How can professional learning for out‐of‐school staff be organized to promote equity in STEM learning? This is the question a group of out-of‐school educators and educational researchers gathered to discuss at the Exploratorium on January 30‐31, 2015. The meeting was sponsored by the Research+Practice Collaboratory, an NSF-‐funded project that develops and tests new models for integrating research and practice perspectives for the improvement of science and mathematics education. Four big ideas for supporting equity-oriented facilitation emerged from the group's discussions: (1) Seeing
This book offers museum learning researchers and practitioners--educators, explainers, and exhibit developers--a new approach for fostering group inquiry at interactive science exhibits. The Juicy Question game, developed at the Exploratorium in San Francisco, engages group members in a simple process of inquiry that helps them work together interrogate exhibit phenomena more deeply. and widens their both families and student field trip groups. The approach is easy to implement and yields clear results. The results are summarized in a set of practice principles that can be used by other
On June 20-22, 2008, the Philadelphia/Camden Informal Science Education Collaborative (PISEC) conducted the Bridges Conference for museum/community partnership programs that serve families. The conference was funded by a National Science Foundation (NSF) grant (DRL# 0734835), which covered planning, implementation, evaluation and dissemination. The Bridges Conference was designed to bring together professionals involved with long-term museum/community relationships, and to offer opportunities to share and develop new strategies to (1) address practical issues inherent in funding, developing
The following are interviews with people whose long-term involvement with the PISEC program has been life-changing. Most started as participants, with or without friends and family, and over time became PISEC leaders. Most of those profiled here are parents. Because PISEC programs are geared to families, these parents brought their children to events starting at a very young age. As their children grew up in PISEC, they too, became involved with the program. In some cases, children took on leadership roles of their own; in other cases, children’s interest in science activities and studies grew
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TEAM MEMBERS:
Philadelphia-Camden Informal Science Education Collaborative (PISEC)Minda BorunBarbara Martin KellyLisa Jo Rudy
PISEC is a four-museum partnership focused on education - the Academy of Natural Sciences, the Franklin Institute Science Museum, the New Jersey State Aquarium, and the Philadelphia Zoo. One of PISEC's Initiatives, Community Connections, forged a long-term relationship between museums and urban community organizations to help families learn more about the science education resources available to them in and around their neighborhoods. This document explores the Community Connections initiative, presenting insights and next steps related to the program.
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TEAM MEMBERS:
Philadelphia-Camden Informal Science Education Collaborative (PISEC)Kathleen WagnerMinda BorunJean FerraroJulie Johnson
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at other museums. The project also integrated evaluative research into exhibit development to maximize possibilities for visitor-authored questions
What happens if we put ‘the public’ at the centre of our efforts to conceptualise, conduct and evaluate publicly engaged research? This Open University pamphlet outlines a public-centric approach to engagement you can make use of in your own settings. Drawing on insights from recent empirical research and key strands of the theoretical literature on the public the pamphlet foregrounds a set of questions you can ask at key stages of the engagement process to help you make choices about how you will engage. The public-centric approach is designed to support researchers working across all
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and
The project, called Experimenting With Storytelling, involved working with four schools in East London and Northamptonshire, United Kingdom. Each after school session, with elementary school children and their parents, consisted of a cultural story or folktale (the ‘storytelling’ part) which had some science in it followed by an associated practical activity (the ‘experimenting’ part).
This is the first report in a series on game “impact types.” We begin with the problem. Our field needs a better way to talk about impact — a deeper conversation that is more fundamentally inclusive and multi-disciplinary, yet still evidence-based. This report is a first step, revealing the basic fragmentation and documenting its harm. Not just beginners, but our best journals and public awards can inadvertently overlook full categories of impact, and disagree on what evidence looks like. Creativity is too easily and unhealthily pitted against impact design. Even the language of “double-blind
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning. Each author has found a way to create something new and beautiful in their own world. And though their results are exceptional, their surroundings are not. Most are not experts in high-technology, nor highly equipped. They get as far as they do by using what is at hand, in part by making use of accessible, free and open source software. To provide both a deeper look
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TEAM MEMBERS:
Christopher HoldenSeann DikkersJohn MartinBreanne Litts
This presentation was part of the "Broader Impacts at Centers and Large Facilities" dyad at the 2015 CAISE Convening on Broader Impacts + Informal Science Education held in Arlington, VA on April 7-8. The presentation outlines how centers and large facilities have used informal learning experiences for broader impacts, identifying key opportunity areas for Broader Impacts and Informal Education as programming, partnerships, communication, and evaluation.