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Peer-reviewed article

Don't Quit Playing: Video Games in the STEM Classroom

January 1, 2014 | Media and Technology

The article offers information on using video games as a strategy for Science, Technology, Engineering and Math (STEM) learning. According to a study from the University of California, San Francisco, which says playing video games help develop learning capabilities in children. It discusses two games Portal and Minecraft which are used to design learning systems Teach with Portals (TWP) for teaching physics and mathematics, and MinecraftEdu for teaching engineering, physics and mathematics.

TEAM MEMBERS

  • Brian Jenkins
    Author
    Association for Career and Technical Education
  • Citation

    ISSN : 1527-1803
    Publication Name: Techniques: Connecting Education & Careers
    Volume: 89
    Number: 1
    Page Number: 60
    Resource Type: Research Products
    Discipline: Education and learning science | Engineering | Mathematics | Physics
    Audience: Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives

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