This study aims to investigate whether different types of museum visits have specific ways to influence the visitors' experience and learning. Three types of museum visits as offered by the Museo della Scienza e della Tecnologia "Leonardo da Vinci" in Milan, Italy were taken into consideration: free tour, guided tour, and lab. The study involved visitors over 25 years of age. The way visits took place, the visitors' learning and experiences were investigated based on evidence collected using methods such as Personal Meaning Mapping and observation. Our study has revealed that the outcomes of
Citizen science has proven useful in advancing scientific research, but participant learning outcomes are not often assessed. This case study describes the implementation and tailoring of an in-depth assessment of the educational impact of two citizen science projects in an undergraduate, general education course. Mixed-methods assessment of citizen science within a college classroom demonstrates that public participation in scientific research can positively alter attitudes towards science. The timing and type of assessments yielded significantly different results and qualitative assessment
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TEAM MEMBERS:
Tyler VitoneKathryn StoferM. Sedonia SteningerJiri HulcrRobert DunnAndrea Lucky
The Art of Science Learning Project (AoSL) is a National Science Foundation (NSF)-funded initiative, founded and directed by Harvey Seifter, that uses the arts to spark creativity in science education and the development of an innovative 21st century STEM workforce. This research was guided by three main hypotheses: (1) Arts-based innovation training, compared to traditional innovation training, improves an individuals creative thinking skills including critical thinking, divergent thinking, problem identification, convergent thinking and problem solving; (2) Arts-based innovation training
Teaching mathematics in informal settings is a relatively new phenomenon, but it has gained more attention due to the recent changes in the society. The aim of the present quantitative study was to compare the learning outcomes of Latvian and Swedish 12-year-olds when they visited a science centre mathematics-art exhibition originally designed in Estonia. The results showed that in general, prior knowledge of the exhibition contents was the strongest predictor of post-test results in both countries but that mathematical thinking skills and self-concept had a small added value in explaining the
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TEAM MEMBERS:
Hannu SalmiMari-Pauliina VainikainenHelena Thuneberg
The REVEAL project is an NSF funded project to learn about how facilitation impacts family’s experiences of math exhibits. The goal of the project was to iteratively develop and refine a theoretical model of how staff facilitation deepens and extends family mathematical discourse at interactive exhibits. This model underwent rigorous testing and ultimately provided the evidence and research-based tools to support PD efforts for informal STEM educators. As part of this testing the learnings from developing at OMSI (Oregon Museum of Science and Industry, in Portland, Oregon) were applied in an
RedPOP celebrates its 25th anniversary and the congress was a great occasion to commemorate it. More than 400 attendees from 23 countries around the world had the opportunity to talk about the relationship between art, science, education, public policy on science appropriation, science journalism, and new ways to reach the public audience. At the same time a Science Theater Festival was held. The Congress in numbers: 5 Magisterial Conferences, 245 simultaneous presentations, 8 Working Groups, 9 simultaneous Workshops, 22 poster and 6 theater plays. 10 countries from Latin America
This essay seeks to explain what the “science of science communication” is by doing it. Surveying studies of cultural cognition and related dynamics, it demonstrates how the form of disciplined observation, measurement, and inference distinctive of scientific inquiry can be used to test rival hypotheses on the nature of persistent public conflict over societal risks; indeed, it argues that satisfactory insight into this phenomenon can be achieved only by these means, as opposed to the ad hoc story-telling dominant in popular and even some forms of scholarly discourse. Synthesizing the evidence
With support from the National Science Foundation’s Science Learning+ initiative, Twin Cities Public Television (TPT), in St. Paul, MN, in collaboration with a team of researchers in the US and the UK organized a workshop with the title Affinity Spaces for Informal Science Learning: Developing a Research Agenda. Our goal was to develop and refine a set of concepts and issues that will guide future investigations into how participation in online affinity spaces can promote and enable informal science learning. The workshop took place on July 6th and 7th, 2015, ahead of the Games+Learning
The organization and functioning of research have radically changed over the last 10 or 20 years, as a result of a determined political action. The activism of some scientists, during this period, has failed to significantly alter this trend. So far. Today, New Public Management is triumphant. It has been implemented by a category of former scientists who have become administrators, evaluators, organizers. As a result, the prime role of scientific publications is no longer to exchange scientific information but to allow a measure of scientific production, and to rank the principal
Puppet interviews can be helpful for getting feedback from young children in informal learning environments like libraries, museums, or afterschool programs. While puppets are a standby for interviewing children in clinical settings and are being used more frequently in some areas of qualitative research, they tend to be under-utilized in informal learning environments - natural settings for puppets because of their connections with play (Epstein et al., 2008). Our team developed a puppet interview protocol for the Gradient research project (Gender Research on Adult-child Discussion in
This document contains the appendices and literature review from the report "Art+Science: Broadening Youth Participation in STEM Learning." It includes assessment tools used during the project.
Design-based research (DBR) is used to study learning in environments that are designed and systematically changed by the researcher. DBR is not a fixed “cookbook” method; it is a collection of approaches that involve a commitment to studying activity in naturalistic settings, many of which are designed and systematically changed by the researcher, with the goal of advancing theory at the same time directly impacting practice. The goal of DBR (sometimes also referred to as design experiments) is to use the close study of learning as it unfolds within a naturalistic context that contains