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resource research Media and Technology
As an increasing number of robots have been designed to interact with people on a regular basis, research into human-robot interaction has become more widespread. At the same time, little work has been done on the problem of longterm human-robot interaction, in which a human uses a robot for a period of weeks or months. As people spend more time with a robot, it is expected that how they make sense of the robot - their “cognitive model” of it - may change over time. In order to identify factors that will be critical to the future development of a quantitative cognitive model of long-term human
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TEAM MEMBERS: Kristen Stubbs Debra Bernstein Kevin Crowley Illah Nourbakhsh
resource research Media and Technology
To help answer questions about the behavior of participants in human-robot systems, we propose the Cognitive Evaluation of Human-Robot Systems (CEHRS) method based on our work with the Personal Exploration Rover (PER). The CEHRS method consists of six steps: (1) identify all system participants, (2) collect data from all participant groups, including the system’s creators, (3) analyze participant data in light of system-wide goals, (4) answer targeted questions about each participant group to determine the flow of knowledge, information, and influence throughout the system, (5) look for
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TEAM MEMBERS: Kristin Stubbs Debra Bernstein Kevin Crowley Illah Nourbakhsh
resource research Media and Technology
Two studies examined how parent explanation changes what children learn from everyday shared scientific thinking. In Study 1, children between ages 3- and 8-years-old explored a novel task solo or with parents. Analyses of children's performance on a subsequent posttest compared three groups: children exploring with parents who spontaneously explained to them; children exploring with parents who did not explain; and children exploring solo. Children whose parents had explained were most likely to have a conceptual as opposed to procedural understanding of the task. Study 2 examined the causal
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TEAM MEMBERS: Jodi Fender Kevin Crowley
resource research Media and Technology
Historically, most efforts to improve public knowledge of science and technology have focused on improvements in K-12 schooling, although post-secondary education and informal education have also been mentioned as important factors. Currently, little empirical data exist to determine how or when to best leverage science and technology education energies and resources. This article examines a range of factors potentially contributing to adult knowledge of science and technology. Results from a telephone survey of 1,018 adult residents in greater Los Angeles, California (United States) showed
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TEAM MEMBERS: John H Falk Mark Needham
resource evaluation Media and Technology
The aim of the work reported here has been to give an overview of the support that the informal sector provides for learning and engagement with science. In addressing this goal, we have taken the view that engagement with science and the learning of science occur both within and without schools. What is of interest is not who provides the experience or where it is provided but the nature and diversity of opportunities for science learning and engagement that are offered in contemporary UK society. Thus in approaching the work we have taken a systems perspective and looked at informal
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TEAM MEMBERS: John H Falk Jonathan Osborne Lynn Dierking emily dawson Matthew Wenger Billy Wong
resource research Media and Technology
In the spring of 1999, the Board of the National Association of Research in Science Teaching (NARST) established an Informal Science Education Ad Hoc committee, co-chaired by Lynn Dierking and John Falk. The Committee's task was to focus on the organization's positioning in regard to out-of-school science education. After 2 years of work, the committee composed a policy statement, included below, that was presented to, and accepted by, the NARST board. The policy statement defines this arena of research, describes a variety of out-of-school environments in which science learning occurs
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TEAM MEMBERS: Lynn Dierking John H Falk Leonie Renie David Anderson Kirsten Ellenbogen
resource research Media and Technology
There is no single right way to learn things, and no single place or even moment in which we learn. All learning happens continuously, from many different sources, and in many different ways. There are three main educational sectors, the formal education sector of schools and universities, the workplace, and the free-choice learning sector. Of the three, the most frequently over-looked is the free-choice learning sector. The free-choice learning sector includes museums, television, radio, the Internet, magazines, newspapers, books, parks, community organizations of all types: youth, adult
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TEAM MEMBERS: Institute for Learning Innovation John H Falk
resource research Media and Technology
Research on human–robot interaction has often ignored the human cognitive changes that might occur when humans and robots work together to solve problems. Facilitating human–robot collaboration will require understanding how the collaboration functions system-wide. The authors present detailed examples drawn from a study of children and an autonomous rover, and examine how children’s beliefs can guide the way they interact with and learn about the robot. The data suggest that better collaboration might require that robots be designed to maximize their relationship potential with specific users
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TEAM MEMBERS: Debra Bernstein Kevin Crowley Illah Nourbakhsh
resource research Media and Technology
This article explores the development of observation in scientific and everyday contexts. Fundamental to all scientific activity, expert observation is a complex practice that requires the coordination of disciplinary knowledge, theory, and habits of attention. On the surface, observation appears to be a simple skill. Consequently, children may be directed to observe, compare, and describe phenomena without adequate disciplinary context or support, and so fail to gain deeper scientific understanding. Drawing upon a review of science education, developmental psychology, and the science studies
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resource research Media and Technology
Lessons Without Limit is not just another book about school reform but a highly readable guide to transforming the entire experience of learning across a lifetime. Free-choice learning is all about what you choose to do in your learning time. We learn every day at home, at school, at work, and out in the world, from books, in museums, watching television, hearing a symphony, building a model rocket. Our motivations and expectations change over our lifetime but learning never stops. This book will give you a new understanding of the learning process and guide you in maximizing your lifelong
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resource research Media and Technology
Most environmental learning takes place outside of the formal education system, but our understanding of how this learning actually occurs is in its infancy. By surfing the internet, watching nature documentaries, and visiting parks, forests, marine sanctuaries, and zoos, people make active choices to learn about various aspects of their environment every day. Free-Choice Learning and the Environment explores the theoretical foundations of free-choice environmental education, the practical implications for applying theory to the education of learners of all ages, and the policy implications
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resource research Media and Technology
The science museum field has made tremendous advances in understanding museum learning, but little has been done to consolidate and synethesize these findings to encourage widespread improvements in practice. By clearly presenting the most current knowledge of museum learning, In Principle, In Practice aims to promote effective programs and exhibitions, identify promising approaches for future research, and develop strategies for implementing and sustaining connections between research and practice in the museum community.
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