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resource evaluation Media and Technology
The independent evaluation firm Knight Williams, Inc. conducted a formative evaluation during Year 2 of the SciGirls CONNECT2 program in order to gather information about the partner educators’ use of, reflections on, and recommendations relating to the draft updated SciGirls Strategies. The evaluation aimed for two educators from each of 14 partner organizations – specifically the program leader and one educator who was familiar with the original SciGirls Seven – to provide reflections on their use of the draft SciGirls Strategies in their programs through an online survey and follow-up
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resource research Public Programs
The goal for this research study was to determine the role of the SciGirls gender-equitable strategies on participating youths’ STEM identity changes in 16 participating SciGirls’ programs across the nation. The definition of STEM identity was based on Eccles (2007), Carlone and Johnson (2007) and Calabrese Barton and colleagues (2013). According to these researchers, individuals must have a positive STEM identity in order to persist in STEM careers. This positive STEM identity is affected by an individual’s expectations of success in STEM and the value they see in STEM and STEM careers
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TEAM MEMBERS: Roxanne Hughes Kari Roberts Jennifer schellinger
resource project Media and Technology
This INSPIRE award is partially funded by the Cyber-Human Systems Program in the Division of Information and Intelligent Systems in the Directorate for Computer Science and Engineering, the Gravitational Physics Program in the Division of Physics in the Directorate for Mathematical and Physical Sciences, and the Office of Integrative Activities.

This innovative project will develop a citizen science system to support the Advanced Laser Interferometer Gravitational wave Observatory (aLIGO), the most complicated experiment ever undertaken in gravitational physics. Before the end of this decade it will open up the window of gravitational wave observations on the Universe. However, the high detector sensitivity needed for astrophysical discoveries makes aLIGO very susceptible to noncosmic artifacts and noise that must be identified and separated from cosmic signals. Teaching computers to identify and morphologically classify these artifacts in detector data is exceedingly difficult. Human eyesight is a proven tool for classification, but the aLIGO data streams from approximately 30,000 sensors and monitors easily overwhelm a single human. This research will address these problems by coupling human classification with a machine learning model that learns from the citizen scientists and also guides how information is provided to participants. A novel feature of this system will be its reliance on volunteers to discover new glitch classes, not just use existing ones. The project includes research on the human-centered computing aspects of this sociocomputational system, and thus can inspire future citizen science projects that do not merely exploit the labor of volunteers but engage them as partners in scientific discovery. Therefore, the project will have substantial educational benefits for the volunteers, who will gain a good understanding on how science works, and will be a part of the excitement of opening up a new window on the universe.

This is an innovative, interdisciplinary collaboration between the existing LIGO, at the time it is being technically enhanced, and Zooniverse, which has fielded a workable crowdsourcing model, currently involving over a million people on 30 projects. The work will help aLIGO to quickly identify noise and artifacts in the science data stream, separating out legitimate astrophysical events, and allowing those events to be distributed to other observatories for more detailed source identification and study. This project will also build and evaluate an interface between machine learning and human learning that will itself be an advance on current methods. It can be depicted as a loop: (1) By sifting through enormous amounts of aLIGO data, the citizen scientists will produce a robust "gold standard" glitch dataset that can be used to seed and train machine learning algorithms that will aid in the identification task. (2) The machine learning protocols that select and classify glitch events will be developed to maximize the potential of the citizen scientists by organizing and passing the data to them in more effective ways. The project will experiment with the task design and workflow organization (leveraging previous Zooniverse experience) to build a system that takes advantage of the distinctive strengths of the machines (ability to process large amounts of data systematically) and the humans (ability to identify patterns and spot discrepancies), and then using the model to enable high quality aLIGO detector characterization and gravitational wave searches
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TEAM MEMBERS: Vassiliki Kalogera Aggelos Katsaggelos Kevin Crowston Laura Trouille Joshua Smith Shane Larson Laura Whyte
resource evaluation Public Programs
Growing Beyond Earth (GBE) is Fairchild’s NASA-funded classroom science project designed to advance research on growing plants aboard spacecraft. As NASA looks toward a long term human presence beyond Earth orbit, there are specific science, technology, engineering, and math (STEM) challenges related to food production. GBE is addressing those challenges by expanding the diversity and quality of edible plants that can be grown in space. On Earth, GBE is also improving technologies for gardening in urban, indoor, and other resource-limited settings. GBE is unique in its focus on real
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TEAM MEMBERS: Marion Litzinger Catherine Raymond Carl Lewis Amy Padolf
resource research Public Programs
This zine summarizes the book "Equity, Exclusion and Everyday Science Learning." It provides an accessible graphic introduction to how inequalities in everyday science learning happen, so that we can get to a place where everyday science learning practices could disrupt and transform social inequities rather than reproducing them.
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TEAM MEMBERS: emily dawson Sophie Wang
resource research Media and Technology
Feminist technoscience theory offers perspectives for science communication that both question common narratives and suggests new narratives. These perspectives emphasize issues of ethics and care often missing from science communication. They focus on questions of what is marginalized or left out of stories about science — and encourage us to make those absences visible.
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TEAM MEMBERS: Stephanie Steinhardt
resource research Media and Technology
This commentary introduces feminist standpoint theory and discusses its potential value in science communication. It offers two ways in which feminist standpoints can help in both research and practice. First, science communicators should aim to understand the perspective from which they understand and share scientific knowledge. Second, practitioners and researchers alike should seek insights from marginalized groups to help inform the ways the dominant view of science reflects hegemonic social and cultural norms.
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TEAM MEMBERS: Megan Halpern
resource research Media and Technology
This handout was prepared for the Climate Change Showcase at the 2019 ASTC Conference in Toronto, Ontario. It highlights resources available on InformalScience.org related to the topic of climate change.
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TEAM MEMBERS: James Bell
resource research Public Programs
In this poster, the Center for Research on Lifelong STEM Learning shared lessons learned from a study that used audio and video data from GoPros to investigate the entry characteristics of zoo and aquarium visitors and how those characteristics played out in terms of decision-making behaviors and meaning-making talk during a visit.
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resource project Public Programs
One way to motivate young people from diverse backgrounds to pursue engineering careers is to enlist them as educators who can help the general public understand how engineers help respond to the challenges of everyday life. The New York Hall of Science, which serves a large and diverse audience, is an ideal setting for testing the promise of this strategy. Youth educators and curators of public programs at the Hall of Science will mentor two groups of high school- and early college-aged youth, who will contribute to the design and facilitation of engineering-focused events and activities for museum visitors. They will work together to develop engineering programming for the public that emphasizes the cultural and interpersonal dimensions of engineering practices. This group of young people will be recruited from the Hall of Science's more than 100 Explainers, a very diverse group of young people who work part-time at the Hall of Science and engage with visitors as they explore the museum. Researchers will track participants' experiences and document their impact on museum visitors' perceptions of engineering. The expectation is that creating and delivering these experiences for visitors will have a positive impact on the youth participants' understanding of the engineering disciplines, and on visitors' perceptions of engineering and its relationship to everyday life.

The project will use observations, interviews, journaling, and the Engineering Professional Skills Assessment to explore youth experience, and visitor exit surveys and interviews to probe visitor perceptions. Both the skills assessment and visitor surveys are NSF-funded instruments. Data coding will be grounded in the engineering habits of mind defined by the National Research Council's Committee on Understanding and Improving K-12 Engineering Education in the United States (2009). The project will capture evidence regarding which habits of mind the Fellows are most frequently engaged with. The effort will also explore how interactions with peers (as colleagues), with experts (as learners, such as with Designers in Residence) and with visitors (as teachers and leaders) may be associated with different combinations of the habits of mind over the course of the project. Visitor data and assessment data will allow the project to begin to make analytic connections between participating young people's increased understanding of culturally-situated engineering challenges, and their impact on the experiences of museum visitors who engage with engineering programming at the Hall of Science.
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TEAM MEMBERS: Katherine McMillan Priya Mohabir ChangChia James Liu
resource research Public Programs
In this paper we share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices—the ways in which knowledge is constructed—of science and art. We share the rationale for moving beyond surface features of STEAM programs (e.g., putting textiles and electronics on the same table) to the disciplinary-specific ways in which participants are engaged in creative inquiry and production. We share a brief example from a public STEAM event to demonstrate the ways in which this approach can foster reflection and
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TEAM MEMBERS: Bronwyn Bevan Jen Wong Sam Mejias Mark S Rosin
resource research Media and Technology
As science communication develops as a field of both practice and research, it needs to address issues of equity, diversity, and inclusion across a wide range, including race, power, class, gender. Doing so will require deeper understanding of conceptual work and practical activities that address those issues. This brief comment introduces a series of commentaries that provide one approach: feminist approaches to science communication.
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TEAM MEMBERS: Bruce Lewenstein