In this paper we share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices—the ways in which knowledge is constructed—of science and art. We share the rationale for moving beyond surface features of STEAM programs (e.g., putting textiles and electronics on the same table) to the disciplinary-specific ways in which participants are engaged in creative inquiry and production. We share a brief example from a public STEAM event to demonstrate the ways in which this approach can foster reflection and intentionality in the design and implementation of STEAM programs.
TEAM MEMBERS
Jen Wong
Author
Guerilla Science
Sam Mejias
Author
London School of Economics
Citation
Publication Name:
Leonardo
Funders
NSF
Funding Program:
Science Learning +
Award Number:
1647150
Funding Amount:
$1,952,296
Wellcome Trust
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