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resource research Public Programs
This pilot study was funded by the Museum of Science’s Women in Science Committee to examine the impact of competition on children participating in Design Challenges engineering experiences, and in particular, to see what effect, if any, the competitive design of these engineering activities had on girl participants. The research questions for this study included: 1. How does competition affect participants' engagement in engineering activities? 1.a Does this differ for boys and girls? 2. How does competition affect participants' desire to take part in future engineering activities? 2.a. Does
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TEAM MEMBERS: Museum of Science, Boston Marta Beyer Ryan Auster
resource research Media and Technology
In the last two years SISSA Medialab designed, tested and evaluated two projects aiming at empowering children (in one case) and teenagers (in the other) to act as science journalists in order to promote a personal, critical attitude towards science and technology. The two groups produced a paper magazine and a blog, respectively, in a participatory process, in which adults acted as facilitators and experts on demand, but the youths were the leaders and owners of the products. Special care was taken to ensure inclusiveness, by involving in the project children and teenagers from any social
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TEAM MEMBERS: Paola Rodari Simona Cerrato Anna Susteric
resource research Public Programs
The article focuses on children's makerspaces and the maker movement in Canada. Topics include the Nova Scotia government's idea to distribute 3D printers to libraries to create public makerspaces, which are collaborative meeting places that blend craft and high technology to foster do-it-yourself (DIY) solutions, the Maker Club in Kitchener, Ontario owned by entrepreneur Cam Turner and his son Owen, and the organization Scoperta, maker Jim Akeson's version of the organization Curiosity Hacked.
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TEAM MEMBERS: Katherine Barrett
resource research Public Programs
Amusement parks offer rich possibilities for physics learning, through observations and experiments that illustrate important physical principles and often involve the whole body. Amusement parks are also among the most popular school excursions, but very often the learning possibilities are underused. In this work we have studied different teacher roles and discuss how universities, parks or event managers can encourage and support teachers and schools in their efforts to make amusement park visits true learning experiences for their students.
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TEAM MEMBERS: National Resource Center for Physics Education Ann-Marie Pendrill Cecilia Kozma Andreas Theve
resource evaluation Exhibitions
Life on Earth is interactive software installed as a museum touchtable exhibit that uses data about over seventy thousand (70,000) species from several databases to help visitors explore and deepen their understanding of biodiversity, evolution and common ancestry, and the history of life on earth (DeepTree/ FloTree). Some installations also include a smaller exhibit that poses puzzle challenges about evolutionary relationships among species (Build-a-Tree (BAT)). The exhibit was installed at four natural history museums across the U.S. – the Harvard Museum of Natural History (Cambridge, MA)
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TEAM MEMBERS: Harvard Univesity Jim Hammerman Amy Spiegel Jonathan Christiansen
resource research Exhibitions
Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for
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TEAM MEMBERS: Harvard University Florian Block James Hammerman Michael Horn Amy Spiegel Jonathan Christiansen Brenda Phillips Judy Diamond E. Margaret Evans Chia Shen
resource evaluation Media and Technology
Plum Landing (https://pbskids.org/plumlanding/) is produced by WGBH Educational Foundation (http://wgbh.org), the Public Broadcasting Service affiliate based in Boston, MA. The website, Plum Landing, follows the adventures of an animated space alien, named Plum, after her spaceship crash-lands on Earth. With funding from the National Science Foundation, the Corporation for Public Broadcasting, The Kendeda Fund, and the Northern Research Station, Forest Service, U.S. Department of Agriculture. WGBH worked closely with a panel of science advisors to create an “innovative, environmental science
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TEAM MEMBERS: Concord Evaluation Group Christine Paulsen Sara Greller
resource project Public Programs
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS: Association of Science-Technology Centers Carlin Hsueh
resource research Public Programs
How can professional learning for out­‐of­‐school staff be organized to promote equity in STEM learning? This is the question a group of out-of‐school educators and educational researchers gathered to discuss at the Exploratorium on January 30­‐31, 2015. The meeting was sponsored by the Research+Practice Collaboratory, an NSF-­‐funded project that develops and tests new models for integrating research and practice perspectives for the improvement of science and mathematics education. Four big ideas for supporting equity-oriented facilitation emerged from the group's discussions: (1) Seeing
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TEAM MEMBERS: Research+Practice Collaboratory Bronwyn Bevan Jean Ryoo Molly Shea
resource research Public Programs
This book offers museum learning researchers and practitioners--educators, explainers, and exhibit developers--a new approach for fostering group inquiry at interactive science exhibits. The Juicy Question game, developed at the Exploratorium in San Francisco, engages group members in a simple process of inquiry that helps them work together interrogate exhibit phenomena more deeply. and widens their both families and student field trip groups. The approach is easy to implement and yields clear results. The results are summarized in a set of practice principles that can be used by other
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resource research Exhibitions
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at other museums. The project also integrated evaluative research into exhibit development to maximize possibilities for visitor-authored questions
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TEAM MEMBERS: Josh Gutwill
resource research Media and Technology
This article describes a transmedia learning experience for early school-aged children. The experience represented an effort to transition a primarily television-based series to a primarily web-based series. Children watched new animation, completed online activities designed to promote STEM (science, technology, engineering, and math) exploration, and participated in (and reported on) offline activities that required them to investigate real-world phenomena. Children were expected to visit the website every weekday, for four weeks, as part of the experience. A single group pre-post test
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TEAM MEMBERS: Concord Evaluation Group Jessica Andrews Christine Paulsen