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resource research
The body of work that examines conversation in learning environments continues to grow seemingly exponentially. At the heart of much of this work is a sense that learning and conversation are somehow linked. This idea can be connected to the theories of Vygotsky (1978), which suggest that people learn by participating in social situations using tools like language. People then internalize the ideas that are expressed in interaction, inserting these ideas into complex networks of knowledge. What we would like to be able to do is identify how people learn in conversations so that we may plan for
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TEAM MEMBERS: Jill Hohenstein
resource research Public Programs
Substantial evidence exists to indicate that outdoor science education (OSE)—properly conceived, adequately planned, well taught, and effectively followed up—offers learners opportunities to develop their knowledge and skills in ways that add value to their everyday experiences in the classroom. Specifically, OSE can have a positive impact on long-term memory due to the memorable nature of the setting. Effective OSE, and residential experience in particular, can lead to individual growth and improvements in students’ social skills. More importantly, there can be reinforcement between the
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TEAM MEMBERS: Justin Dillon
resource research Public Programs
In 2006, Lucy Friedman of The After School Corporation and Jane Quinn of the Children’s Aid Society, both founding members of CSAS, published a commentary piece in Education Week entitled “Science by Stealth.”
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TEAM MEMBERS: The Coalition for Science After School Lucy Friedman Jane Quinn
resource research Media and Technology
The current study compared 90 older adult-child pairs in three different informal settings that focused on the topic of heart health: a museum, the web, and an educational workshop. Pre/post interviews showed that learning in the museum and web was more similar than learning in the workshop condition. Participants learned more about prevention in the workshop, and systems in the museum and web. In addition, older adults in the museum and workshop, reported that they would learn more in the company of children, while older adults would prefer to learn alone while on the web. These findings have
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resource research Media and Technology
The Silence of the Lands is a virtual museum of natural quiet. The project promotes a model for preservation, experience, and renewal of natural heritage that empowers the active and constructive role of local communities in the collection and interpretation of natural quiet as a cultural object. This is accomplished by using ambient sounds as conversation pieces of a social dialogue aimed at transforming the virtual museum in a place of cultural negotiation; that is, to make the virtual museum a living organism linking the people, visions, interpretations, and values that pertain to a
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TEAM MEMBERS: Elisa Giaccardi Hal Eden Gerhard Fischer
resource research Public Programs
This report presents the findings of a qualitative study that asked 38 secondary science teachers, ‘How can natural history museums effectively support science teaching and learning?’ A partnership of four natural history museums across England, teachers from their local areas and a university education department were involved. The museums work in partnership to support school science at 11–18. In-depth focus groups held at the museums and questionnaires were used.
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TEAM MEMBERS: Sally Collins Andy Lee
resource research Media and Technology
This paper details a long-term evolving effort to provide evaluation instruction designed to address specific information needs for selected target groups from a centralized location within a networked environment. Additionally, this paper examines a content design process that focuses on user-centered data-appropriate evaluation methods where the content of the instructional system is comprehensive, organized, and presented for use by library researchers and practitioners in a variety of library settings and situational contexts. Specific examples of web-based evaluation instructional systems
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TEAM MEMBERS: John Snead Charles McClure John Bertot Paul Jaeger
resource research Media and Technology
This paper presents a summary of each of 10 evaluations conducted of NASA educational programs. The paper begins with a table outlining the titles of the evaluations and who conducted them, the date of the report, the evaluation questions, the evaluation design or methods and brief comments on the quality of each report. After the table each report is considered in more depth through an overview of what the evaluation included as well as a critique of the evaluation questions, methods and findings. The paper concludes with an overall commentary on the set of evaluations.
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TEAM MEMBERS: Frances Lawrenz
resource research Informal/Formal Connections
This paper will review literature on learning science in K-8 classrooms by asking and answering three major questions: Who learns science in classrooms? How is science learned in classrooms? What science is learned in classrooms? These questions will be addressed from a sociocultural perspective, which means that the unit of analysis (both theoretically and methodologically) should include both the individual and the social world. Thus, the proposed connections between causes and outcomes must include contextual as well as psychological factors.
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TEAM MEMBERS: Ellice Forman Wendy Sink
resource research Media and Technology
To explore how the United States can harness the powerful features of digital games for learning, the Federation of American Scientists, the Entertainment Software Association, and the National Science Foundation convened a National Summit on Educational Games, on October 25, 2005 in Washington, DC. The Summit brought together nearly 100 experts to discuss ways to accelerate the development, commercialization, and deployment of new generation games for learning.
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TEAM MEMBERS: Federation of American Scientists Henry Kelly
resource research Public Programs
This article describes how after-school programs can nurture young scientists and boost the country's scientific literacy. It makes a case for integrating science into high-quality afterschool programs.
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TEAM MEMBERS: The After-School Corporation Lucy Friedman Jane Quinn
resource research Media and Technology
To help answer questions about the behavior of participants in human-robot systems, we propose the Cognitive Evaluation of Human-Robot Systems (CEHRS) method based on our work with the Personal Exploration Rover (PER). The CEHRS method consists of six steps: (1) identify all system participants, (2) collect data from all participant groups, including the system’s creators, (3) analyze participant data in light of system-wide goals, (4) answer targeted questions about each participant group to determine the flow of knowledge, information, and influence throughout the system, (5) look for
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TEAM MEMBERS: Kristin Stubbs Debra Bernstein Kevin Crowley Illah Nourbakhsh