The issue of “scale” is a key challenge for school reform, yet it remains undertheorized in the literature. Definitions of scale have traditionally restricted its scope, focusing on the expanding number of schools reached by a reform. Such definitions mask the complex challenges of reaching out broadly while simultaneously cultivating the depth of change necessary to support and sustain consequential change. This article draws on a review of theoretical and empirical literature on scale, relevant research on reform implementation, and original research to synthesize and articulate a more
This is a report of an evaluation of the content and design of the science components of the Education Development Center's TV411 program, conducted by Owen Consulting, Inc. In 2010, EDC received a grant from NSF to reconstruct the TV411 website, produce new science content, including videos and web lessons, improve user interactivity, and develop materials to support adult educators who work with the site's target population of low literacy adults. This report lays out the evaluation design, provides an overview of site web metrics, describes the registered user population discusses the ways
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Education Development CenterEric GraigDavid Owen
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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Association of Science-Technology CentersCarlin Hsueh
In the paper I argue for a certain way of theorizing and studying learning. Learning is seen as situated in social practice, and in the pursuit of most learning persons are seen as moving around in social practice. They are involved in personal trajectories across various social contexts of practice. Even more so, these social contexts and the links between them, which persons learning draw on in their pursuit of learning, are institutionally arranged in various ways, and this affects the opportunities and nature of learning processes. These arguments about the nature of learning, theories of
How can professional learning for out‐of‐school staff be organized to promote equity in STEM learning? This is the question a group of out-of‐school educators and educational researchers gathered to discuss at the Exploratorium on January 30‐31, 2015. The meeting was sponsored by the Research+Practice Collaboratory, an NSF-‐funded project that develops and tests new models for integrating research and practice perspectives for the improvement of science and mathematics education. Four big ideas for supporting equity-oriented facilitation emerged from the group's discussions: (1) Seeing
In 2010 the Royal Society journal Biology Letters published an article, ‘Blackawton bees’, which caused something of a sensation: the findings, on bees’ foraging patterns, were original, but the true originality lay in the fact the experiments were in part devised, and the paper written, by a group of 8- to 10-year-old children at Blackawton Primary School in Devon (Blackawton et al., 2011).[1] The article attracted considerable media attention, troubling, as it did, the boundaries of professional science, and distinctions between scientific practice and education, not to mention the
Increasing numbers of museums and galleries worldwide have developed an array of working practices that might be termed 'participatory' or 'co-creative', which seek to involve visitors, non-visitors, community and interest groups with diverse forms of expertise and perspective in their activities. Frequently the central aim of such practices has been to strengthen relationships between a museum and its audiences through projects that are jointly conceived and developed with local communities. However, relatively little attention has been given to participatory practice within the work of
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TEAM MEMBERS:
Katy BunningJen KavanaghKayte McSweeneyRichard Sandell
This paper examines the approach of a major new gallery on information and communication technologies in the Science Museum, situating it in the context of current ideas around the history of technology and exploring the way the curatorial team addressed the challenges of display and interpretation. As a short discussion piece it looks at four broad questions: How has the concept of information, and more importantly an ‘Information Age’ been conceived across differing disciplines? What opportunities can user focused histories present to a gallery on information and communication technologies
Science centres and museums in Europe traditionally offer opportunities for public participation, such as dialogues, debates and workshops. In recent years, starting with the support of grants from the European Commission, the purpose of these initiatives is increasingly more connected with the policy making processes where science centres play a role as brokers between the public and other stakeholders. This article begins an investigation on how these two levels of participation – the participation of museums in policy, and the participation of visitors in museums – are related in seven
The paper aims to build a ground for thinking about museums’ role in society and the development of the twenty-first century learner. The first and second parts of the paper focus on the influences technological evolution and current global challenges have brought to our lives, and the consequent requirements for ‘new’ learning and skills. The third part examines how different elements of new pedagogies and approaches could reinforce the twenty-first century learner and could, moreover, inspire museums. The final part of the paper focuses on the specific contribution that museums could make by
Worldwide growth in use of mobile phones has fostered the emergence of mobile learning. Mobile technologies are used both in classrooms to support instruction (safe) and as tools that significantly change instructional activities, learner roles, and learning location (disruptive). Learners become less consumers of information and more collaborators, researchers, and publishers on-the-go (Stead, 2006). Scholarship in m-learning is scarce and lacks rigor (McNeal & van't Hooft, 2006). Even with increasing numbers of investigative studies there are still significant gaps in the literature
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Tiffany KoszalkaG.S. Ntloedibe-Kuswani
This book offers museum learning researchers and practitioners--educators, explainers, and exhibit developers--a new approach for fostering group inquiry at interactive science exhibits. The Juicy Question game, developed at the Exploratorium in San Francisco, engages group members in a simple process of inquiry that helps them work together interrogate exhibit phenomena more deeply. and widens their both families and student field trip groups. The approach is easy to implement and yields clear results. The results are summarized in a set of practice principles that can be used by other