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resource research Media and Technology
This document includes a series of six checklists—one for each of the six types of research outlined in the Common Guidelines for Education Research and Development. The Guidelines, developed by the Institute of Education Sciences at the U.S. Department of Education and the National Science Foundation, explains those agencies’ shared expectations for education research and development. The checklists, created by EvaluATE, are distillations of key points from the Guidelines. The checklists are intended to support use of the Guidelines, enabling users to quickly reference a type of research and
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TEAM MEMBERS: Evaluation Resource Center for Advanced Technological Evaluation (EvaluATE) Lori Wingate
resource research Media and Technology
Informal science education is a broad field of research marked by fuzzy boundaries, tensions, and muddles among many disciplines, making for an unclear future trajectory (or trajectories) for the field of study. In this commentary, I unpack some of the hidden dimensions, tensions and challenges the five articles raise or point to implicitly in terms of theory, methodology, and future research. I explore ideas to think with in terms of learning pathways or trajectories and time-space dimensions of science learning. I also explore future dimensions for partnerships, collaborations, boundary
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TEAM MEMBERS: Jrene Rahm
resource research Public Programs
In this paper, we explore the details of one youth's science-related learning in- and out-of-school at the time of her participation in an ethnography of youth science and technology learning across contexts and over time. We use the Cultural Learning Pathways Framework to analyze the youth's interests, and the related sociocultural, historical, material, and affect-laden practices in which she and her family participated. The following question guided our analysis: How do everyday moments—experienced across settings, pursuits, social groups, and time—result in scientific learning, expertise
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resource research Media and Technology
This document is a “think piece” about why and how informal science, technology, engineering, and math (STEM) education institutions could be placing amusing, novel experiences in people’s paths to create memorable STEM experiences embedded in their everyday lives. The report focuses on what we learned about creating interactive STEM exhibits in public spaces outside of a science center. That said, the content can inform hands-on learning experiences on other topics, as well, within the limits outlined.
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TEAM MEMBERS: Oregon Museum of Science and Industry Kyrie Thompson Kellett Marilyn Johnson Marcie Benne Chris Cardiel Barry Walther Mary Soots Scott Pattison
resource research Exhibitions
CERN’s Large Hadron Collider, the world’s largest particle physics facility, provides museological opportunities and challenges. Visitor interest in cutting-edge physics, with its high media profile, is tempered by anxiety about understanding complex content. The topic does not readily lend itself to traditional museum showcase-dominated displays: the technology of modern particle physics is overwhelmingly large, while the phenomena under investigation are invisible. For Collider, a major temporary exhibition, the Science Museum adopted a ‘visit to CERN’ approach, recreating several of the
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TEAM MEMBERS: Alison Boyle Harry Cliff
resource research Public Programs
Oramics to Electronica was a 2011 Science Museum project designed to put the tools of museum participation in the service of research into public history, taking the history of electronic music as our example. The primary output was a temporary exhibition. Whereas the term ‘public history’ is often used to denote popularisation of academic history, in this inflection we are primarily concerned with how lay people like our visitors think about the past in general, and about the past of science and technology in particular. Taking the opportunities that arose, we worked with two ‘expert’ groups
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TEAM MEMBERS: Tim Boon Merel van der Vaart Katy Price
resource evaluation Media and Technology
This report presents the results of a front-end evaluation with Saint Louis Science Center visitors on the topics of Mars, Mars exploration, engineering, and robotics. This work was conducted by the Research & Evaluation Department of the Saint Louis Science Center. This front-end study was designed to inform the content development of the Bridging Earth and Mars (BEAM) exhibition, which is being developed by the Saint Louis Science Center with the support of funding from NASA. The main objective of the evaluation was to gather information from Science Center visitors about their familiarity
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TEAM MEMBERS: Saint Louis Science Center Betsy O'Brien Kelley Staab Elisa Israel
resource research Public Programs
This article explores the evolving relationship between science and the public, including models of public understanding of science and public engagement. It reflects on science museums' role in engaging with publics and highlights a new funding opportunity from the Wellcome Trust to further this knowledge base.
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TEAM MEMBERS: Justin Dillon
resource research Public Programs
Science museums and science centers exist (in large part) to bring science to the public. But what public do they serve? The challenge of equity is embodied by the gulf that separates a museum’s actual public and the more diverse publics that comprise our society. Yet despite growing scholarly interest in museums and science centers, few researchers have explored how these organizations seek to bridge that gulf. Adopting an institutional theory perspective, we argue that equity is a field-wide challenge in informal science education—a challenge that different organizations define and respond
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TEAM MEMBERS: Noah Weeth Feinstein David Meshoulam
resource research Media and Technology
This essay seeks to explain what the “science of science communication” is by *doing* it. Surveying studies of cultural cognition and related dynamics, it demonstrates how the form of disciplined observation, measurement, and inference distinctive of scientific inquiry can be used to test rival hypotheses on the nature of persistent public conflict over societal risks; indeed, it argues that satisfactory insight into this phenomenon can be achieved only by these means, as opposed to the ad hoc story-telling dominant in popular and even some forms of scholarly discourse. Synthesizing the
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TEAM MEMBERS: Dan Kahan
resource evaluation Media and Technology
Rockman et al (REA), in partnership with Marti Louw and the University of Pittsburgh Center for Learning in Out-of-School Environments (UPCLOSE), conducted a summative evaluation in Fall 2012-Spring 2013 of a temporary museum exhibition at the Carnegie Museum of Natural History (CMNH) in Pittsburgh, PA called, Stories in the Rock. The exhibition highlighted CMNH researchers’ documentation of ancient petroglyph sites in Saudi Arabia using GigaPan technology to capture high-resolution, zoomable images of the rock art. The exhibition centers around an activity called the Explorable Image, a
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TEAM MEMBERS: University of Pittsburgh Center for Learning in Out-of-School Environments Camellia Sanford-Dolly
resource research Media and Technology
There can be a mistaken impression that the new vision for K-12 science education is only relevant to classroom science instruction. But youth frequently engage in powerful science and engineering activities that take place after or outside-of-school. They learn STEM content, engage in STEM practices, and develop an understanding of how STEM is used in the world. To capitalize on those assets, educators and other stakeholders should learn about, leverage, and broker connections for youth across the STEM learning experiences available in and out of school.
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