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resource research Public Programs
How can programs be exciting, innovative, and engaging when providers and youth do not have what they need? How can youth feel valued and respected when they are surrounded by worn-out and broken materials?
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TEAM MEMBERS: Sara Cole
resource research Public Programs
Out-of-school time (OST) youth programs are inherently difficult to assess. They are often very dynamic: Many youth interact with one another and with staff members in various physical environments. Despite the challenge, measuring quality is critical to help program directors and policy makers identify where to improve and how to support those improvements.
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TEAM MEMBERS: Allison Tracy Linda Charmaraman Ineke Ceder Amanda Richer Wendy Surr
resource research Public Programs
STEM learning is a process that unfolds through dynamic interactions over time and across settings. Formal education in schools is not the only—or necessarily the most significant—context for STEM learning.
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TEAM MEMBERS: Bill Penuel Tiffany Clark Bronwyn Bevan
resource research Public Programs
A skilled workforce is critical in high-quality out-of-school time (OST) programs (Smith, Devaney, Akiva & Sugar, 2009). However, the workshops commonly used to train OST staff are not adequately preparing practitioners to deliver quality programs that can benefit youth(Durlak & Weissberg, 2007; Smith et al, 2009).
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TEAM MEMBERS: Femi Vance Emily Salvaterra Jocelyn Atkins Michelsen Corey Newhouse
resource research Public Programs
According to the Harvard Family Research Project (2010), schools need collaborative partners to help children and youth thrive. For over a decade, afterschool programs have been positioning themselves as viable partners. After all, afterschool programs challenge students’ thinking, teach collaboration, and help children and youth find their passion.
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TEAM MEMBERS: Kenneth Anthony Joseph Morra
resource research Media and Technology
This paper provides an overview of specifications and standards for metadata relating to learning materials. It is structured to present first the currently established metadata schemas in use today (specifically the IEEE LOM and Dublin Core metadata), then to examine current developments and activities before looking at what might be the future challenges. The examination of current developments and activities highlights the increasingly recognized importance of metadata schema that describe what have in the past been thought of as secondary aspects of learning materials (for example who uses
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TEAM MEMBERS: Phil Barker Lorna Campbell
resource research Public Programs
This review of literature summarizes findings from current research on the development of empathy in childhood, and implications for developing zoo and aquarium programs that can strengthen children's sense of empathy. Key practices include: intentional framing of conversations about animals, modeling empathy - and providing opportunities for children to practice it, offering opportunities for direct interaction with animals, building children's understanding of the similarities and differences between the needs of humans and of other animals, and activating children's imagination to help them
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TEAM MEMBERS: Seattle Aquarium Kathryn Owen Kathayoon Khalil
resource research Public Programs
Project TRUE seeks to increase the interest of high school students in pursuing science, technology, engineering and mathematics majors by increasing participants’ exposure to urban ecology research conducted with college mentors. The Lifelong Learning Group is conducting research that explores the program’s longer-term influence on academic and career choices. More specifically, the research addresses the question: How do the four key elements of youth development in Project TRUE contribute to pursuit of advanced STEM study and career path in the short- and medium-term? This report presents
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resource research Exhibitions
The REVEAL project is an NSF funded project to learn about how facilitation impacts family’s experiences of math exhibits. The goal of the project was to iteratively develop and refine a theoretical model of how staff facilitation deepens and extends family mathematical discourse at interactive exhibits. This model underwent rigorous testing and ultimately provided the evidence and research-based tools to support PD efforts for informal STEM educators. As part of this testing the learnings from developing at OMSI (Oregon Museum of Science and Industry, in Portland, Oregon) were applied in an
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resource research Media and Technology
With support from the National Science Foundation’s Science Learning+ initiative, Twin Cities Public Television (TPT), in St. Paul, MN, in collaboration with a team of researchers in the US and the UK organized a workshop with the title Affinity Spaces for Informal Science Learning: Developing a Research Agenda. Our goal was to develop and refine a set of concepts and issues that will guide future investigations into how participation in online affinity spaces can promote and enable informal science learning. The workshop took place on July 6th and 7th, 2015, ahead of the Games+Learning
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resource research Public Programs
In this theoretical paper we explore the use of narrative as a learning tool in informal science settings. Specifically, the purpose of this paper is to explore how narrative can be applied to exhibits in the context of science centers to scaffold visitors science learning. In exploring this idea, we analyze the theoretical, structural and epistemological properties of narrative. In the pages that follow, we first discuss the advantages and possibilities for learning that science centers offer alongside challenges and limitations. Next, we discuss the role of narrative in science, as a tool
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TEAM MEMBERS: Mai Murmann Lucy Avraamidou
resource research Public Programs
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making practices. They describe how the makerspaces help individuals identify problems, build models, learn and apply skills, revise ideas, and share new knowledge with others. The authors conclude with a discussion of the implications of their findings for this
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TEAM MEMBERS: Kim Sheridan Erica Halverson Breanne Litts Lisa Brahms Lynette Jacobs-Priebe Trevor Owens