The visit to a science museum may be manifested through complex and dynamic motivations which, according to the literature, are under-investigated in a Brazilian context. In this study, an instrument has been modified and applied to 202 visitors up to 15 years in order to investigate motivation for visiting. Combined application of Exploratory Factor Analysis and the Information Bottleneck method revealed that 17 out of the 20 initial items in the questionnaire aligned with three dimensions of motivation. The main motivation was learning desire, while entertainment and interaction motivations
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TEAM MEMBERS:
Ana Cláudia KasseboehmerRosana de Fátima MartinhãoKenia Naara ParraDaniela Maria Lemos Barbato
This exploratory study aims to better understand how adults engage with science in the context of reallife socio-scientific issues (SSIs). Specifically, we examined how parents engage with the issue of radiation from Wi-Fi routers in schools, an issue encountered by parents across the world. Radiation from wireless internet connection (Wi-Fi) routers is a type of radio frequency electromagnetic radiation. Nowadays, exposure to RF radiation is widespread; from Wi-Fi routers in workplaces, homes, restaurants, and even buses and trains to cell phones and microwave ovens. The proliferation of
This is an overview of the programs hosted by the Chicago Children's Musuem (CCM) and the Evanston Public Library (EPL). There were a total of eight programs at the CCM:
"Making Stringed Instruments" with Dustin, head of Tinkering School Chicago
"Making Swing Sets" with Dan, a mechanical engineer
"Making Fan-Powered Cars" with Jason, a mechanical engineer and co-founder of Project SYNCERE
"Making Wings" with Anna, a costume engineer
"Wired Up" a project involving circuits with Jason, a mechanical engineer and co-founder of Project SYNCERE
"Robots and Dirt" a project using
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019.
Young children have been described as immersed in a diverse world of personal stories, with different structures and functions, through family narrative practices (Miller, Chen & Olivera, 2014). Drawing on story schema theory (Mandler, 1978) and linguistic approaches to the analysis of narrative form (Labov, 1982), personal narratives that support learning and remembering must include evaluation of actions, and emotions, to convey what is meaningful and memorable
This poster was presented at the American Educational Research Association Annual Meeting, Toronto, Ontario, CA in April 2019.
The project's goal is to identify and document effective processes for engaging engineering experts to lead inquiry based programs in ways that advance STEM learning opportunities for children and families.
The National Academy of Sciences’ LabX program came into existence in 2017 with a directive to develop programming meant to engage with a young-adult (18-37 years old) target audience who are active decision-makers and whose actions impact current and future policies. While conducting preliminary research, the LabX staff and advisory board discovered that available research on young adults’ relationship with science was sadly lacking in detail, beyond obvious conclusions about high levels of interest in technology and social experiences.
To fill these knowledge gaps, gain a deeper
This year marks the 50th anniversary of the founding of the Exploratorium, the self-described "museum of science, art and human perception," in San Francisco, California and the 10th anniversary of the launching of the National Research Council/National Academy of Sciences, Engineering and Medicine report Learning Science in Informal Environments: People, Places and Pursuits. The moment offered me an opportunity to reflect on my own professional journey, which began at the Exploratorium, coincided with a growth spurt of field knowledge-building and has included experiences that inform how I
This report grew out of a workshop and follow-up session sponsored by the National Science Foundation (NSF), Directorate for Education and Human Resources (EHR). The two-day workshop and subsequent meeting sought to develop and validate evaluation practices to assess the value of NSF's investment in broadening participation across all directorates and programs. Invited participants included NSF grantees, professional evaluators, and the policy community (which included representatives from Congress, the Office of Management and Budget (OMB), NSF staff, and staff from other federal agencies).
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TEAM MEMBERS:
Fitzgerald BramwellPatricia CampbellBeatriz Chu ClewellDarnella DavisNorman FortenberryAntonio GarciaDonna NelsonAdam StollVeronica Thomas
resourceresearchProfessional Development, Conferences, and Networks
Today’s digital and online media demand an approach to learning keyed to a networked and interconnected world. The growth of online communities, social and online media, open educational resources, ubiquitous computing, big data, and digital production tools means young people are coming of age with a growing abundance of access to knowledge, information, and social connection. These shifts are tied to a host of new opportunities for interest-driven learning, creative expression, and diverse forms of contribution to civic, political, and economic life. Even learning of traditional academic
Craft has emerged as an important reference point for human-computer interaction (HCI). To avoid a misrepresenting, all-encompassing application of craft to interaction design, this position paper first discerns craft from HCI. It develops material engagement and mediation as differentiating factors to reposition craft in relation to tangible interaction design. The aim is to clarify craft’s relation to interaction design and to open up new opportunities and questions that follow from this repositioning.
In this paper, we describe our approach to designing electronic puppet-building workshops for middle to early high school students. Power Puppet uses traditional puppet building materials - paper and cloth as the main resources, together with simple circuits elements such as LED’s, batteries and magnets. We document our process of designing puppet-building workshops that include STEM education criteria. We collaborated with the Center for Puppetry Arts to design these workshops in such a way that part of the making will include basic electronic input and output components. We aim to open this
We report on an ongoing collaboration that uses puppetry as a shared cultural expression in educational workshop that inform intercultural exchange. Collaborators in Atlanta, USA and Medellín, Colombia work in tandem on the design and implementation of puppet-building workshops. These workshops use narrative framing, craft-based prototyping, and performance-based validation to teach students basic prototyping skills. They specifically encourage them to relate to their local culture and to inform an ongoing dialogue between the two cultural spheres.