision, and to:
Serve a diverse range of audiences, with an emphasis on urban and low-income children and families;
Increase appreciation among diverse adults and children of the sky as an accessible science learning resource;
Share NASA resources with, and help develop foundational STEM skills in children;
Encourage adults to engage in and guide ESS learning experiences with children;
Inspire practical application of STEM skills by children and adults as they explore celestial objects together; and
Expand the capacity of museum staff and afterschool educators to engage families in learning STEM skills through ESS exploration.
Our Sky activities will result in:
A series of museum-based programs that incorporate NASA resources and ESS activities across a range of content areas; and
A series of new ESS-focused activities for the award-winning “Beyond the Chalkboard” afterschool curriculum that include NASA resources and will reach hundreds of thousands of children around the world.
This paper was presented at the 122nd ASEE Annual Conference and Exposition in June 2015, by the Boeing Company, the University of Washington, College of Education LIFE Center, and the City University of Seattle. Abstract Skills-based volunteerism programs can provide technical employees effective and meaningful opportunities to utilize, develop, and transfer their skills while contributing to their companies’ community engagement objectives in K-12 education. While many companies encourage their employees to engage in education-related volunteerism, these efforts are often one-off events
This Science Learning+ project will develop research-and-practice activities to explore how an integrated art, STEM, and society (what we refer to as STEAM) approach can expand science engagement and learning of youth aged 15-19, from low-income and non-dominant cultural communities. The project will review current knowledge, practice, and trends related to underrepresented youth, STEAM, and science engagement. The review will be used to develop: (1) A cross-setting research framework for investigating the relationship between informal STEAM learning experiences and young people's developing engagement with science. (2) Design principles for out-of-school STEAM programs that have proven effective in cultivating youth engagement with science and making relevant cross-setting connections. (3) Practitioner-friendly program evaluation tools that integrate findings from current research and practice related to cross-setting science learning of young adults especially non-dominant youth as it relates to STEAM learning experiences.
The MyBEST (Mentoring Youth Building Employable Skills in Technology) project, funded by a grant from the National Science Foundation's Informal Science Education program, concluded its three years of operation in 2006. This youth-based program was intended to provide participants with in-depth learning experiences involving information and design technologies. These experiences had a dual focus: enabling youth participants to gain fluency in using these technologies while showing them how adults apply them in work and academic endeavors. Appendix includes survey.