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Peer-reviewed article

Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning

February 1, 2013 | Media and Technology, Professional Development, Conferences, and Networks

Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based curricula was employed to determine how science teacher's attitudes and efficacy where impacted while designing science-based video games. The study's mixed-method design ascertained teacher efficacy on five factors (General computer use, Science Learning, Inquiry Teaching and Learning, Synchronous chat/text, and Playing Video Games) related to technology and gaming using a web-based survey). Qualitative data in the form of online blog posts was gathered during the project to assist in the triangulation and assessment of teacher efficacy. Data analyses consisted of an Analysis of Variance and serial coding of teacher reflective responses. Results indicated participants who used computers daily have higher efficacy while using inquiry-based teaching methods and science teaching and learning. Additional emergent findings revealed possible motivating factors for efficacy. This professional development project was focused on inquiry as a pedagogical strategy, standard-based science learning as means to develop content knowledge, and creating video games as technological knowledge. The project was consistent with the Technological Pedagogical Content Knowledge (TPCK) framework where overlapping circles of the three components indicates development of an integrated understanding of the suggested relationships. Findings provide suggestions for development of standards-based science education software, its integration into the curriculum and, strategies for implementing technology into teaching practices.

TEAM MEMBERS

  • Annetta Leonard
    Author
    George Mason University
  • Wendy Frazier
    Author
    George Mason University
  • Elizabeth Folta
    Author
    SUNY-Environmental Science and Forestry
  • Shawn Holmes
    Author
    North Carolina State University
  • Richard Lamb
    Author
    George Mason University
  • Meng-Tzu Cheng
    Author
    National Changua University
  • Citation

    DOI : 10.1007/s10956-012-9375-y
    ISSN : 1059-0145
    Publication Name: Journal of Science Education & Technology
    Volume: 22
    Number: 1
    Page Number: 47
    Resource Type: Research Products
    Discipline: Computing and information science | Education and learning science | General STEM | Technology
    Audience: Educators/Teachers
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Professional Development, Conferences, and Networks | Professional Development and Workshops

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