This report documents a study conducted at the Exploratorium to characterize how visitors depict the concept of small. The study looks at visitors’ drawings in order to inform the design of diagrams, animations and other visualizations that help the public visualize and learn about the nanoscale in informal learning environments.
This front-end study was conducted to gauge the visiting public’s interpretation of scientific images of the nanoscale. The interview questions used during this study are included in the appendix of this report.
The 2010 Delivery and Reach study documented the delivery of nano education activities at NISE Network partner institutions and estimated the public reach of those activities. Surveys used in this study are included in the appendix of this report.
The Review of NISE Network Evaluation Findings: Years 1-5 seeks to investigate the work of the NISE Network since its inception in 2005 and provide an overarching summary of NISE Net Public Impacts evaluation efforts to the NISE Network and the broader ISE field.
Summative evaluation of four programs created by the NISE Network. The survey instrument used in this study is included in the appendix of this report.
This study looks specifically at the activities of the Tier I, II and III institutions as a way of determining whether it is likely that NISE Net will have an impact on the public through the NSET public outreach activities of those institutions. The main question driving this study is the following: To what extent is NISE Net reaching the public through the different tiers of the Network? This study presents preliminary findings from the Study 2 investigation, looking specifically at the actions of the professionals who have come into contact with NISE Net (including those who have attended
The Nanoawareness Study is designed to answer the question "What, if any, impact do NISE Net activities delivered at Tier 1 and Tier 2 institutions have on the nanoawareness of the public audiences that experience those activities?" The Nanoawareness Study was initially conducted in Year 3 and then replicated in Year 4 with some methodological changes and a different sample of participants. The following report describes the Nanoawareness Study findings from Year 4 in comparison to findings from Year 3. This appendix of this report includes the online survey instrument used in the study.
The documents that comprise the Inverness Research Summative Report provide a comprehensive and systematic review of the progress made in developing a network organization capable of supporting nanoscience education for the public on a national scale.
This 2009 summative evaluation of nanotechnology news segments produced by the Museum of Science utilized a post-only, double-blind, randomly-assigned treatment and control group experiment methodology.
This article offers new research to the discussion about the role of museums in the context of changing society. The authors hoped to add to the community discourse by sharing how they promoted and recognized visitor action in their museums. The article examines the Social Diffusion of Ideas by John Fraser, the COURAGE project by Tom Hanchett, and Time's Running Out - Act Now by Jon Deuel and Jenny Sayre Ramberg.
The Interactive Video Science Consortium is a non-profit group of fifteen science centers and museums that proposes to develop interactive video exhibits about Earth and Planetary sciences with two purposes in mind. One, the video exhibits on the two subject areas will serve as educational vehicles for four million visitors, representing the combined audiences of the fifteen participating museums. Two, through extensive testing and visitor research during the development process the consortium members will enlarge understanding of the appropriate and effective uses of the interactive video medium in science museums. Consortium members will fund the costs of conducting research on the subject matter and producing the first two discs. The request to the National Science Foundation is for the systematic analysis of the effectiveness of this type of program and of the educational impact of the medium in science museums.
Experience Learning Community plans to open a museum dedicated to science fiction in the summer of 2004. The Science Fiction Experience (SFX) will be an interactive, media-rich museum combining artifacts and information that immerse visitors in science fiction's alternative worlds. They are implementing a planning phase to assure that the museum's exhibits and programming content will illustrate the relationship between science and science fiction. Specific tasks during the planning phase include: 1. Conduct front-end research of the public's perceptions of science fiction vs. science fact. 2. Conduct formative testing of proof-of-concept materials for one of the museum's premiere exhibits, "Mars, Then and Now." 3. Convene leading science and museum educators, scientists, science communications researchers and science fiction practitioners to inform and shape the museum's exhibit concepts and approaches relevant to the public's understanding of science through science fiction. 4. Create and disseminate a document that will inform of the development of exhibits and programs. Advisors to the project include: Greg Bear, best-selling author of more than 30 science fiction books; Gregory Benford, Professor of Plasma Physics and Astrophysics at the University of California at Irvine; David Ellis, President Emeritus of the Museum of Science, Boston; Lawrence Krauss, Chair of the Department of Physics at Case Western Reserve University; and Donna Shirley, for manager of the Mars Exploration Program at Jet Propulsion Laboratory and currently Professor at the School of Aerospace and Mechanical Engineering at the University of Oklahoma.