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Conference Proceedings

Harnessing the Power of Video Games for Learning: Report of the October 2005 Summit on Educational Games

January 1, 2006 | Media and Technology, Professional Development, Conferences, and Networks
To explore how the United States can harness the powerful features of digital games for learning, the Federation of American Scientists, the Entertainment Software Association, and the National Science Foundation convened a National Summit on Educational Games, on October 25, 2005 in Washington, DC. The Summit brought together nearly 100 experts to discuss ways to accelerate the development, commercialization, and deployment of new generation games for learning.

TEAM MEMBERS

  • Federation of American Scientists
    Contributor
  • Henry Kelly
    Contributor
    Federation of American Scientists
  • Citation

    Resource Type: Reference Materials
    Discipline: Computing and information science | Education and learning science | Technology
    Audience: General Public | Educators/Teachers | Museum/ISE Professionals | Scientists
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Games, Simulations, and Interactives | Professional Development, Conferences, and Networks | Conferences

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