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resource research Media and Technology
This Excel file includes all of the 520 reports coded at the report level based on the Building Informal Science Education (BISE) Coding Framework.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
This document provides examples of questions you can answer in NVivo by running matrix queries, running coding queries, and creating sets. It was created to help users navigate the NVivo Database as part of the Building Informal Science Education (BISE) project.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
BISE’s NVivo database includes all of the coding applied by the BISE team based on the BISE Coding Framework. This includes codes that were applied to specific sections of a report (referred to as “nodes” in Nvivo) and codes that were applied to an entire report (referred to as “attributes” in Nvivo). For Mac or NVivo 9 versions, visit the VSA website at http://www.visitorstudies.org/bise.
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
This paper presents a conceptual framework for analyzing how researchers and district leaders perceive and navigate differences they encounter in the context of research-practice partnerships. Our framework contrasts with images of partnership work as facilitating the translation of research into practice. Instead, we argue that partnership activity is best viewed as a form of joint work requiring mutual engagement across multiple boundaries. Drawing on a cultural-historical account of learning across boundaries (Akkerman & Bakker, 2011) and evidence from a study of two longterm partnerships
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TEAM MEMBERS: Bill Penuel Annie Allen Cynthia Coburn Caitlin Farrell
resource research Media and Technology
Collaboration is a prerequisite for the sustainability of interagency programs, particularly those programs initially created with the support of time-limited grant-funding sources. From the perspective of evaluators, however, assessing collaboration among grant partners is often difficult. It is also challenging to present collaboration data to stakeholders in a way that is meaningful. In this article, the authors introduce the Levels of Collaboration Scale, which was developed from existing models and instruments. The authors extend prior work on measuring collaboration by exploring the
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TEAM MEMBERS: Bruce Frey Jill Lohmeier Stephen Lee Nona Tollefson
resource research Media and Technology
To address the Informal Science Learning for Indigenous communities raises a number of issues. What is “informal” and how does this notion influence the everyday lived lives of Indigenous peoples? Can we separate the informal from the formal, and is the nexus of the two a productive place from which to explore, teach, and pursue science in Indigenous communities? This commissioned paper attempts to begin addressing these questions.
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TEAM MEMBERS: Bryan Mckinely Jones Brayboy Angelina Castagno
resource research Media and Technology
Educational assessment systems are frequently challenged by divergent stakeholder needs. A major insight from experts who work on school assessment systems is the need to clearly articulate and evaluate assessment choices in relation to these distinct goals. The out-of-school STEM ecosystem faces similar challenges. This background paper presents ideas for new assessment methodologies that include biographical and narrative approaches, measures of sustained learning, and social network representations to complement more traditional approaches that capture average effects of a particular
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TEAM MEMBERS: Brigid Barron
resource evaluation Media and Technology
Supported by a grant from the National Science Foundation (NSF), with additional support from the Giant Screen Cinema Association (GSCA) and the Association of Science-Technology Centers (ASTC), GSCA hosted the Setting the Agenda for Giant Screen Research Workshop on October 18, 2013, in Albuquerque, New Mexico. The one-day Workshop convened a group of 32 giant screen (GS) stakeholders, immersive practitioners, academic researchers and GS-industry affiliated experts to consider the key issues for a GS research roadmap. The Workshop goals, as outlined in the conference proposal submitted to the
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TEAM MEMBERS: Giant Screen Cinema Association (GSCA) Mary Nucci
resource research Media and Technology
This report is a product of the Setting the Agenda for Giant Screen Research Workshop held October 18, 2013 in Albuquerque, NM, which grew out of many years of discussions about the potential of the giant screen (GS) format to educate, engage and entertain, and in response to the multiple calls for research on GS films. Over the course of one day, invited participant thought leaders representing GS filmmakers, marketers, exhibitors and distributors joined with immersive practitioners and academic researchers to identify the key research questions for a GS research agenda. However, as the term
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TEAM MEMBERS: Giant Screen Cinema Association (GSCA) Mary Nucci
resource research Media and Technology
The Royal Society of Chemistry commissioned TNS BMRB to conduct this research to provide well-grounded, robust data on the public’s relationship with chemistry in the UK. This programme of research aimed to understand where people are now, explore what drives people's views, identify windows of opportunity, and use evidence to produce guidance on opportunities and challenges in communicating chemistry to the public.
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TEAM MEMBERS: Chiara Ceci
resource research Media and Technology
As collective impact initiatives blossom around the country, Northern Kentucky provides a case study in handling a dilemma that can spring from that growth: When multiple initiatives develop overlapping missions, members, and audiences, how can you reduce competition and increase impact? Today, Northern Kentucky's education initiatives are aligned through a backbone organization that aims to improve all youth supports, from birth to career.
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TEAM MEMBERS: Merita Irby Patrick Boyle
resource research Media and Technology
Today’s standardized testing methods are too narrow for measuring 21st-century learning that occurs across time and diverse social contexts, from formal to informal and embodied to virtual. This paper uses the concept of “connected learning” to illustrate what 21st-century education involves; it then describes research methods for documenting this learning.
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TEAM MEMBERS: Jean Ryoo