This poster was presented at the 2021 NSF AISL Awardee Meeting.
What do you think?
How do you connect with youth audiences?
What assumptions do you have about how identity relates to exhibit engagement?
How do factors that shape your identity impact your life? Has this shifted over time?
The Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits project is a Research in Service to Practice grant running from 10/1/2016-9/30/2021. We have used a Design-Based Research (DBR) approach to refine a framework about exhibit design practices that support learners through the emotional aspects of “productive struggle” as we built three science museum exhibits.
This poster was presented at the 2021 NSF AISL Awardee Meeting.
This is the summative evaluation report for the “Understanding the Physics of Collaborative Design and Play,” a collaboration between researchers and children’s museum practitioners to design and build a physics-based children’s museum exhibit to provide opportunities for children and their caregivers to tinker with play related to the STEM concepts of momentum, mass, velocity, friction, and balance in the context of informal learning related to skateboarding. The exhibit, “The Science of Skateboarding” at the Iowa Children’s Museum, was designed and fabricated as a result of this grant.
In
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TEAM MEMBERS:
Deb DunkhaseKristen MissallBenjamin DeVane
From 2019 to 2021, Knology undertook a project called Addressing Societal Challenges through STEM, which investigated how informal learning institutions are advancing the use of STEM knowledge and scientific reasoning to enable individuals, families, and communities to understand what they can do, and apply their learning to solving critical societal challenges.
The literature reviewed (237 studies and articles) documented an emerging infrastructure to support the capacity of ISL institutions to address social issues. This infrastructure includes a body of empirical and peer-reviewed
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2.
This report summarizes findings from a case study with 4 large
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TEAM MEMBERS:
Betsy McCarthyDaniel BrennerClaire MorganJoan FreeseMomoko Hayakawa
Hero Elementary is a transmedia educational initiative aimed at improving the school readiness and academic achievement in science and literacy of children grades K-2. With an emphasis on Latinx communities, English Language Learners, youth with disabilities, and children from low-income households, Hero Elementary celebrates kids and encourages them to make a difference in their own backyards and beyond by actively doing science and using their Superpowers of Science. The content is aligned with NGSS and CCSS-ELA for K–2. This report summarizes findings from a case study with 4 large
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TEAM MEMBERS:
Betsy McCarthyDaniel BrennerClaire MorganJoan FreeseMomoko Hayakawa
In spring 2019, WestEd conducted a pilot study using five playlists to understand the feasibility of implementing the playlists in afterschool programs and to discuss the potential impact of the playlists on student science learning. The research questions were: 1) How are the playlists implemented in after-school programs? 2) What is the potential impact of playlists on student science knowledge and skills? Student science knowledge was measured using the ScienceQuest test, and attitudes towards science were measured by the Emerging STEM Learning Activation Survey. Data were analyzed using a
This whitepaper introduces the Strategic Outcomes Framework, a taxonomy of outcome types within eight outcome categories (interest, attitude, knowledge, STEM skills, 21st century skills and social emotional evelopment, behavior, STEM capital, and career path). It summarizes proceedings of the NSF-funded Strategic Outcome Progressions Conference: Exploring a Framework for Measuring Informal Education Outcomes and Institutional Impact (award # 2039209) and changes made to the framework as a result. Among these changes are the necessity of nesting the framework within what we have come to call
NSF generously funded the Science Museum of Minnesota's exploration of whether or not the "theatrical gaming" technique could improve visitors' understanding of complex topics requiring conceptual shifts--topics like evolution. COVID disrupted our formal evaluation plans, but this report offers finding and guidance/best practices for other informal education institutions interested in developing this type of experience. Individual sections discuss our particular, three-phased project, theatrical gaming as a technique, storytelling, gaming, technology, and evaluation.
Across literature on STEM practice and STEM education, definitions of "imagination" vary in a number of ways. The visual tool below presents a way to organize the characteristics of these definitions along three dimensions: essence, ways of thinking, and context. Using this framework, you can build definitions of imagination relevant to your work.
The overarching goal of this Research in Service to Practice project is to leverage multimodal learning analytics to develop an enriched understanding of visitor engagement in science museums. The project centers on data-rich investigations of visitor engagement with interactive tabletop exhibits about environmental science and sustainability. During free-choice learning in museums and science centers, visitor engagement shapes how learners interact with exhibits, move around the exhibit space, and form attitudes, interests, and understanding of science. Multimodal visitor analytics integrates
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TEAM MEMBERS:
James LesterJonathan RoweJames MinogueRoy Campbell
resourceresearchProfessional Development, Conferences, and Networks
Through an NSF-funded literature review, professional survey, and virtual convening, the Museum of Science, Boston is systematically documenting intersections between imagination, STEM and learning to create research-based resources for positioning and attending to imaginative ways of thinking in informal STEM learning environments. This poster shares an overview of our research methods and preliminary findings (as of Sept 2021).
This poster was presented at the 2021 NSF AISL Awardee Meeting.