This response to Leah A. Bricker and Phillip Bell's paper, GodMode is his video game name, examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning, and move on to thinking about how these insights can actually inform game design practice.
Associated Projects
TEAM MEMBERS
Melissa Biles
Author
New York University
Citation
DOI
:
10.1007/s11422-012-9453-8
ISSN
:
1871-1502
Publication Name:
Cultural Studies of Science Education
Volume:
7
Number:
4
Page Number:
903
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