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resource research Public Programs
This Learning Research Agenda was collaboratively developed by the Museum, King's College London, the University of Bristol, and other UK and overseas contributors. It provides a conceptual map of learning in natural history institutions while considering the the complexity of practice.
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resource research Public Programs
The author provides a synopsis of the Learning Research Agenda collaboratively developed by the Museum, King's College London, the University of Bristol, and other UK and overseas contributors. It includes a discussion of the research agenda process, the importance of natural history museums, and the types of research methods and questions encompassed by the agenda.
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TEAM MEMBERS: Esther Hamstra
resource project Public Programs
The Palo Alto Junior Museum & Zoo offers a satisfying mix of interactive exhibit experiences, close-up animal viewing, and a warm, welcoming staff in a small-scale setting which makes it easily manageable for families with special needs. In recent years the JMZ has attracted and embraced this audience of often close-knit friends and organizations. In addition to an ongoing dialog with visitors at the institution, on multiple occasions JMZ has invited families to participate in community conversations to share their perspectives, experiences and suggestions.
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TEAM MEMBERS: Wendy Meluch Palo Alto Junior Museum & Zoo
resource research Public Programs
Long aware that people from working-class, low-income, and ethnic minority backgrounds do not visit, informal science education institutions often attribute lack of visitorship to cost or barriers to access. Dawson argues that such institutions are not inclusive due to social factors that reinforce the experience of difference, discomfort, and inaccessibility for these minority groups.
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TEAM MEMBERS: Suzanne Perin
resource research Exhibitions
Dancu, Gutwill, and Hido describe a process for designing science museum exhibits to create playful learning experiences. They outline five characteristics of play: It is structured by constraints, active without being stressful, focused on process not outcome, self-directed, and imaginative. For each characteristic, they offer an example of iterative design using formative evaluation.
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TEAM MEMBERS: Josh Gutwill
resource evaluation Exhibitions
The Lemelson Center for the Study of Invention and Innovation and the National Museum of American History (NMAH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of Places of Invention (POI), an exhibition funded by the National Science Foundation. The evaluation was designed to determine the extent to which the exhibition achieved its outcomes: 1)Visitors identify the 21st century skills that inventors practice; 2)Visitors identify characteristics that support innovative communities; 3)Visitors express interest in learning about inventions and/or inventors; 4
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TEAM MEMBERS: Amanda Krantz
resource research Public Programs
The Tomorrow People is a research report written by Museums Association deputy director Maurice Davies while he held a visiting fellowship at the University of East Anglia. It draws on the experience of over 100 museum managers, job-seekers, university lecturers, policy makers and junior staff. It identifies several problems with the way museums recruit and develop entry-level staff. The overall conclusion is that museums, and sector bodies, need to take far more responsibility for training and development of staff at entry-level and in their first few years in post. In addition, university
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TEAM MEMBERS: Maurice Davies
resource project Public Programs
The Charles H. Wright Museum of African American History will enhance its staff capacity and train current educational staff in STEM (science, technology, engineering, and mathematics) education delivery, both of which will increase its ability to deliver interpretive tours and programming around the newly opened permanent exhibition, “Inspiring Minds: African Americans in Science and Technology.” The project will include hiring a full-time STEM educator to work with education and archival staff to create and implement a family learning approach to the sciences in the rich context of African American history and culture. A training facilitator will develop a cohort of STEM interns and train current staff educators to present STEM learning experiences. At the conclusion of the project, the museum will have increased staff capacity and widespread expansion and integration of STEM opportunities for the youth, families, and schools of Detroit.
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TEAM MEMBERS: Robert Smith
resource project Exhibitions
The Children's Museum of Denver will create two dynamic and hands-on, STEM (Science, Technology Engineering, and Math) exhibits to engage visitors in learning. The "ENERGY" exhibit will inspire the next generation of energy innovators by allowing children to observe and interact with wind, solar and other fuel resources. The "WATER" exhibit will take children's natural fascination with this life-giving substance and extend it to scientific inquiry into the physical and sensorial properties of water. Through the exhibits, the museum will support the development of 21st century skills, build confidence, and increase the likelihood children will pursue further STEM education and careers.
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TEAM MEMBERS: Jonathan Goldstein
resource project Public Programs
The Palo Alto Art Center is partnering with the Palo Alto Junior Museum and Zoo to develop a series of four artist residencies, each involving an artist who explores the natural world in his or her artwork, and exhibitions of artwork created during the residencies. The museums will address the challenge of successfully integrating art and science to enhance learning in museum contexts. During each exhibition, public programming will focus on the artwork and its scientific and environmental context, engaging a broad audience in STEAM (Science, Technology, Engineering, Art and Math) based activities. The project will also serve as a model demonstrating the success of education through effective collaboration between an art museum and a science museum.
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TEAM MEMBERS: Lisa Ellsworth
resource project Media and Technology
The L.C. Bates Museum will provide 1,700 rural fourth grade students and their families museum-based STEAM (Science, Technology, Engineering, Art, and Mathematics) educational programming including integrated naturalist, astronomy, and art activities that explore Maine's environment and its solar and lunar interactions. The project will include a series of eight classroom programs, family field trips, TV programs, family and classroom self-guided educational materials, and exhibitions of project activities including student work. By bringing programs to schools and offering family activities and field trips, the museum will be able to engage an underserved, mostly low-income population that would otherwise not be able to visit the museum. The museum's programming will address teachers' needs for museum objects and interactive explorations that enhance student learning and new Common Core science curriculum objectives, while offering students engaging learning experiences and the opportunity to develop 21st century leadership skills.
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TEAM MEMBERS: Deborah Staber
resource project Exhibitions
Wagner Free Institute of Science will develop, prototype, and produce new interpretive tools to enhance visitor learning experiences and deepen visitor engagement with the museum's rich history, unique collections, and Victorian-era exhibit gallery of natural history specimens. Interpretive tools will include a site guide; a map of the natural history installation, which will contextualize the exhibit and provide a bridge to contemporary science; specimen stories to drill deeper into the collection; and interpretation-infused admission protocols. In creating these approaches, the Wagner will directly involve college students and young adult visitors through an iterative process of prototype testing and refinement. The initiative will result in new ways for visitors to experience the museum; make connections between science and history; and foster learning through self-directed discovery.
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TEAM MEMBERS: Pat Warner