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resource research Public Programs
The U.S. government’s Physical Activity Guidelines for Americans suggest that children should engage in moderate to vigorous physical activity for 60 minutes per day (U.S. Department of Health and Human Services [U.S. DHHS], 2008). However, recent data indicate that children in the U.S. are not accumulating enough physical activity (Centers for Disease Control and Prevention, 2014). The concern is deepest for youth of lower socioeconomic status and youth of color (Moore, Davis, Baxter, Lewis, & Yin, 2008; Singh, Kogan, Siahpush, & van Dyck, 2008). As a result, professionals in a variety of
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TEAM MEMBERS: Heather Erwin Stephanie Rose Sarah Small Jay Perman
resource research Public Programs
This document contains the appendices and literature review from the report "Art+Science: Broadening Youth Participation in STEM Learning." It includes assessment tools used during the project.
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resource research Public Programs
This chapter reviews four projects that reflect the principles of design-based implementation research (DBIR) in an effort to highlight a range of relevant theoretical and methodological perspectives and tools that can inform future work associated with DBIR.The goal of this chapter is to highlight a range of relevant theoretical and methodological perspectives and tools that can inform future work associated with design-based implementation research (DBIR). As Penuel, Fishman, Cheng, and Sabelli (2011) described, DBIR entails engaging “learning scientists, policy researchers, and
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TEAM MEMBERS: Jennifer Russell Kara Jackson Andrew Krumm Kenneth Frank
resource research Public Programs
The authors argue that design-based research, which blends empirical educational research with the theory-driven design of learning environments, is an important methodology for understanding how, when, and why educational innovations work in practice. Design-based researchers’ innovations embody specific theoretical claims about teaching and learning, and help us understand the relationships among educational theory, designed artifact, and practice. Design is central in efforts to foster learning, create usable knowledge, and advance theories of learning and teaching in complex settings
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TEAM MEMBERS: Eric Baumgartner Philip Bell Sean Brophy Christopher Hoadley Sherry Hsi Diana Joseph Chandra Orrill Sadhana Puntambekar William Sandoval Iris Tabak
resource research Professional Development, Conferences, and Networks
In this paper, the authors synthesize three types of research-practice partnerships (RPPs) for informal learning. The article includes descriptions of example partnerships between local researchers and informal educators from the Hive NYC Learning Network, Community Practice Research Collaboration, and California Tinkering Afterschool Network. The synthesis paper concludes with a review of characteristics commonly found in partnerships in informal science education.
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resource research Media and Technology
The emerging field of the learning sciences one that is interdisciplinary, drawing on multiple theoretical perspectives and research paradigms so as to build understandings of the nature and conditions of learning, cognition, and development. Learning sciences researchers investigate cognition in context, at times emphasizing one more than the other but with the broad goal of developing evidence-based claims derived from both laboratory-based and naturalistic investigations that result in knowledge about how people learn. This work can involve the development of technological tools, curriculum
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TEAM MEMBERS: Sasha Barab Kurt Squire
resource research Informal/Formal Connections
The lion's share of my current research program is devoted to the study of learning in the blooming, buzzing confusion of inner-city classrooms. My high-level goal is to transform grade-school classrooms from work sites where students perform assigned tasks under the management of teachers into communities of learning ( Bereiter & Scardamalia, 1989; Brown & Campione, 1990) and interpretation ( Fish, 1980), where students are given significant opportunity to take charge of their own learning. In my current work, I conduct what Collins (in press) refers to as design experiments, modeled on the
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TEAM MEMBERS: Ann Brown
resource research Professional Development, Conferences, and Networks
Design research is strongly associated with the learning sciences community, and in the 2 decades since its conception it has become broadly accepted. Yet within and without the learning sciences there remains confusion about how to do design research, with most scholarship on the approach describing what it is rather than how to do it. This article describes a technique for mapping conjectures through a learning environment design, distinguishing conjectures about how the design should function from theoretical conjectures that explain how that function produces intended outcomes.
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TEAM MEMBERS: William Sandoval
resource research Exhibitions
This article describes a design-based research (DBR) study conducted as part of a larger initiative, Science on the Move, intended to bring non-facilitated and unexpected science, technology, engineering, and math (STEM) learning experiences to public transit stations. Drawing from prior research on situational interest, pedestrian navigation, and design affordances, the study was intended to (a) support the development of exhibit prototypes in transit stations and (b) build a theoretically-grounded conjecture map of multi-stage visitor attention, including factors which support or discourage
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resource research Media and Technology
This paper describes Synergies, an on-going longitudinal study and design effort, being conducted in a diverse, under-resourced community in Portland, Oregon, with the goal of measurably improving STEM learning, interest and participation by early adolescents, both in school and out of school. Authors examine how the work of this particular research-practice partnership is attempting to accommodate the six principles outlined in this issue: (1) more accurately reflect learning as a lifelong process occurring across settings, situations and time frames; (2) consider what STEM content is worth
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TEAM MEMBERS: John H Falk Lynn Dierking Nancy Staus Jennifer Wyld Deborah Bailey Bill Penuel
resource research Media and Technology
The dramatic decline in youth interest in science, technology, engineering and mathematics (STEM) during adolescence, both in the USA and internationally, has been a phenomenon of societal concern for several decades. The Synergies project was launched to help deal with this issue. In this paper, we report findings from the first two years of our longitudinal survey research. We sought to understand the nature of the STEM-related interests of 10-/11-year-old youth living in a single urban community and the factors that seem to influence whether these various dimensions of interest increase
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TEAM MEMBERS: John H Falk Nancy Staus Lynn Dierking Bill Penuel Jennifer Wyld Deborah Bailey
resource research Media and Technology
The nature of STEM (science, technology, engineering, and mathematics) learning is changing as individuals have unprecedented, 24/7 access to science-related information and experiences from cradle to grave. Today’s science-education opportunities include not only traditional schooling, but also libraries, museums, zoos, aquaria, science centers, and parks and preserves; diverse broadcast media such as television, podcasts, and film; organized youth programs such as 4-H, after-school or summer camps, and special-interest clubs and hobby groups; and an ever-increasing array of digital media
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TEAM MEMBERS: John H Falk Lynn Dierking Nancy Staus Jennifer Wyld Deborah Bailey Bill Penuel