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resource evaluation Exhibitions
This report presents findings from interviews conducted with staff from CAST and the Boston Museum of Science about their collaboration on the Engagement and Thinking in Designed Informal Science Learning (ISL) Settings project. The interview asked respondents to discuss the goals of the project and how they related to their organization’s mission, how the partnership and the project developed, each partner’s roles on the project, how the collaboration was conducted, strengths and challenges in the collaboration, the impact that the project had on each partner organization, and future plans
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TEAM MEMBERS: CAST Babette Moeller Pilar Carmina Gonzalez
resource research Media and Technology
Collaboration is a prerequisite for the sustainability of interagency programs, particularly those programs initially created with the support of time-limited grant-funding sources. From the perspective of evaluators, however, assessing collaboration among grant partners is often difficult. It is also challenging to present collaboration data to stakeholders in a way that is meaningful. In this article, the authors introduce the Levels of Collaboration Scale, which was developed from existing models and instruments. The authors extend prior work on measuring collaboration by exploring the
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TEAM MEMBERS: Bruce Frey Jill Lohmeier Stephen Lee Nona Tollefson
resource research Media and Technology
To address the Informal Science Learning for Indigenous communities raises a number of issues. What is “informal” and how does this notion influence the everyday lived lives of Indigenous peoples? Can we separate the informal from the formal, and is the nexus of the two a productive place from which to explore, teach, and pursue science in Indigenous communities? This commissioned paper attempts to begin addressing these questions.
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TEAM MEMBERS: Bryan Mckinely Jones Brayboy Angelina Castagno
resource research Media and Technology
Educational assessment systems are frequently challenged by divergent stakeholder needs. A major insight from experts who work on school assessment systems is the need to clearly articulate and evaluate assessment choices in relation to these distinct goals. The out-of-school STEM ecosystem faces similar challenges. This background paper presents ideas for new assessment methodologies that include biographical and narrative approaches, measures of sustained learning, and social network representations to complement more traditional approaches that capture average effects of a particular
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TEAM MEMBERS: Brigid Barron
resource research Public Programs
Mythbusters: The Explosive Exhibition is a traveling exhibit based on the popular television show. When housed at the Museum of Science and Industry, Chicago, it included a traditional, interactive free flow exhibition space followed by a live facilitated show. This paper describes results from an experimental study about the effects of the Live Show on the learning of and attitudes towards science. A pre-test was given to 333 children entering the exhibit. A post-test was given to 80 children after they walked through the free-flow portion of the exhibit and to 191 children after they watched
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TEAM MEMBERS: Museum of Science and Industry Aaron Price
resource research Media and Technology
As collective impact initiatives blossom around the country, Northern Kentucky provides a case study in handling a dilemma that can spring from that growth: When multiple initiatives develop overlapping missions, members, and audiences, how can you reduce competition and increase impact? Today, Northern Kentucky's education initiatives are aligned through a backbone organization that aims to improve all youth supports, from birth to career.
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TEAM MEMBERS: Merita Irby Patrick Boyle
resource research Media and Technology
Today’s standardized testing methods are too narrow for measuring 21st-century learning that occurs across time and diverse social contexts, from formal to informal and embodied to virtual. This paper uses the concept of “connected learning” to illustrate what 21st-century education involves; it then describes research methods for documenting this learning.
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TEAM MEMBERS: Jean Ryoo
resource research Public Programs
Feinstein and Meshoulam’s study examines the nature of equity work in museums and science centres across the U.S. Based on 32 interviews with leaders from 15 informal science education organisations, the authors identified two different perspectives, client and cooperative, each with its own strengths and implications for informal science education.
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TEAM MEMBERS: Heather King
resource research Media and Technology
One challenge in scaling up effective educational programs is how to adjust implementation to local contexts. One solution that the authors Penuel, Fishman, Cheng, and Sabelli propose is “design-based implementation research,” (DBIR) in which researchers and practitioners collaboratively identify problems and strategies during implementation while learning from this process to support innovations in new contexts.
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TEAM MEMBERS: Jean Ryoo
resource evaluation Exhibitions
Life on Earth is interactive software installed as a museum touchtable exhibit that uses data about over seventy thousand (70,000) species from several databases to help visitors explore and deepen their understanding of biodiversity, evolution and common ancestry, and the history of life on earth (DeepTree/ FloTree). Some installations also include a smaller exhibit that poses puzzle challenges about evolutionary relationships among species (Build-a-Tree (BAT)). The exhibit was installed at four natural history museums across the U.S. – the Harvard Museum of Natural History (Cambridge, MA)
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TEAM MEMBERS: Harvard Univesity Jim Hammerman Amy Spiegel Jonathan Christiansen
resource research Exhibitions
Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for
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TEAM MEMBERS: Harvard University Florian Block James Hammerman Michael Horn Amy Spiegel Jonathan Christiansen Brenda Phillips Judy Diamond E. Margaret Evans Chia Shen
resource research Media and Technology
During the first EU-funded project EUSCE/X (European Science Communication Events / Extended), a "White Book" was developed in 2005, containing the experiences of exploring 21 European science engagement events like science festivals. The White Book has 13 chapters ranging from "purpose and philosophy" across "management", "education", "funding" to "European dimension".
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TEAM MEMBERS: James Potocnik