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resource research Informal/Formal Connections
In collaboration with Metropolitan Family Service (MFS), we conducted a three-year design-based research study to better understand how the characteristics of hands-on, home-based family engineering activities influence how preschool-age children and their parents engage in the engineering design process. Four themes emerged from the study: (1) Families used their imagination and activity narrative elements to set the design context, (2) Families evaluated and revised their solutions based on imagination-driven constraints, (3) Families creatively modified the design space, and (4) Imaginative
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TEAM MEMBERS: Scott Pattison Gina Navoa Svarovsky Amy Corbett Maria Eugenia Perdomo Smirla Ramos-Montañez Catherine Wagner Viviana López Burgos Sabrina De Los Santos
resource research Public Programs
Using a design-based research approach, we studied ways to advance opportunities for children and families to engage in engineering design practices in an informal educational setting. 213 families with 5–11-year-old children were observed as they visited a tinkering exhibit at a children’s museum during one of three iterations of a program posing an engineering design challenge. Children’s narrative reflections about their experience were recorded immediately after tinkering. Across iterations of the program, changes to the exhibit design and facilitation provided by museum staff corresponded
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TEAM MEMBERS: Maria Marcus Diana Acosta Pirko Tougu David Uttal Catherine Haden
resource research Public Programs
The Head Start on Engineering project engages parents and children in a multicomponent family engineering program that includes professional development for teachers, workshops for parents, take-home family activity kits, home visits, classroom extensions, and a culminating field trip to a science center. Throughout their lives, children from low socioeconomic backgrounds and traditionally underserved and under-resourced communities face significant barriers to engaging with engineering and science (Gershenson 2013; Orr, Ramirez, and Ohland 2011). Supporting learning and interest
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resource research Media and Technology
Girls met to engage with Through My Window twice each week after school. The afterschool program format provided a freer, less structured atmosphere than a classroom setting. Students extensively debated and investigated the questions and themes posed by the novel, Talk to Me. The meeting space had plenty of space for students to move around, as well as teachers who encouraged the expression of full emotional and intellectual enthusiasm for the story at hand.
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TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Collaborative for Educational Services
resource research Public Programs
The Common Core's higher academic standards are forcing schools into a false dichotomy of reducing playtime in favor of more time to learn math and literacy. But play can deepen learning even in core content areas.
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TEAM MEMBERS: Karen Wohlwend Kylie Peppler
resource research Public Programs
The Art of Science Learning Project (AoSL) is a National Science Foundation (NSF)-funded initiative, founded and directed by Harvey Seifter, that uses the arts to spark creativity in science education and the development of an innovative 21st century STEM workforce. This research was guided by three main hypotheses: (1) Arts-based innovation training, compared to traditional innovation training, improves an individuals creative thinking skills including critical thinking, divergent thinking, problem identification, convergent thinking and problem solving; (2) Arts-based innovation training
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resource research Public Programs
Collaboration efforts between educator preparation programs and children's science museums are important in assisting elementary pre-service teachers connect the theory they have learned in their classrooms with the actual practice of teaching. Elementary pre-service teachers must not only learn the science content, but how to effectively deliver that science content to a group of students. One university provided their elementary pre-service teachers with the opportunity to prepare and deliver science lessons to students in a children's science museum in south Texas.
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TEAM MEMBERS: Jennifer Coronado
resource research Informal/Formal Connections
In the past 15 years, Tangible User Interfaces (TUIs) have emerged as an ideal technology for delivering child-computer interaction that is adapted to children’s psychomotor and cognitive skills development. The rapid evolution of these tangible technologies has meant that there has been little or no time to build a foundation for the design of games and learning applications that could offer pleasant and useful experiences to children. Our research group specializes in multimodal and natural human-computer interaction and conducts child-focused research that highlights children’s real needs
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TEAM MEMBERS: Javier Marco Sandra Baldassarri Eva Cerezo Diana Yifan Xu Janet Read
resource research Public Programs
A three-day art project in an afterschool program with no specific arts component illustrates the potential—and the challenges—of engaging children in creating art using recycled materials.
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TEAM MEMBERS: Angela Eckhoff Amy Hallenbeck Mindy Spearman
resource research Exhibitions
This paper reports a formative evaluation of an interactive exhibit in the Museum of Science, Boston, that encouraged visitors to create a model using everyday materials. The materials provided for visitors to create their models changed during the period of the evaluation, and visitors were observed and interviewed as they engaged with the various prototypes. Evaluation results show that the type of modeling material presented influenced the visitors' model making process and individual learning and behaviors as well as the interactions visitors had with each other.
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resource research Media and Technology
This article describes a transmedia learning experience for early school-aged children. The experience represented an effort to transition a primarily television-based series to a primarily web-based series. Children watched new animation, completed online activities designed to promote STEM (science, technology, engineering, and math) exploration, and participated in (and reported on) offline activities that required them to investigate real-world phenomena. Children were expected to visit the website every weekday, for four weeks, as part of the experience. A single group pre-post test
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TEAM MEMBERS: Concord Evaluation Group Jessica Andrews Christine Paulsen