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resource research Media and Technology
The availability of mobile and stationary devices opens up new challenges to support users in several contexts. Here we present a multi-device environment to support cooperation among museum visitors through games. In particular, we present a design and the associated implementation for using a combination of PDAs and public displays to enhance the learning experience in a museum setting by using game playing interactions. The basic assumption is to use the mobile devices for individual game play, and the situated displays for synchronized public views of shared game play; the individual game
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TEAM MEMBERS: Riccardo Dini Fabio Paterno Carmen Santoro
resource research Media and Technology
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment of MobiTags, a system to help museum visitors interact with a collection of "open storage" exhibits, those where the museum provides little curatorial information. MobiTags integrates social tagging, art information, and a map to support navigation and collaborative curation of these open storage collections. We studied 23 people's use of MobiTags in a local museum, combining interview data with device use logs and
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TEAM MEMBERS: Dan Cosley Jonathan Baxter Soyoung Lee Brian Alson Saeko Nomura Phil Adams Chethan Sarabu Geri Gay
resource research Media and Technology
Museum visits can be more enjoyable to small groups if they can be both social and educational experiences. One very rewarding aspect of a visit, especially those involving small groups such as families, is the unmediated group discussion that can ensue during a shared cultural experience. We present a situated, mobile museum system that delivers an hour-long drama to museum visitors. It perceives and analyzes group behavior, uses the result to dynamically deliver coordinated dramatic narrative presentations about the nearby museum exhibit, with the expected result of stimulating group
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TEAM MEMBERS: Charles Callaway Oliviero Stock Elyon Dekoven Kinneret Noy Yael Citron Yael Dobrin
resource research Media and Technology
Given the role played by the informal sector in training and supporting educators and science learners within the formal sector, how might the informal sector respond to the NGSS? We answer this question by considering two further questions: (1) In what ways is the informal science education sector positioned to engage with and support NGSS? and (2) Where are points of mismatch between NGSS and ISE?
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resource research Media and Technology
Many informal science and mathematics education projects employ multiple media, but studies typically have investigated learning from a single medium, rather than multiple media. The present research, funded by the National Science Foundation, used Cyberchase(a multiple-media, informal mathematics project targeting 8-to 11-year-olds, produced by Thirteen/WNET) to investigate synergy among multiple media components and how they interact to yield cumulative educational outcomes.
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TEAM MEMBERS: Shalom Fisch Richard Lesh Elizabeth Motoki Sandra Crespo Vincent Melfi
resource research Media and Technology
"Hybrid spaces for science learning" refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Learning science within hybrid spaces can be a fun, engaging, and reflective experience. Further, hybrid spaces are inherently social, facilitating dialogue and social exchange, as well as the construction of knowledge, paralleling the nature of contemporary science. This symposium brings together several research programs that address learning "across contexts" that span classroom activities
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TEAM MEMBERS: Ole Smordal Jim Slotta Tom Moher Michelle Lui Alfredo Jornet
resource research Media and Technology
Youth participants in an informal after school science program created a multimodal digital video public service announcement video. This paper considers the counterstories that emerge within the video and during the making of the video that challenge existing definitions of science literacy. The investigation suggests youth engage in expansive learning where vertical knowledge and horizontal knowledge inform their actions toward community based energy issues. Vertical knowledge describes the scientific knowledge youth engage while horizontal knowledge refers to the locally situated knowledge
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TEAM MEMBERS: Takumi Sato Angela Calabrese Barton
resource research Media and Technology
This report summarizes the findings of an evaluation of the National Science Foundation's (NSF) Informal Science Education (ISE) program. The program provides support for a variety of informal science education activities, including museum exhibits; television series and programs for youth or the general public; films on science and mathematics topics; exhibits or educational programs at science and natural history museums, science-technology centers, aquaria, nature centers, biological gardens, arboreta, zoological parks, and libraries; and educational programs and activities at community and
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TEAM MEMBERS: Cosmos Corporation Mary Sladek
resource research Public Programs
This collection of case studies serves as an appendix to the report "Promising Practices for Community Partnerships: A Call to Support More Inclusive Approaches to Public Participation in Scientific Research," a report of a task force comprised of PPSR practitioners and researchers, science center administrators, and experts on Equity, Diversity, and Inclusion (EDI) in Informal Science Education (ISE) settings. The report provides evidence-based recommendations for improving the cultural inclusiveness of PPSR projects and explores the possible role that science centers might play in this
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TEAM MEMBERS: Norman Porticell Susan Bonfield Tony DeFalco Ann Fumarolo Cecilia Garibay Laura Huerta Migus Eric Jolly Raj Pandya Karen Purcell John Rowden Monica Smiley Flisa Stevenson Anna Switzer
resource research Media and Technology
Informal environments—or out-of-school-time (OST) settings—play an important role in promoting science learning for preK–12 students and beyond. The learning experiences delivered by parents, friends, and educators in informal environments can spark student interest in science and provide opportunities to broaden and deepen students’ engagement; reinforce scientific concepts and practices introduced during the school day; and promote an appreciation for and interest in the pursuit of science in school and in daily life. NSTA recommends strengthening informal learning opportunities for all preK
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TEAM MEMBERS: National Science Teachers Association
resource research Professional Development, Conferences, and Networks
The William and Flora Hewlett Foundation, understanding the need for policy makers at the national level to entrain the behavioral and social sciences in addressing the challenges of global climate change, called on the National Research Council to organize two workshops to showcase some of the decision-relevant contributions that these sciences have already made and can advance with future efforts. The workshops focused on two broad areas: (1) mitigation (behavioral elements of a strategy to reduce the net future human influence on climate) and (2) adaptation (behavioral and social
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TEAM MEMBERS: Paul Stern Roger Kasperson
resource research Exhibitions
In this chapter we introduce the notion of islands of expertise, explore links between related socio-cultural and information processing theory, and overview a study of family conversations while parents and children look at authentic and replica fossils in a museum.
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TEAM MEMBERS: Kevin Crowley Melanie Jacobs