As a leader in the science museum field, the New York Hall of Science (NYSCI) is a destination for hands-on, interactive exhibitions and innovative programs. NYSCI’s Design-Make-Play (DMP) pedagogical approach to STEM learning recognizes that what is essential is not only the content—what is being taught—but how teaching and learning are imagined through the curriculum. This commitment to practice builds off of interest-based learning research, which emphasizes that all learners should feel a sense of efficacy and possibility. The hallmarks of this approach include deep personal engagement
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TEAM MEMBERS:
Amanda SolarshGina TesorieroMichaela LabrioleTara Chudoba
Abstract
In 2011, Donna DiBartolomeo and Zachary Clark enrolled in the Arts in Education Program at Harvard Graduate School of Education. Harvard Graduate School of Education is home to Project Zero, an educational research group comprising multiple, independently funded projects examining creativity, ethics, understanding, and other aspects of learning and its processes. Under the guidance of Principal Investigator Howard Gardner and Project Manager Katie Davis, the authors were tasked with developing a methodology capable of observing finegrained, objective detail in complete works of
Evaluation of the "Making Sense" Art-Science workshop jointly sponsored by ARTLAB+ at the Hirshhorn Museum and Sculpture Garden and the National Museum of Natural History Q?rius youth program. Findings reiterate 2015 findings that youth experience the art-science integration as interdisciplinary and as such, arts-oriented students become more interested in and find a safe environment for studying science. Students who experience the integration as substantive discover a place for creativity in steps in the scientific process. The program also functions as an entree into both more intense youth
In this article, we invite you to expand your vision of what it means to work at the intersections of formal and informal science and literacy education by describing how educators have collaborated to create programs that blend science and literacy in schools, in museums, and across these two spaces. In 2012, K–12 teachers from the National Writing Project (NWP) began working with the Association of Science-Technology Centers (ASTC) and science museum educators in the National Science Foundation–funded Intersections project, which is being evaluated by Inverness Research. NWP is a network
This document contains the appendices and literature review from the report "Art+Science: Broadening Youth Participation in STEM Learning." It includes assessment tools used during the project.
Art and science represent two powerful human ways of investigating and understanding the natural and social world. Both are creative processes involving acts of observation, interpretation, meaning-making, and the communication of new insights. While standards of evidence may vary between the two fields, there are also many common practices. Many artists, for example, employ a range of computational, digital and engineering practices. Many scientists are guided in part by aesthetic considerations in the formulation of questions, theories, and models. In this report we share the results of a
In 2014 Poets House received a planning grant from the Institute of Museum and Library Services for Discovering the Natural World through Poetry at Libraries & Natural History Museums. Activities included discussions among the project team about how to support learning in a hybrid program; a two-day set of pilot public event experiments at the Oakland Museum of California and the Oakland Public Library; and a one-day workshop for poets, scientists, museum and library leaders, and researchers to explore the potential of poetry and science to promote deeper public connection to the natural world
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. This project is exploring and identifying successful, cross-institutional approaches to using maker activities to engage members of communities of color (with a focus on family groups) in STEM activities.
The New Children's Museum will launch the LAByrinth project to engage the community in the creation of a permanent art installation. The museum will convene a cross-disciplinary team to design and build the LAByrinth, a climbing structure that will serve 140,000 people annually. The museum will develop relationships with underserved families and current and future museum users, and also create an ongoing community-based exhibition development process to create sustainable mechanisms for continued community involvement. The project will introduce a new socially-engaged process for creating exhibitions, which will serve as a sustainable creative catalyst for San Diego families.
The Bronx Museum of the Arts will hire an evaluator to asses and facilitate the growth of its three signature programs–Bronx Stories, Back in the Bronx and Bronx Lab–to ensure that they continue to celebrate, affirm, and advance the vibrancy of the borough and its multigenerational voices. The museum will assess training, seek community input, and apply new knowledge gained through program redesign and implementation. It will enhance outreach and communication, and analyze and share outcomes. Using an advisory group of community stakeholders, the museum will amplify its services by drawing increased audiences, expanding its role as a cultural gateway, and highlighting the Bronx as a dynamic community.
The Museo de Arte de Puerto Rico will develop and implement "Art and Technology," which will provide learning opportunities to at-risk youth in the San Juan metropolitan area by integrating the museum's exhibits and collections as a platform for learning activities and dynamic thinking. Through lessons on digital media, photography, and art aligning with academic standards, students will acquire technology and problem-solving skills, language proficiency and communication skills, the ability to better interact with peers, and enhanced information skills. At-risk youth will be able to use the museum as an innovative learning facility with free art and technological resources to develop their skills to learn, create, and share with their peers their work in a safe environment.
Sam Noble Oklahoma Museum of Natural History will develop traveling natural history science curricula kits for K-12 students. This project will expand the museum's outreach program, featuring STEM (Science, Technology, Engineering, and Mathematics) content with a focus on Oklahoma geology, life, and cultural science. The museum will share the educational kits, featuring materials aligning with state educational standards, with teachers across Oklahoma. The museum's digitization of the kits will increase the capacity and number of teachers who have access to the material and enable students to experience high-quality STEM educational opportunities offsite and online.