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Game Design as a Pathway to STEM Careers
Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?
Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
Don't Quit Playing: Video Games in the STEM Classroom
Digital Museums and Diverse Cultural Knowledges: Moving Past the Traditional Catalog
Passion & Practice
Getting Serious About Lifelong Learning
Beyond Entertainment: Educational Impact of Films and Companion Materials
Why Are Giant Screen Films Educational?
Academic and informal science education practitioner views about professional development in science education
Learning in an immersive digital theater
Immersive Interfaces for Engagement and Learning
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