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resource research Public Programs
"Making and Tinkering" links science, technology, engineering and mathematics learning (STEM) to the do-it-yourself "maker" movement, where people of all ages "create and share things in both the digital and physical world" (Resnick & Rosenbaum, 2013). This paper examines designing what Resnick and Rosenbaum (2013) call "contexts for tinkerability" within the social design experiment of El Pueblo Mágico (EPM) -- a design approach organized around a cultural historical view of learning and development. We argue that this theoretical perspective reorganizes normative approaches to STEM education
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TEAM MEMBERS: Lisa Schwartz Daniela Digiacomo Kris Gutierrez
resource research Public Programs
This dissertation study investigates late-elementary and early-middle school field trips to a mathematics exhibition called Math Moves!. Developed by and currently installed at four science museums across the United States, Math Moves! is a suite of interactive technologies designed to engage visitors in open-ended explorations of ratio and proportion. Math Moves! exhibits emphasize embodied interaction and movement, through kinesthetic, multi-sensory, multi-party, and whole-body immersive experiences. Many science museums and other informal-learning institutions offer exhibits and public
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TEAM MEMBERS: Molly Louise Kelton
resource research Media and Technology
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human biological systems. Two hundred and forty-two children were given pretests at a Museum and posttests at home after playing either a treatment or control game. Also, 41 children were interviewed to explore deeper meanings behind the test results. Results show
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TEAM MEMBERS: Aaron Price Katherine Gean Claire Christensen Elham Beheshti Bryn Pernot Gloria Segovia Halcyon Person Steven Beasley Patricia Ward
resource research Afterschool Programs
This paper examines STEM-based informal learning environments for underrepresented students and reports on the aspects of these programs that are beneficial to students. This qualitative study provides a nuanced look into informal learning environments and determines what is unique about these experiences and makes them beneficial for students. We provide results of a qualitative research study conducted with the Mathematics, Engineering, Science Achievement (MESA) program, an informal learning environment that has proven to be effective in recruiting, retaining and encouraging
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TEAM MEMBERS: Cameron Denson Chandra Austin Stallworth Christine Hailey Daniel Householder
resource research Public Programs
The Common Core's higher academic standards are forcing schools into a false dichotomy of reducing playtime in favor of more time to learn math and literacy. But play can deepen learning even in core content areas.
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TEAM MEMBERS: Karen Wohlwend Kylie Peppler
resource research Public Programs
This review of literature summarizes findings from current research on the development of empathy in childhood, and implications for developing zoo and aquarium programs that can strengthen children's sense of empathy. Key practices include: intentional framing of conversations about animals, modeling empathy - and providing opportunities for children to practice it, offering opportunities for direct interaction with animals, building children's understanding of the similarities and differences between the needs of humans and of other animals, and activating children's imagination to help them
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TEAM MEMBERS: Seattle Aquarium Kathryn Owen Kathayoon Khalil
resource research Informal/Formal Connections
A hybrid combination of art and science is used to communicate science in a primary school setting. The purpose of the work is to enhance student awareness of the science behind understanding the global climate system with a focus on the cryosphere. An experiment in communicating science is conducted by taking the collaborative experiences of a professional artist and scientist, which are then combined and projected onto an ostensibly everyday primary school classroom project. The tangible end result is a stand-alone contemporary art work that then is the focal point of community-based
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TEAM MEMBERS: Gabby O'Connor Craig Stevens
resource research Media and Technology
This paper describes Synergies, an on-going longitudinal study and design effort, being conducted in a diverse, under-resourced community in Portland, Oregon, with the goal of measurably improving STEM learning, interest and participation by early adolescents, both in school and out of school. Authors examine how the work of this particular research-practice partnership is attempting to accommodate the six principles outlined in this issue: (1) more accurately reflect learning as a lifelong process occurring across settings, situations and time frames; (2) consider what STEM content is worth
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TEAM MEMBERS: John H Falk Lynn Dierking Nancy Staus Jennifer Wyld Deborah Bailey Bill Penuel
resource research Public Programs
Scientific literacy is an important educational and societal goal. Measuring scientific literacy, however, has been problematic because there is no consensus regarding the meaning of scientific literacy. Most definitions focus on the content and processes of major science disciplines, ignoring social factors and citizens’ needs. The authors developed a definition of scientific literacy for the California 4-H Program from the citizen’s perspective, concentrating on real-world science-related situations. The definition includes four anchor points: science content; scientific reasoning skills
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resource research Informal/Formal Connections
Within learning environments kids talk can often be seen as disruptive or off task. However, Gutierrez et al reframe how teachers can engage kids talk and welcome diverse activities and linguistic practices to deepen learning and participation. This article explores how teachers allow students to offer local knowledge, reorganize activities, and make meaning that can connect to the official curriculum in unexpected ways.
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TEAM MEMBERS: Molly Shea
resource research Media and Technology
This study examined the validity of the Draw-A-Scientist Test (DAST), which is commonly used to capture students’ perceptions of scientists. Findings suggest that the DAST is not valid as a sole measurement. The originally identified stereotypical traits are no longer widely held by students.
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TEAM MEMBERS: Heather King
resource research Media and Technology
To support learning across settings, educators need to develop ways to elicit student interests and prior experiences. McClain and Zimmerman describe how, during outdoor walks at a nature center, families talked about prior experiences with nature, which were mostly from non-school settings. They used the prior experiences to remind, prompt, explain to, and orient one another during shared meaning-making activity.
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TEAM MEMBERS: Suzanne Perin