Formal readings and lectures are effective at delivering explanations, but the information they impart can be so densely packed and de-contextualized that students may not make full sense of the content. Arena and Schwartz found that video games have the potential to unlock the expository content delivered by lectures, textbooks, and diagrams.
Researchers examined how conducting an authentic science investigation in a bilingual classroom and weaving in discussions about the nature and culture of science affected students. They found that this process supported students’ growth in understanding of the scientific enterprise and made the culture of science more approachable.
The new standards posit that “scientific argumentation,” in which students use data to argue from evidence, is a key practice for student science learning. However, a mismatch in expectations about the purpose of classroom discussions can inhibit productive forms of argumentation. Berland and Hammer compare forms of class discussions to identify how best to support students’ engagement in argumentation.
For over a decade, science educators have lamented the ways in which testing in reading and mathematics has reduced time for science instruction. Blank used 20 years of national teacher and student data to understand how time allocated to science instruction combines with student demographics to shape test scores. The study found a small but significant positive relationship between time on science instruction and performance.
What do images communicate about humans’ place in nature? Medin and Bang posit that the artifacts used to communicate science—including words, photographs, and illustrations—commonly reflect the cultural orientations of their creators. The authors argue that Native Americans traditionally see themselves as part of nature and focus on ecological relationships, while European Americans perceive themselves as outside of nature and think in terms of taxonomic relationships.
In order to reframe how learning is organized in traditionally male-dominated areas of STEM education, the authors show how collaborative girl-boy pairs engaged with an “e-textiles” making activity. E-textiles are circuit activities combining needles, fabric, and conductive thread, challenging traditional gender practices related to both sewing and electronics.
This paper investigates how intentionally designed features of an out-of-school time program, Studio STEM, influenced middle school youths’ engagement in their learning. The authors took a connected learning approach, using new media to support peer interaction and engagement with an engineering design challenge in an open and flexible learning environment.
Science Education has a long tradition of publishing theoretical and empirical articles that push the boundaries of learning research in science, technology, engineering, and mathematics (STEM). To that end, we edited a collection of articles that focus on themes relevant to the intersection of learning sciences research and science learning in everyday life approaches and contexts for Science Education.
Most communities have afterschool programs that give school-aged students a safe place to go after the dismissal bell rings. The next step after simply providing a safe haven is to create a nurturing environment that develops young people’s talents and supports their needs. A formal mentoring program can help to achieve this goal.
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TEAM MEMBERS:
Sara McDanielAnna-Margaret YarbroughKevin Besnoy
Structured afterschool programs are often perceived as a service for young children only. Communities often overlook teenagers, expecting more substantial benefits from investments in programs for younger children (Hall & Gruber, 2007). Of about 8.4 million children participating in afterschool programs nationwide, only 1 million are high school students (Afterschool Alliance, 2009b). In addition, only 15 percent of the programs funded by the 21st Century Community Learning Centers (CCLC) program include high school students (Afterschool Alliance, n.d.). Recent budget cuts in many schools have
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TEAM MEMBERS:
Jenell HolsteadMindy Hightower KingAshley Miller
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.