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resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Living Laboratory is a model for museum-academic partnership that aims to educate the public about child development by immersing museum visitors in the process of scientific discovery. Living Laboratory embraces a "mutual professional development" philosophy, in which museum educators and scientists share their expertise with one another through a variety of regular interactions.
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TEAM MEMBERS: Becki Kipling
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Living Laboratory is a model for museum-academic partnership that aims to educate the public about child development by immersing museum visitors in the process of scientific discovery. Living Laboratory embraces a "mutual professional development" philosophy, in which museum educators and scientists share their expertise with one another through a variety of regular interactions.
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TEAM MEMBERS: Becki Kipling
resource research Exhibitions
With the suite of environmental challenges faced by today’s society growing ever more imminent, the potential role of science and natural history museums as social institutions to promote environmental stewardship is being realized. A recent collaborative effort between the EcoTarium in Worcester, MA and six other institutions across the country, the NSF funded City Science exhibit serves to introduce the public to new research on human-ecology interactions in urban settings. The project also supports the inclusion of Public Participation in Science Research (PPSR) elements in museum exhibits
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TEAM MEMBERS: Marissa Gallant Shana Hawrylchak Jacqueline DeLisa
resource research Public Programs
This Learning Research Agenda was collaboratively developed by the Museum, King's College London, the University of Bristol, and other UK and overseas contributors. It provides a conceptual map of learning in natural history institutions while considering the the complexity of practice.
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resource research Public Programs
The author provides a synopsis of the Learning Research Agenda collaboratively developed by the Museum, King's College London, the University of Bristol, and other UK and overseas contributors. It includes a discussion of the research agenda process, the importance of natural history museums, and the types of research methods and questions encompassed by the agenda.
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TEAM MEMBERS: Esther Hamstra
resource evaluation Exhibitions
The Lemelson Center for the Study of Invention and Innovation and the National Museum of American History (NMAH) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of Places of Invention (POI), an exhibition funded by the National Science Foundation. The evaluation was designed to determine the extent to which the exhibition achieved its outcomes: 1)Visitors identify the 21st century skills that inventors practice; 2)Visitors identify characteristics that support innovative communities; 3)Visitors express interest in learning about inventions and/or inventors; 4
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TEAM MEMBERS: Amanda Krantz
resource project Exhibitions
Natural History museums have identified a need to transform their traditional spaces into vital forces for science education. The Carnegie Museum of Natural History (CMNH) will implement “Seeing as a Scientist,” a design-based research initiative to develop and test gallery interventions that have the potential to increase scientific observation skills for family groups. Working with the University of Pittsburgh’s Center for Learning in Out-of-School Environments (UPCLOSE), CMNH will pilot a series of quick changes and additions to dioramas and outline expectations for each. Visitors will be observed to measure the degree of engagement in scientific observation (deliberate looking in order to understand visual evidence)--an essential skill for learning across scientific disciplines. The four most promising interventions will be evaluated to determine which are most successful in providing the necessary support for families to establish shared focus and two-way, science-based conversation. The project will include a blog to share information and to disseminate the results to other museums.
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TEAM MEMBERS: Chelsey Pucka
resource project Public Programs
This project by teams at the University of Alaska and the Oregon Museum of Science and Industry will engage the public in the topic of the nature and prevalence of permafrost, its scale on the earth and the important role it plays in the global climate. It builds on 50 years of informal education and outreach at the Alaskan Permafrost Tunnel near Fairbanks, AK, which, since the 1960s, has been the Nation's only underground facility for research related to permafrost and climate. The project has four components: (1) a nationally distributed 2,000 square-foot traveling exhibition; (2) exhibit and program enhancements to the learning opportunities at the tunnel; (3) programs, table-top exhibits and oral history research in 27 Native Alaskan villages; and (4) an education research study. Each of these components will be evaluated over the course of the work. By upgrading the displays at the tunnel, and by taking traveling programs to the villages, the work will extend the tunnel experience across Alaska. In the villages the team will collect stories about climate change, along with samples of real ancient ice and permafrost. These stories and materials will be used in the traveling exhibit which is expected to be at three museums per year for eight years. The research component of the initiative will build on the observation to date that the tunnel has provided thousands of visitors with an underground immersive environment where they learn about the science research being conducted and engage with climate-sensitive materials (e.g., permafrost, wedge ice, frozen silt, Pleistocene bones) using all of their senses. It has been conjectured that their learning experiences are enhanced by interacting with real vs. replicated objects. As museums often contain exhibits that are more likely to contain replicated and/or virtual objects and environments, understanding the impact that these different categories of objects have on learning is important. Using both types of materials, the project will investigate differences in their efficacy in informal science learning institutions related to climate change. Real objects are postulated to have the following attributes that stimulate fuller engagement; they are (1) information-rich by virtue of such features as their texture, odor, and dimensionality; (2) at real-life scale; (3) authentic, i.e., original objects; and (4) often unique, i.e., have inherent value. Research questions will explore the potential impacts on learning of these and related features. Methods employed will be observation, video, and interviews of the public with a particular focus on visitor talk with respect to explanations and elaborations about permafrost, tipping points, climate change, and geological time.
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TEAM MEMBERS: Matthew Sturm Laura Conner Victoria Coats
resource project Media and Technology
This full-scale project addresses the need for more youth, especially girls, to pursue an interest in engineering and eventually fill a critical workforce need. The project leverages museum-based exhibits, girls' activity groups, and social media to enhance participants' engineering-related interests and identities. The project includes the following bilingual deliverables: (1) Creative Solutions programming will engage girls in group oriented engineering activities at partner community-based organizations, where the activities highlight altruistic, personally relevant, and social aspects of engineering. Existing community groups will use the activities in their regular meeting structure. Visits to the museum exhibits, titled Design Your World will reinforce messages; (2) Design Your World Exhibits will serve as a community hub at two ISE institutions (Oregon Museum of Science and Industry and the Hatfield Marine Science Center). They will leverage existing NSF-funded Engineer It! (DRL-9803989) exhibits redesigned to attract, engage, and mobilize a more diverse population by showcasing altruistic, personally relevant, and social aspects of engineering; (3) Digital engagement through targeted use of social media will complement program and exhibit content and be an online portal for groups engaged in the project; (4) A community action group (CAG) will provide professional development opportunities to stakeholders interested in girls' STEM identity (e.g. parents, STEM-based business professionals) to promote effective engineering messaging throughout the community and engage them in supporting project participants; and (5) Longitudinal research will explore how girls construct and negotiate engineering-related identities through discourse across the project activities and over time.
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resource project Exhibitions
This research project led by the Exploratorium will use a combination of tracking and timing, cluster analysis, and focus groups to seek to answer the research question: To what extent and in what ways do female-responsive designs more effectively engage girls at STEM exhibits? This project addresses the need for more research in this area by pioneering the study of potential female-responsive design (FRD) principles for exhibits across a wide variety of STEM topics and exhibit types. This project includes four phases that will build from the work of the PI that developed an initial Female-Responsive Design (FRD) Framework regarding female engagement and learning in STEM -- based on extensive literature review and practitioner interviews. This project will expand on and validate this FRD Framework, with the ultimate goal of having a set of criteria for female-responsive designs (FRD) that effectively engage girls at STEM exhibits. The four phases of the research project are: Phase 1: Track 1000 boys and girls across three institutions using over 300 physics, engineering, and math exhibits to identify which exhibits engage boys and girls equally, and which are less engaging for girls. Phase 2: A panel of experts and girl advisors identify additional female-responsive design principles, expanding on those identified to date in literature and practice. Phase 3: Combining results from the first two phases, the third phase employs statistical analyses to reveal the most effective combinations of design principles for engaging girls across a variety of exhibits. Phase 4: This qualitative phase conducts focus groups with girls to explore how the final FRD Framework works to better engage them, and how their learning differs at exhibits that exemplify the principles in the Framework.
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resource project Public Programs
Boston's Museum of Science (MOS), with Harvard as its university research partner, is extending, disseminating, and further evaluating their NSF-funded (DRL-0714706) Living Laboratory model of informal cognitive science education. In this model, early-childhood researchers have both conducted research in the MOS Discovery Center for young children and interacted with visitors during the museum's operating hours about what their research is finding about child development and cognition. Several methods of interacting with adult visitors were designed and evaluated, including the use of "research toys" as exhibits and interpretation materials. Summative evaluation of the original work indicated positive outcomes on all targeted audiences - adults with young children, museum educators, and researchers. The project is now broadening the implementation of the model by establishing three additional museum Hub Sites, each with university partners - Maryland Science Center (with Johns Hopkins), Madison Children's Museum (with University of Wisconsin, Madison), and Oregon Museum of Science and Industry (with Lewis & Clark College). The audiences continue to include researchers (including graduate and undergraduate students); museum educators; and adults with children visiting the museums. Deliverables consist of: (1) establishment of the Living Lab model at the Hub sites and continued improvement of the MOS site, (2) a virtual Hub portal for the four sites and others around the country, (3) tool-kit resources for both museums and scientists, and (4) professional symposia at all sites. Intended outcomes are: (1) improve museum educators' and museum visiting adults' understanding of cognitive/developmental psychology and research and its application to raising their children, (2) improve researchers' ability to communicate with the public and to conduct their research at the museums, and (3) increase interest in, knowledge about, and application of this model throughout the museum community and grow a network of such collaborations.
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