This white paper examined the process of evaluating a new Growth Mindset youth program developed for youth in Grades 3-5 in the Northwest suburb communities in Dundee Township, IL.
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TEAM MEMBERS:
Luci HanstedtDrew Glassford Mike LoPrestiMallory NamoffRobert Tai
Artificial Intelligence (AI), the research and development of machines to mimic human thought and behavior, encompasses one of the most complex scientific and engineering challenges in history. AI now permeates essentially all sectors of the economy and society. Young people growing up in the era of big data, algorithms, and AI need to develop new awareness, content knowledge, and skills to understand humans’ relationships with these new technologies and become producers of AI artifacts themselves.
YR Media and MIT’s Understanding AI project researched and developed innovative approaches to
This Innovations in Development project supports racially and ethnically diverse youth in learning about climate resilience in informal settings, including community centers, afterschool programs, and museums. The project aims to: (1) build the capacity of community organizations to implement youth programming on climate resilience; (2) increase youth knowledge, skills, and self-efficacy associated with climate resilience (also referred to as environmental health literacy for climate resilience); and (3) explore how collaborating research universities and community organizations engage diverse youth in informal STEM learning. Project partners include the UNC Institute for the Environment, the University of Washington-Interdisciplinary Center for Exposures, Diseases, Genomics and Environment, the North Carolina Museum of Natural Sciences, Juntos NC, and the Duwamish River Community Coalition (DRCC). Juntos NC and DRCC actively engage Latino and Indigenous youth in their programming and seek to implement resilience-focused programming that supports youth science learning and leadership development.
Together, informal educators and participating youth will develop locally relevant solutions to climate impacts in their communities. Youth will interact with university-based climate scientists and educators to collect and analyze data and will participate in resilience-focused dialogue, planning, and actions in their communities. Youth will share what they learn with their families and peers through family events and teen summits. The project will engage dozens of educators in community organizations and at least 250 youth, who will share what they learn with their families and communities, reaching hundreds more people through communications and local action projects. Mixed-methods assessment will provide insight into the extent participating youth (a) develop environmental health literacy for climate resilience, and (b) take action to address resilience in their home communities. The team will assess how these outcomes vary by location, and the implications of any variation on potential for project replication. A participatory evaluation, led by an external evaluator, will provide insight into empowerment outcomes. Findings will be disseminated to professional audiences at local and national conferences; and curricular materials from this project will be disseminated through the project website.
Presentation slides and narration for the NARST 2022 Annual Conference. In this presentation we summarize findings from our interviewed with undergraduate STEM majors who identify as Latine, homing in on the ways in which they characterize "STEM" and "STEM people" and their descriptions of K-12 experiences that contributed to their characterizations of these concepts.
The ICBOs (Independent Community-based Organizations), a group of fifteen community representatives from communities historically excluded from the sciences, share results from eight years of community-led de-colonial participatory action research. We wrote this white paper to share our findings and recommendations with funders like the National Science Foundation. These findings, recently published in BioScience (https://doi.org/10.1093/biosci/biac001), along with preliminary results from our current research, and our lived experiences point towards a critical need to change the existing
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TEAM MEMBERS:
Karen PurcellBobby WilsonMakeda CheatomJohn AnnoniTanya Schuh
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
Recent studies have advocated for a shift toward educational practices that involve learners in actively contributing to science, technology, engineering, and mathematics (STEM) as a shared and public endeavor, rather than limiting their involvement to the construction of previously established knowledge. Prioritizing learners’ agency in deciding what is worth knowing and how learning takes place may create more equitable and inclusive learning experiences by centering the knowledge, cultural practices, and social interactions that motivate learning for people across ages, genders, and backgrounds. In informal learning environments, families’ social interactions are critical avenues for STEM learning, and science centers and museums have developed strategies for prompting families’ sustained engagement and conversation at STEM exhibits. However, exhibits often guide visitors’ exploration toward predetermined insights, constraining the ways that families can interact with STEM content, and neglecting opportunities to tap into their prior knowledge. Practices in the maker movement that emphasize skill-building and creative expression, and participatory practices in museums that invite visitors to contribute to exhibits in consequential ways both have the potential to reframe STEM learning as an ongoing, social process that welcomes diverse perspectives. Yet little is known about how these practices can be scaled, and how families themselves respond to these efforts, particularly for the diverse family audiences that science centers and museums aim to serve. Further, although gender and ethnicity both affect learning in informal settings, studies often separate participants along a single dimension, obscuring important nuances in families’ experiences. By addressing these outstanding questions, this research responds to the goals of the Advancing Informal STEM Learning (AISL) program, which seeks to advance evidence-based understanding of the design and development of STEM learning opportunities for the public in informal environments. This includes providing multiple pathways for broadening engagement in STEM learning experiences and advancing innovative research on STEM learning in informal environments.
Research will address (1) how families perceive and act on their collective epistemic agency while exploring STEM exhibits (i.e., how they work together to negotiate and pursue their own learning goals); (2) whether and how families’ expressions of agency are influenced by gender and ethnicity; and (3) what exhibit design features support expressions of agency for the broadest possible audience. Research studies will use interviews and observational case studies at a range of exhibits with distinct affordances to examine families’ epistemic agency as a shared, social practice. Cultural historical activity theory and intersectional approaches will guide qualitative analyses of families’ activities as systems that are mediated by the physical environment and social setting. Education activities will involve an ongoing collaboration between researchers, exhibit designers, educators, and facilitators (high-school and college-level floor staff), using a Change Laboratory model. The group will use emerging findings from the research to create a reflection tool to guide the development of more inclusive learning experiences at STEM exhibits, and a set of design principles for supporting families’ expressions of agency. A longitudinal ethnographic study will document the development of inclusive exhibit design practices throughout the project as well as how the Change Lab participants develop their sociocultural perspectives on learning and exhibit design over time. Analyzing these shifts in practice within the Change Lab will provide a deeper understanding of what works and what is difficult or does not occur when working toward infrastructure change in museums. By considering how multiple aspects of families’ identities shape their learning experiences, this work will generate evidence-based recommendations to help science centers and museums develop more inclusive practices that foster a sense of ownership over the learning process for the broadest possible audience of families.
Awareness of a STEM discipline is a complex construct to operationalize; a learner’s awareness of a discipline is sometimes viewed through the lens of personal identity, use of relevant discourse, or knowledge of career pathways. This research proposes defining engineering awareness through a learner’s associations with engineering practices - fundamental processes involved in engineering such as identifying criteria and constraints, testing designs, diagnosing issues and assessing goal completion. In this study, a learner’s engineering awareness was determined by examining 1) their ability to
Our museum-based participatory research (PR) project was a collaboration between researchers and educators in an out-of-school time STEM education program for young people that positions STEM as a tool for community social justice. This project drew on literatures on reflective practice in museums and on research-practice partnerships. Yet following existing approaches did not work for us. Aligning research and pedagogical practices, we co-created practical, reflective, and practice-based data generation methods, calling them “embedded research practices:” context-specific, emergent methods
This brief focuses on a participatory study with the high school program of the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota (SMM). Young people are organized into teams of up to 20 youth with an adult practitioner who delivers programming based on a STEM content area. Their activities and project-based learning are based in both STEM and social justice, coined in the KAYSC as “STEM Justice.”
As part of our study, we wanted to understand youth and adult needs that exist in an informal STEM education program that weaves equity into its core. This brief