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Peer-reviewed article

Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?

December 1, 2012 | Media and Technology

This response to Leah A. Bricker and Phillip Bell's paper, GodMode is his video game name, examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning, and move on to thinking about how these insights can actually inform game design practice.

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  • Melissa Biles
    Author
    New York University
  • Citation

    DOI : 10.1007/s11422-012-9453-8
    ISSN : 1871-1502
    Publication Name: Cultural Studies of Science Education
    Volume: 7
    Number: 4
    Page Number: 903
    Resource Type: Research Products
    Discipline: Computing and information science | Education and learning science | General STEM | Technology
    Audience: General Public | Educators/Teachers | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives

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