In October 2017, the PBS NewsHour team produced a week and a half of opioid-related content, including several online explainers, which presented the opportunity for a natural experiment for the Experiments in Transmedia project.
Knology (formerly New Knowledge Organization Ltd.) conducted a two-wave research study to advance understanding of the youth audience’s knowledge and news consumption on the topic.
The first wave of the study, conducted in September 2017, provides a baseline. The content aired in October 2017, and the second wave of the study, conducted in November 2017, asked a
Museum administrators need measurements to prove their museum’s value, to advocate for their institutions, and to improve their performance. The purpose of the two-year Assessing Museum Impact (AMI) pilot research project was to explore in practice the theory that the use of data can help museums improve their impact (effectiveness) and performance (efficiency). The project was designed to assist six mid- sized New England museums to select data using the PIID Sequence and then to use that data strategically. The participants reported positive impacts on their management culture and actionable
The goal for this research study was to determine the role of the SciGirls gender-equitable strategies on participating youths’ STEM identity changes in 16 participating SciGirls’ programs across the nation. The definition of STEM identity was based on Eccles (2007), Carlone and Johnson (2007) and Calabrese Barton and colleagues (2013). According to these researchers, individuals must have a positive STEM identity in order to persist in STEM careers. This positive STEM identity is affected by an individual’s expectations of success in STEM and the value they see in STEM and STEM careers
This report presents findings of the Latina SciGirls mixed methods study, investigating the experiences of young Latinas participating in informal STEM programs across the U.S. that utilized the SciGirls educational model (including the SciGirls Seven strategies) and augmented with materials and practices intended to better serve Hispanic girls. The project was led by Twin Cities Public Television with funding from the National Science Foundation as an AISL Innovations in Development project. The STEM-related identity framework and research model used to guide this investigation is presented
How can creators of STEM learning media reach underserved parents and children, and support the kinds of playful STEM interactions that are foundational for future STEM learning?
This research report summarizes findings from a pilot study of Cyberchase: Mobile Adventures in STEM, a program that uses mobile text messaging and short videos to encourage hands-on family learning among low-income Latino families.
In the study, 95 mostly Latino families received weekly text messages with video clips from the popular children's series Cyberchase, and fun activities to do with their
Participants in this study reported a variety of resources used in the past to learn to code in Apex, including online tutorials, one-day classes sponsored by Salesforce, and meet-up groups focused on learning. They reported various difficulties in learning through these resources, including what they viewed as the gendered nature of classes where the men already seemed to know how to code—which set a fast pace for the class, difficulty in knowing “where to start” in their learning, and a lack of time to practice learning due to work and family responsibilities. The Coaching and Learning Group
This zine summarizes the book "Equity, Exclusion and Everyday Science Learning." It provides an accessible graphic introduction to how inequalities in everyday science learning happen, so that we can get to a place where everyday science learning practices could disrupt and transform social inequities rather than reproducing them.
This handout was prepared for the Climate Change Showcase at the 2019 ASTC Conference in Toronto, Ontario. It highlights resources available on InformalScience.org related to the topic of climate change.
In this poster, the Center for Research on Lifelong STEM Learning shared lessons learned from a study that used audio and video data from GoPros to investigate the entry characteristics of zoo and aquarium visitors and how those characteristics played out in terms of decision-making behaviors and meaning-making talk during a visit.
The poster presents information about a research study where we used video-based data collection to investigate how framing of interpretive signage influences visitors’ talk and behaviors at exhibits. The poster shared details of our methods as well as lessons learned from using cameras for capturing video of visiting groups.
RUFF FAMILY SCIENCE is a project funded by the National Science Foundation (NSF) that aims to foster joint media engagement and hands-on science exploration among diverse, low-income parents and their 4- to 8-year-old children. The project is using a research and design process to create an implementation model and prototype resources (digital media, hands-on activities, and supports for educators) to build new knowledge about the potential for digital media to inspire and support intergenerational science learning among vulnerable families.
WGBH and Education Development Center, Inc. (EDC)
DATE:
TEAM MEMBERS:
Mary HaggertyHeather LavigneJessica AndrewsAlexia RaynalMarion GoldsteinJaime Gutierrez