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resource research Exhibitions
This paper describes an NSF-funded study which explored the relationship between female-responsive exhibit designs and girls’ engagement. Across three participating science centers, 906 museum visitors ages 8 to 13 were observed at 334 interactive physics, math, engineering, and perception exhibits. We measured girls’ engagement based on whether they chose to use or return to the exhibits, opted to spend more time at them, or demonstrated deeper engagement behavior. Findings suggest that the design strategies identified in our previously developed Female-Responsive Design Framework can inform
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resource research Afterschool Programs
This paper examines STEM-based informal learning environments for underrepresented students and reports on the aspects of these programs that are beneficial to students. This qualitative study provides a nuanced look into informal learning environments and determines what is unique about these experiences and makes them beneficial for students. We provide results of a qualitative research study conducted with the Mathematics, Engineering, Science Achievement (MESA) program, an informal learning environment that has proven to be effective in recruiting, retaining and encouraging
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TEAM MEMBERS: Cameron Denson Chandra Austin Stallworth Christine Hailey Daniel Householder
resource research Media and Technology
There exists a distinct disconnect between scientists’ perception of nature and people’s worldview. This ‘disconnect’ though has dialectical relationship with science communication processes which, causes impediments in the propagation of scientific ideas. Those ideas, which are placed at large cultural distance, do not easily become a part of cognitive structure of a common citizen or peoples thought complex. Low level of public understanding of bio-energy technologies is one such sphere of understanding. The present study is based on assumption that public debate on bio-energy is part of the
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TEAM MEMBERS: Gauhar Raza PVS Kumar Surjit Singh
resource research Public Programs
Bathgate, Schunn, and Correnti investigate students’ motivation toward science across three dimensions: the context or setting, the way in which students interact with science materials or ideas, and the activity topic. Findings point to the importance of understanding children’s perceptions of specific science topics, not just science in general.
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TEAM MEMBERS: Melissa Ballard
resource research Public Programs
Through a critical ethnography, Birmingham and Calabrese Barton examined why and how a group of six middle school girls took civic action, defined as “educated action in science,” after studying green energy in an afterschool science program. The paper follows the students’ process in planning and implementing a carnival to engage their community in energy conservation and efficiency issues.
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TEAM MEMBERS: Melissa Ballard
resource research Public Programs
The present paper describes the design of teaching materials that are used as learning tools in school visits to a science museum. An exhibition on ‘A century of the Special Theory of Relativity’, in the Kutxaespacio Science Museum, in San Sebastian, Spain, was used to design a visit for first‐year engineering students at the university and assess the learning that was achieved. The first part of the paper presents the teaching sequence that was designed to build a bridge between formal teaching and the exhibition visit. The second part analyses the potential of the exhibition and the
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TEAM MEMBERS: Jenaro Guisasola Jordi Solbes Jose-Ignacio Barragues Maite Morentin Antonio Moreno
resource research Public Programs
The impact of two science enrichment programs on the science attitudes of 330 gifted high school students was evaluated using a multimethod, multiperspective approach that provided a more comprehensive evaluation of program impact on science attitudes than did previous assessments of science programs. Although pre-post comparisons did not indicate positive impact on science attitudes, other measures provided strong evidence of program effectiveness. Program benefits were greater among girls, those who had more supportive families and teachers, and those who entered the programs with greater
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TEAM MEMBERS: Jayne Stake Kenneth Mares
resource research Public Programs
This article reports on part of a larger study of how 11- and 12-year-old students construct knowledge about electricity and magnetism by drawing on aspects of their experiences during the course of a school visit to an interactive science museum and subsequent classroom activities linked to the science museum exhibits. The significance of this study is that it focuses on an aspect of school visits to informal learning centers that has been neglected by researchers in the past, namely the influence of post-visit activities in the classroom on subsequent learning and knowledge construction
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TEAM MEMBERS: David Anderson Keith Lucas Ian Ginns Lynn Dierking
resource research Public Programs
This article reflects on the author's experience leading the 21st Century Community Learning Center (21st CCLC) program, which aimed to create a "culture of STEM" for both participants and staff. The author describes the experience of the children, the training of staff, and places for improvement.
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TEAM MEMBERS: Michael MacEwan
resource research Informal/Formal Connections
The article discusses an effective physical science center, which can be incorporated on the reading instructions of teachers, the inclined plane center, that helps enhance science teaching. It mentions that to create an inclined plane center, one must collect various objects that roll, slide and wobble and wooden cove molding for the tracks. The author thinks that it is not necessary to understand everything about force and motion, what is important is offering students with opportunities for concrete experiences.
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TEAM MEMBERS: Beth Van Meeteren Lawrence Escalada
resource research Media and Technology
The article offers information on using video games as a strategy for Science, Technology, Engineering and Math (STEM) learning. According to a study from the University of California, San Francisco, which says playing video games help develop learning capabilities in children. It discusses two games Portal and Minecraft which are used to design learning systems Teach with Portals (TWP) for teaching physics and mathematics, and MinecraftEdu for teaching engineering, physics and mathematics.
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TEAM MEMBERS: Brian Jenkins
resource research Public Programs
The requirement by the National Science Foundation (NSF) that research proposals include plans for "broader impact" activities to foster connections between Science, Technology, Engineering, and Math (STEM) research and service to society has been controversial since it was first introduced. A chief complaint is that the requirement diverts time and resources from the focus of research and toward activities for which researchers may not be well prepared. This paper describes the theoretical framework underlying a new strategy to pair NSF-funded nano research centres with science museums in
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TEAM MEMBERS: Museum of Science, Boston Carol Lynn Alpert