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resource project Media and Technology
A large body of research highlights the benefits of storybooks for children's learning. In the context of preschool classrooms, the use of storybooks to engage young children in STEM is a frequent topic of practitioner-oriented articles. There is also an increasing number of informal STEM education (ISE) projects exploring how to leverage storybooks to engage young children and their families in different STEM content domains. While there is universal excitement for the potential of storybooks in ISE, there is an acknowledgment of a critical need for more cross-project sharing, more research, and more efforts to synthesize and share findings. This award will catalyze new research studies and partnerships to advance efforts in ISE contexts, including the role of books in the overall learning experience or program, how books are selected or designed, and how the reading is facilitated by teachers and families. Participants will be educators and researchers working with or studying family learning for preschool-age children (three to five years) using early childhood fiction books as a tool for engaging families in STEM topics and skills.

Storybook STEM will be implemented in four phases: (1) pre-convening activities to plan, synthesize existing resources, engage a broader group of educators and researchers beyond convening attendees, and prepare convening participants to maximize the value of the in-person discussions; (2) in-person convening to catalyze cross-project discussions, outline promising practices, and identify questions and ideas for the future; (3) evaluation of the impact and value of the convening, from the perspective of participants and a project steering committee; and (4) dissemination of findings and recommendations to educators and researchers within and beyond the ISE field. Outcomes include: (1) documenting current and past work in ISE and other fields; (2) summarizing key recommendations and resources from the reading, literacy, and early childhood development fields; and (3) outlining promising directions for future work.

The findings from this project will provide a critical resource to help broadening participation efforts be more effective and inclusive for audiences across the country. Research studies motivated by the convening will address the lack of empirical work on storybooks as a tool for ISE programs and advance the ISE field's knowledge of how to integrate these books effectively. Because storybooks are a highly accessible and almost universally used family learning resource, the topic of the convening will be relevant to a wide range of audiences and will help educators broaden access to ISE for traditionally underserved and under-resourced communities.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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resource project Professional Development, Conferences, and Networks
This project will consider how research on imaginative thinking, and perspectives on the role of imagination in STEM practice and STEM education, can be systematically applied to support STEM learning in museum contexts. Common conceptions of science as non-imaginative are persistent, but scholarship across disciplines suggests critical roles for imagination, both in the practice of STEM and in shaping learners' perceptions of themselves as part of STEM. Further, evidence from the fields of neuroscience, psychology, child development and education suggests ways that imagination can be fostered and improved, and that these understandings could be applied to the design of museum experiences in order to improve STEM outcomes.

The activities of this project, led by the Museum of Science, Boston, both synthesize and generate knowledge at the intersections of imagination, STEM, and education practice in ways that are actionable for museum professionals. Activities include: a literature review, a document review, and a survey of ISE professionals; an in-person convening of STEM professionals (researchers, practitioners, educators and others); and the development and dissemination of products designed to inform future project development. The goals of the project are to: 1) prompt conversations about imaginative thinking across the Informal Science Education (ISE) field, and between ISE and other fields; 2) identify priority areas for research and development that can advance the field's understandings at the intersections of imagination, STEM, and learning; and 3) catalyze future research and development efforts that can advance the field. The intent is for the integration scholarship on imagination, STEM, and learning within museums' research and development efforts to lead to projects that describe, test, and refine theoretical frameworks and concrete strategies for supporting imaginative thinking among public audiences through exhibitions, programs, and other designed experiences.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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resource project Professional Development, Conferences, and Networks
Vassar College is conducting a 2.5-day conference, as well as pre- and post-conference activities, that convenes a multi-disciplinary, multi-institutional (USA and international) team to conceptualize and plan various research, education and outreach activities in informal learning, focusing on the seminal concept of tensegrity and its applications in many fields of science and mathematics. Tensegrity is the characteristic property of a stable three-dimensional structure consisting of members under tension that are contiguous and members under compression that are not.

The conference will bring together researchers and practitioners in informal learning and researchers in the various disciplines that embrace tensegrity (mathematics, engineering, biology, architecture, and art) to explore the potential that tensegrity has to engage the public in informal settings, especially through direct engagement in creating such structures. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

To date there have been no sustained informal educational projects and research around the topic of tensegrity. However, there is considerable related work on learning through "making and tinkering" upon which the participants will adapt and expand. The intended conference outcomes are to produce prototypes of activities, a research agenda, and lines of development with the potential to engage the wider public. A key priority of the gathering is the development of new partnerships between researchers and creators of tensegrity systems and the informal learning professionals. The long-term project hypothesis is that children and adults can engage with tensegrity through tinkering with materials and becoming familiar with a growing set of basic structures and their applications. The activities will include evaluation of the conference and a social network analysis of the collaborations that result.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: John McCleary
resource research Professional Development, Conferences, and Networks
The Rural Informal STEM Conference (RISC), sponsored by the National Science Foundation (NSF) and held at its headquarters on September 13–14, 2018, was the first of its kind to bring together key innovators and experts in rural STEM learning outside of school. People who live in rural settings are a frequently overlooked and significantly under-represented STEM audience, who number roughly 60 million Americans. The conference addressed questions about the overall status of informal (out of school) STEM learning in rural places, including the following: How do we define rural places? What
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TEAM MEMBERS: Kate Kastelein Sue Allen Tom Keller Jan Mokros Corrine Kaczmarek Sam Theriault Asia Williams
resource research Media and Technology
The STEM Effect project is a collaborative effort to engage cultural organizations around the U.S. in developing a Collaborative Action Agenda for better understanding the mid- and long-term impacts of informal STEM programs for girls.
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TEAM MEMBERS: Lynda Kennedy
resource research Professional Development, Conferences, and Networks
The 60 million people who live in rural settings are often overlooked as a significantly underrepresented STEM audience. In Sept 2018, a small invited conference brought together innovators and experts in rural STEM learning outside of school, to share lessons learned and plan next steps.
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TEAM MEMBERS: Sue Allen Janice Mokros Tom Keller
resource research Professional Development, Conferences, and Networks
A group of 12 researchers gathered at MSI to discuss issues surrounding the critical but challenging area of how to measure the long-term effects or impacts of ISE experiences, chaired by Dr. John Falk, Oregon State University and Institute for Learning Innovation, and hosted by Aaron Price, Museum of Science & Industry, Chicago, (MSI) on July 18, 2018. All the invitees had expertise and experience in this area, resulting in a rich conversation based equally in theory and practice. The goal of the discussion was to build on the collective experience of the group to identify and address key
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resource research Media and Technology
With stories of struggle and dramatic breakthroughs, science has incredible potential to interest the public. However, as the rhetoric of outrage surrounds controversies over science policy there is an urgent need for credible, trusted voices that frame science issues in a way that resonates with a diverse public. A network of informal educators, park rangers, museum docents and designers, and zoo and aquarium interpreters are prepared to do so during millions of visits a year; just where science stories are most meaningfully told—in the places where members of the public are open to learning
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TEAM MEMBERS: Martha Merson
resource research Professional Development, Conferences, and Networks
In May, 2017, the University of Michigan School of Information hosted an NSF-funded workshop on the promise and pitfalls of using digital micro-credentials, also known as digital badges, in the college admission process. Micro-credentials are digital artifacts that can be used to recognize, display, and transmit information about an individual student’s skills, abilities, and knowledge. Modeled on the physical badges used by organizations such as the Boy/Girl Scouts of America, and websites such as Stack Overflow, micro-credentials offer learners a mechanism for displaying and sharing a wider
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TEAM MEMBERS: Barry Fishman Stephanie Teasley Steven Cederquist
resource project Professional Development, Conferences, and Networks
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The theme of this conference project by the New York Hall of Science will be exploring how to better design exhibits to promote "public engagement with science." Here, "public engagement with science" refers to opportunities that go beyond traditional approaches to the public understanding of science. The event will invite professionals to consider how to shift exhibit designs toward engaging visitors with STEM in ways that emphasize the intersection of STEM innovation with visitors' daily lives, their personal agency, and their interdependence with their personal social networks and the institutions that advance STEM knowledge and innovation. The conference and its pre- and post-conference activities will bring together curators, exhibition developers, community outreach professionals, museum administrators, and learning scientists from the United States and Canada. They will work together to identify design principles and key obstacles to designing exhibits that can better help science museums achieve two goals: 1) making visitors' diverse and personal questions, concerns, and perspectives central to their experience of the exhibits; and 2) engaging visitors as contributors to the exhibit experience in ways that make their contributions visible and consequential. During this two-day event attendees will consider how exhibits can support broader and more diverse public participation in critical debates about the roles of STEM discovery and innovation in society. The effort is grounded in recent work on public engagement with science; on reorganizing museums to become sites for participation and contribution by visitors, and particularly by institutions' local communities; and on making and engineering design programming within museums. The goal is to chart a course toward a vision of the future of science museums in which they maintain their status as sources of trusted information, while also fulfilling their potential as sites of genuine participation and social interaction, in which visitors make meaningful contributions to the substance and workings of the museum floor while also engaging with, learning about and holding themselves accountable to the core concepts and practices of the STEM disciplines. The conference will build the capacity and collaborative engagement of a network of science centers whose work is central to achieving the museum field's ultimate goal of engaging the public of all ages in learning STEM in informal environments. The conference and associated activities will be evaluated by staff at the New York Hall of Science, with oversight by an external advisory committee of research and development professionals. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Public Programs
Over the last decade there has been significant growth in the number of afterschool programs that offer science activities to youth. Measuring the quality and contributions of these programs to youth learning is important to both the afterschool organizations and the communities that support them, including participating youth and their families. To address the range and evolving interests and capacities of all young people within a community, there are, by necessity, a wide range of types of afterschool science programming. Such programming may vary by focus (e.g., botany, astronomy, computer science, engineering, or zoology), structure (e.g., hands-on, place-based, on-line, or in partnership with local industry) and other factors. Across the range of programming, there are different intended learning goals and opportunities for students. For these reasons, a range of measurement tools are needed to monitor the quality and outcomes of wide range of afterschool science programs. To explore the current state of evaluation and measurement tools for use in afterschool science programs, the University of Washington, in partnership with the Afterschool Alliance and the National Girls Collaborative, will design and host a conference for afterschool STEM leaders, researchers, and evaluators. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This conference is grounded in the programmatic priorities and strategies of afterschool organizations. The goals of the conference are to (a) articulate and map the range of intended outcomes of afterschool STEM programs; (b) identify how existing measurement and evaluation tools map on to intended outcomes; and (c) identify overlaps, complementarities, and gaps in the available tools in order to provide guidance to (i) practitioners on how and why to select current evaluation tools and (ii) researchers on directions for future tool development. Tangible convening products include:

*A detailed, visual representation ("intended outcomes map") of the range of outcomes afterschool programs are seeking to achieve, related to student learning, educator capacity, program quality, family impacts, learning ecosystems connectivity;

*A taxonomy of current evaluation instruments aligned to these outcomes, with an explanation of how they overlap or differentiate both methodologically and theoretically;

*The identification of the areas where further work is needed, including further specification of learning outcomes and future development of evaluation tools.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Katie Headrick Taylor Karen Peterson Jennifer Rinehart Bronwyn Bevan
resource project Media and Technology
Gathering evidence for the long-term impact of programs for youth on their involvement in STEM studies and careers continues to be a challenge, especially for program interventions happening in earlier stages of development (e.g., elementary, middle, high-school years. Work that focuses on mechanisms for mitigating these challenges is important. The conference and associated activities aim to build a research action agenda that is rooted in practice to support better understanding of the long-term impacts of informal STEM programs for girls provided by cultural institutions, along with methods and approaches for measuring them. The project team will use a collaborative co-design approach to establish a STEM for Girls Research Alliance. The Alliance will include three levels of participants, with different levels of commitment: a core planning group (CPG) of 8-10 people, approximately 20-25 participating members (PM) and 50-60 interested stakeholder group representatives (SGR). The project team will utilize face-to-face meetings, digital engagement strategies, and surveys to develop the agenda and solicit multiple rounds of feedback and input. The CPG, consisting of leaders and representatives from state-based STEM for Girls organizations that are part of the National Girls Collaborative Project (NGCP) and members of the New York State STEAM for Girls Collaborative, will be responsible for setting priorities and guiding the action agenda. The PM will include representatives (educators and researchers) from informal STEM programs at cultural institutions that participate in the state-based collaboratives. The PM will be regularly consulted on important aspects of the action agenda that relate to their work. Finally, the SGR will include representatives from several audiences that are being served by or work with the participating members: girls and young women, parents, educators, funders, researchers and employers. The SG will be engaged via focus groups virtually or at national meetings to which these individuals attend.

To support broader involvement of professionals working in this sector, a comprehensive digital engagement plan using web and social media networks will be developed. The plan will utilize a consistent hashtag, #STEMeffect, allowing participants to follow the conversation across social media platforms. Social media platforms to be utilized will include Twitter, Instagram, Facebook, LinkedIn, Google+, Snapchat and others. More than 60,000 people will be engaged via the networks of the NY STEAM Collaborative, NGCP, WSKG Public Media and project partners. A robust research action plan will position researchers to further explore the role of informal STEM education experiences in shaping the career choices of girls and identify where there are breaks in the hoped-for pathways to STEM college and careers. It also will benefit informal STEM organizations by yielding information that will help them to fine-tune their programs for girls and young women. Ultimately, contributions to the knowledge base will result in broadened participation of girls and women in STEM programs and careers. This work is funded by the Advancing Informal STEM Learning (AISL) program as part of its strategy to enhance learning in informal environments and support innovative research, approaches, and resources for use in a variety of settings.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Lynda Kennedy Alicia Santiago Babette Moeller