Technology fills every day of our lives. At Innovation Station visitors can experience the excitement of invention as they explore technology in a whole new way. Then, they can even invent something incredible themselves. Innovation Station allows visitors to try their skills at programming a robot, building an aqueduct to bring water to a model town, or designing their own flying machines. Visitors can also step inside the Inventors Ball Room and build their own crazy contraptions to send balls whizzing, flying, and bouncing all around, or compare their own hands to the fast, precise moves of
This is a front-end study designed to inform the team working on an NSF-funded exhibit-development project. The purpose was to determine what visitors think, know, and do in relation to listening, and to identifying potential opportunities and barriers to creating attentive listening experiences on the Exploratorium's public floor. The appendix of this repot includes the interview instruments used in the study.
Given its ongoing commitment to universal design and the integration of technologies into the museum experience, the Museum of Science decided to employ a handheld Multimedia Tour to accompany Star Wars: Where Science Meets Imagination, an exhibition about the real world meeting Star Wars technologies. With the help of leading tour guide developer, Antenna Audio, a 22-stop tour was produced featuring narration, Behind the Scenes interviews with individuals who had worked on the films, Star Wars film clips, still photos and the ability to send information home. An American Sign Language version
Museums are places where visitors of all abilities and disabilities are invited to learn. This diversity offers a unique challenge how can museums ensure that everyone can benefit from the learning experience? Universal design, which is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design (Center for Universal Design, 2002), puts forward a potential solution. This paper offers an overview of universal design, including its practice in the museum, formal education, and digital media fields, and
The following document summarizes results from a literature review conducted in Fall 2004 to inform the development of a nationwide research project that will explore universal access to the learning of science, technology, engineering, and mathematics (STEM) in museums. Through this project, the Museum of Science, with four collaborating institutions, will further the industry's knowledge and understanding of ways to create museum exhibitions that are inclusive of the learning needs of all museum visitors, including those with disabilities. Guiding the literature review was a topical
Assessing the Impact of a Visit to a Zoo or Aquarium: A Multi-institutional Research Project will create a functional taxonomy of zoo/aquarium visitors' entering knowledge, attitudes and behaviors. This taxonomy, in conjunction with data about the specific experiences visitors have during their visit, will enable investigators to understand and predict the contribution of zoos and aquariums to the public understanding of animals and their conservation. The results will clarify the role of zoos and aquariums as centers of informal learning and point to ways to strengthen their educational impact. The AZA convened a national advisory committee that commissioned and completed a thorough review, confirming a critical need to conduct more research, particularly research that attempts to ask broad questions, collect data systematically, and includes sufficient number and types of institutions to permit community-wide generalizations. Twelve AZA institutions of various sizes, geographic regions and types will participate in the study. The net result of the study will be a descriptive model of zoo and aquarium visitor learning experiences and development of a set of diagnostic tools to help zoo and aquaria staff understand and enhance the nature and extent of their public impact.
Partnering with National Musical Arts, the Science Museum of Minnesota seeks to develop BioMusic, a 4,000 sq. ft. traveling exhibition that explores the origins of music in nature and the connections between music and sound of living things. This project is based on planning grant ESI-0211611 (The Music of Nature and the Nature of Music) awarded to NMA. The project is based on the emerging interdisciplinary research field of biomusic, which includes musicology plus aspects of neuroscience, biology, zoology, environmental science, physics, psychology, math and anthropology. The exhibit sections -- "Humanimal" Music; Natural Symphonies; Ancient Roots; Music, Body and Mind; and World of Music -- use both music and natural sound to explore biodiversity, cultural diversity, the physics of sound and the brain. BROADER IMPACT: The exhibition is expected to travel for at least six years, reaching some two million people in 18 communities. It is to be accompanied by a six-part radio series (Sweet Bird Classics) for young children. Because of the connection to music and many other areas of public interest, this exhibition has the potential to attract and engage new audiences to science museums and stimulate their interest in STEM.
This article highlights four controversial exhibits from various institutions who, in the end, used controversy to their advantage. The authors include Kimberly Louagie, Curator of Exhibits at the Outagamie County Historical Society in Appleton, Wisconsin, Saudia Muwwakkil, Public Information Officer at the Martin Luther King, Jr. National Historic Site, Diane Perlov, Senior Vice President for Exhibits at the California Science Center, and John Russick, Curator at the Chicago Historical Society.
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TEAM MEMBERS:
Kimberly LouagieSaudia MuwwakkilDiane PerlovJohn Russick
In this article, four panelists examine changes in exhibit design, identify the trends and currents that are feeding these changes, encourage more nuanced understanding of these implications, and evaluate the impact on the field. Panelists include Phyllis Rabineau, Deputy Director for Interpretation and Education at the Chicago Historical Society, Maeryta Medrano, Principal Director and President at Gyroscope, Inc., Paul Martin, Director of Exhibits at The Science Museum of Minnesota, and Lou Casagrande, President and CEO at the Boston Children's Museum.
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TEAM MEMBERS:
Lou CasagrandePaul MartinMaeryta MedranoPhyllis Rabineau
In this article, Paul Orselli, President and Chief Instigator of POW! (Paul Orselli Workshop), examines the value and process of prototyping for exhibit development. Orselli provides advice on how to make the most of the prototyping process.
In this article, Amanda Griffith, Executive Director of Arthurdale Heritage, Inc., describes the work of the AHI New Deal Homestead Museum. Griffith describes how this small institution overcomes challenges related to operational expenses and lack of staff.
In this article, Rick Wurzer, lead interpreter, presents the challenges of creating exhibits at the End of the Oregon Trail Interpretive Center, a small institution with limited staff. Wurzer shares eight valuable lessons he learned during the center's exhibit renovation project.