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resource research Public Programs
This poster shows an overview of the The Designing Our Tomorrow (DOT) project. The project aims to develop a framework for creating exhibit-based engineering design challenges and expand an existing model of facilitation for use in engineering exhibits. DOT seeks to broaden participation in engineering and build capacity within the informal science education (ISE) field while raising public awareness of the importance of sustainable engineering design practices.
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TEAM MEMBERS: Marcie Benne Verónika Núñez
resource research Public Programs
The maker movement has evoked interest for its role in breaking down barriers to STEM learning. However, few empirical studies document how youth are supported over time, in STEM-rich making projects or their outcomes. This longitudinal critical ethnographic study traces the development of 41 youth maker projects in two community-centered making programs. Building a conceptual argument for an equity-oriented culture of making, the authors discuss the ways in which making with and in community opened opportunities for youth to project their communities’ rich culture knowledge and wisdom onto
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resource research Public Programs
This poster was created for the Advancing Informal STEM Learning (AISL) program Primary Investigator (PI) meeting. The research presented here is a summary of the various informal STEM learning opportunities offered as part of the collaboration between university researchers and museum practionners. We were interested in how museums can advance parent-child engagment in STEM-rich tinkering and reflection. The participants were able to take part of a few different activities that allowed for informal reflection and tinkering at the Tinkering Lab, a musuem exhibit that invites families to take
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TEAM MEMBERS: Catherine Haden Tsivia Cohen David Uttal Perla Gámez
resource research Public Programs
This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the All Together Now project and research goals.
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TEAM MEMBERS: Mizuko Ito Tiera Tanksley Oshin Khachikian Amanda Wortman
resource project Public Programs
This exploratory learning research and design project will study how to use emerging technologies to help document practices in maker-based learning experiences. Despite its established potential for consolidating learning and sense-making, project documentation is often overlooked, not prioritized or seen as burdensome and therefore not integrated into the learning experiences. The project team seeks to understand and address with practice partners the barriers to documentation by systematically exploring how to physically embed and incorporate smart tools and documentation practices into learning environments, specifically creative hands-on learning spaces, like makerspaces. The goal is to understand how to scaffold learners to become more aware, reflective and attentive to their progress towards learning outcomes by embedding supportive tools physically in space as the actions unfold. Making and maker-based learning experiences offer tremendous opportunities to more fully engage diverse learners in STEM education and build a workforce prepared for innovation. Documentation of these learning experiences, both as an authentic practice that professionals engage in as well as an assessment practice for instruction, is often not supported. The project will create open source documentation for solutions and develop supporting case studies, web resources and guides to facilitate easy uptake and adoption of promising approaches.

This proposal will make significant research contributions in three ways: (1) develop and iteratively test a suite of embedded "smart" tools designed to scaffold, manage and trace process documentation practices; (2) study the integration of these tools in formal and informal activities and programs settings and characterize their influence on instruction and the assessment of learning outcomes; (3) establish a set of rubrics based on learner data streams to aid instruction and mark learner progress. Improving documentation practices and the assessment of learning outcomes will advance making as a core STEM educational activity. Through a better understanding of why and how to place networked documentation tools sensitive to space, time and context cues, the threshold for enactment and scaffolded usage can be lowered in a broader range of settings. Ultimately, this exploratory project will not only develop an integrated set of situated documentation tools, but also help us develop hypotheses for how documentation as a mediating process productively supports learning.

The Discovery Research K-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools (RMTs). Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects. The Multimedia Immersion (MI) project is will develop, pilot, and evaluate a nine-week STEM-rich multimedia production course for high school students. MI will make important contributions to the field through its efforts to design and evaluate the promises and challenges of a nine-week multimedia curriculum in multiple urban high schools. The MI course will engage teams of students to develop a personally and socially relevant storyline that guides their use of accessible audio and video technologies to create a five-minute animated video. To develop student STEM experience and provide technical support, the project will provide guidance and learning experiences in engineering (e.g., criteria, constraints, optimization, tradeoffs), science (e.g. sound, light, energy, mechanics) and multimedia technologies (e.g., computer based audio production, video editing and visualizations through animatics (i.e., shooting a succession of storyboards with a soundtrack). animatics).

Because the curriculum situates engineering and science learning in the context of multimedia production, there are natural synergies with several existing high school courses including engineering design, audio/video media production, and multimedia technology. Although these courses are typically electives in high school, developing a 5-minute animated short on a topic of interest may encourage girls and students from underrepresented groups to select this course over other electives. MI will impact 10 teachers and approximately 250 high school students per year. The project will result in the following resources: nine-week curricular unit (multimedia, science, engineering); assessments to monitor student learning of science, engineering and technology (design logs); and research on changes in student knowledge, interest, and a nine-week curricular unit (multimedia, science, engineering). Project resources will be disseminated to teachers, researchers, and curriculum and professional development providers via conference presentations, publications, and online webinars.

The MI project builds on student familiarity and interest in music, video and technology to promote an: (1) understanding of engineering design and physics and an (2) an appreciation of the fundamental role of STEM in popular culture. Project evaluation will be conducted using student surveys and an examination of work products in conjunction with implementation challenges and successes to generate evidence for the feasibility and utility of a high school multimedia course that explicitly addresses science and engineering learning. Project evaluation will use student design logs as a window into student design processes and conceptual understanding. Student design logs are an essential feature of MI curriculum design. With an appropriate structure, these design logs can inform teaching, afford an opportunity for students to reflect on their own work, and provide evidence of student thinking and learning for assessment purposes. Using student design logs as a window into students? design process and conceptual understanding is an important contribution to the engineering education community which has few options for measuring student knowledge in ways that are consistent with the hands-on, iterative nature of the design process.
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TEAM MEMBERS: Marti Louw Daragh Byrne Kevin Crowley
resource research Public Programs
For many children, gaining access to STEM education is an uphill battle. Inequity and underrepresentation of children from marginalized communities persist. Research has pointed not only to an access opportunity gap but also to an identity gap--children from nondominant communities often do not "see" themselves in dominant STEM structures (Authors 2013). The maker movement has evoked interest for its potential role in breaking down barriers to STEM learning and attainment (Martin 2015). Characterized by hands-on working with materials (e.g., cardboard, fabric, wood) and digital components (e.g
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TEAM MEMBERS: Edna Tan Angela Calabrese Barton Katie Schenkel
resource research Public Programs
This research paper critically explores the common definitions and perceptions of Making that may potentially disenfranchise traditionally underrepresented groups in engineering. Given the aspects of engineering design that are commonly integrated into Making activities, the Maker movement is increasingly recognized as a potentially transformative pathway for young people to developing early interest and understanding in engineering. However, “what counts” as Making can often be focused heavily on electronic-based and computational forms of Making, such as activities that involve 3D printers
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resource research Public Programs
This study was designed to examine narratives that families recorded shortly after visiting the Tinkering Lab at the Chicago Children’s Museum. We view this work as intersecting with the event memory literature concerning variations in parental reminiscing styles for talking about past events (Fivush, Haden, Reese, 2006). The study also connects with efforts to assess learning in museum settings (Haden, Cohen, Uttal, & Marcus, 2016).
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TEAM MEMBERS: Lauren Pagano Danielle Nesi Destinee Johnson Diana Acosta Catherine Haden David Uttal Perla Gamez
resource research Public Programs
This presentation was a part of a workshop/paper presented at the annual meeting of the Association of Children's Museums. The presentation includes strategies on how to increase STEM learning through tinkering experiences at museums.
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TEAM MEMBERS: Kim Koin Maria Marcus Catherine Haden Tsivia Cohen
resource research Public Programs
This guide offers insight into community engagement practices and activity development from our making and equity project, Making Connections. It includes documentation and recommendations for work that is designed to engage community partners as equal partners, and is written most of all for other practitioners.
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resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. This AISL project investigates how informal programs can broaden participation by building social capital in STEM for youth from underrepresented groups. The project integrates social network analysis with research on informal learning, and draws on a framework to connect learning across a variety of sectors. It builds on evidence that sponsorship of youth interest, affinity-based mentorship, and brokering connections to other settings and opportunities can build social capital and support interest and persistence in STEM. It represents a strategic and timely investment into research that solidifies these emerging insights from research and practice, conducting focused investigation into relational supports for STEM interests that are particularly well suited to informal programs.

The project is guided by two research questions: (1) What forms of social capital are tied to persistence in and connecting across informal STEM programs for youth from underrepresented groups? (2) What program features--specifically sponsorship, mentorship, and brokering--grow these social supports for persistence in and connecting across informal STEM programs for underserved youth? These questions are addressed through a mixed methods 18-month cross-sectional study of 200 students in three informal programs in Orange County, California that offer project-based engineering and coding programs, support mentorship, and focus on groups underrepresented in STEM. The sample will include three age categories, capturing the transition to high school, persistence during high school, and transition to college and career. Teens will be interviewed three times at 6-month intervals, spanning these transitions. The goal of this research and effort is to determine if social capital plays an extra ordinary role in learning by this group.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Mizuko Ito
resource project Exhibitions
This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

The Designing Our Tomorrow project will develop a framework for creating exhibit-based engineering design challenges and expand an existing model of facilitation for use in engineering exhibits. The project seeks to broaden participation in engineering and build capacity within the informal science education (ISE) field while raising public awareness of the importance of sustainable engineering design practices. The project focuses on girls aged 9-14 and their families and is co-developed with culturally responsive strategies to ensure the inclusion and influence of families from Latino communities. The project will conduct research resulting in theory-based measures of engineering proficiencies within an exhibit context and an exhibit facilitation model for the topic area of engineering. Based on the research, the project will develop an engineering design challenge framework for developing design challenges within an exhibit context. As the context for research, the project will develop a bilingual English/Spanish 2,000-square foot traveling exhibition designed to engage youth and families in engineering design challenges that advance their engineering proficiencies from beginner to more informed, supported by professional development modules and a host-site training workshop introducing strategies for facilitating family engineering experiences within a traveling exhibition. The project is a collaboration of Oregon Museum of Science and Industry with the Biomimicry Institute, Adelante Mujeres, and the Fleet Science Center.

Designing Our Tomorrow builds on a theory-based engineering teaching framework and several previous NSF-funded informal education projects to engage families in compelling design challenges presented through the lens of sustainable design exemplified by biomimicry. Through culturally-responsive co-development and research strategies to include members of Latino communities and provide challenges that highlight the altruistic, creative, personally relevant, and collaborative aspects of engineering, the Designing Our Tomorrow exhibition showcases engineering as an appealing career option for women and helps families support each other's engineering proficiencies. To better understand and promote engineering learning in an ISE setting, the project will conduct two research studies to inform and iteratively develop effective strategies. In the first study, measurement development will build on prior research and practice to design credible and reliable measures of engineering proficiency, awareness, and collaboration, as well as protocols for use in exhibit development and the study of facilitation at engineering exhibits, and future research. The second study will explore the effects of facilitation on the experience outcomes.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Marcie Benne Verónika Núñez