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resource research Public Programs
Design-based research (DBR) is a method for testing educational theories while simultaneously studying the process of creating and refining educational interventions. In this article, Sandoval proposes “conjecture mapping” as a technique to guide DBR processes. Conjecture mapping responds to critiques that DBR lacks clear standards and methodological rigor.
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TEAM MEMBERS: Jean Ryoo
resource research Public Programs
Students with strong religious views may adopt a variety of positions on the scientific concept of evolution. The attempts students make to address potential mismatches between their religious and scientific viewpoints influence their learning approaches. This Yasri and Mancy paper presents five ways in which young people reconcile evolution and religion,and discusses the implications for educators.
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TEAM MEMBERS: Heather King
resource research Public Programs
The premise underlying this paper by Byrne, Ideland, Malmberg, and Grace is that citizenship should not be regarded as a privilege — and responsibility — only of adulthood. Children, too, can be actively engaged as citizens. In their study, Byrne and colleagues examined the interpretive repertoires of children engaged in discussions about socioscientific issues. They found that the children used productive argumentation to negotiate complex issues and propose solutions.
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TEAM MEMBERS: Heather King
resource research Public Programs
In this study, the researchers investigated opportunities and challenges English language learners (ELLs) faced while learning the scientific practices of argumentation and communication of findings (NGSS practices 7 and 8; NGSS Lead States, 2013). Specifically, they asked how the teacher engaged ELLs in argumentation and communication and how the ELLs actually used these practices.
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TEAM MEMBERS: Kerri Wingert
resource research Public Programs
In order to broaden the conceptualizations of argument in science education, Bricker and Bell draw from diverse fields: the sociology of science, the learning sciences, and cognitive science to help practitioners think of new ways to bring argumentation into learning spaces while expanding what counts as scientific argument.
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TEAM MEMBERS: Kerri Wingert
resource research Public Programs
This paper describes a model developed by education researchers seeking to bridge the gap between formal and informal learning contexts. The model matches organisational, cognitive, affective, and social-environmental aspects of learning with four key design principles to create 16 practical steps to help formal and informal educators communicate and cooperate more effectively.
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TEAM MEMBERS: Heather King
resource research Public Programs
This article discusses intellectual activities in African American culture that privilege mathematical thinking. It is a helpful reference for educators and researchers who want to shift from deficit-oriented perspectives about non-dominant or marginalized groups’ performance to additive perspectives that build on out-of-school cultural knowledge and practices to support student learning in school. The authors suggest how educators might value forms of mathematical thinking that are usually not recognized in school. This recognition can support diverse students’ participation and achievement
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TEAM MEMBERS: Clea Matson
resource research Media and Technology
This presentation by Sue Ellen McCann opened the "Building New Audiences with Technology" Diving Deeper session at the 2014 AISL PI Meeting in Washington, DC. It frames the discussion by asking how people learn about and choose to use new technologies, and then uses KQED's e-book strategy as an example.
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TEAM MEMBERS: Sue Ellen McCann
resource research Media and Technology
These are the slides for part of the Diving Deeper, Looking Forward session "Building New Audiences with Technology" at the 2014 AISL PI Meeting in Washington, DC. James Harold from the Space Science Institute discusses the opportunities Facebook games as venues for informal learning, highlighting the development of the game "Starchitect."
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TEAM MEMBERS: James Harold
resource research Media and Technology
These presentation slides were presented by Geoff Schladow in the "Building New Audiences with Technology" Diving Deeper session at the 2014 AISL PI Meeting in Washington, DC.
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TEAM MEMBERS: Geoff Schladow Louise Kellogg Phelan Fretz Sherry Hsi Steven Yalowitz
resource research Media and Technology
The days of desktop dominance are over. Mobile has swiftly risen to become the leading digital platform, with total activity on smartphones and tablets accounting for an astounding 60 percent of digital media time spent in the U.S. The fuel driving mobile’s relentless growth is primarily app usage, which alone makes up a majority of total digital media engagement at 52 percent. In this report we let the numbers and charts do most of the talking, as the story of today’s app landscape is told through the visualization of comScore’s mobile data.
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TEAM MEMBERS: Adam Lella Andrew Lipsman
resource research Media and Technology
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It presents the programs in production for Season Three of SciGirls, a series of six episodes following groups of girls and their mentors as they take part in citizen science projects. Season Three is produced in collaboration with the Cornell Lab of Ornithology and the National Girls Collaborative Project.
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TEAM MEMBERS: TPT Twin Cities Public Television Richard Hudson