Many informal science and mathematics education projects employ multiple media, but studies typically have investigated learning from a single medium, rather than multiple media. The present research, funded by the National Science Foundation, used Cyberchase(a multiple-media, informal mathematics project targeting 8-to 11-year-olds, produced by Thirteen/WNET) to investigate synergy among multiple media components and how they interact to yield cumulative educational outcomes.
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TEAM MEMBERS:
Shalom FischRichard LeshElizabeth MotokiSandra CrespoVincent Melfi
Across the country many schools and communities are trying to create and support efforts to institutionalize partnerships for learning, including those that rethink the use of time across the school day and year, and across the developmental continuum. These partnerships are not merely transactional in nature but rather transformative: partnering entities work together to integrate and complement their services with the shared goal of supporting children’s learning. Referred to by different terms—integrated, expanded, or complementary learning—the concept has one critical element in common
This executive summary presents demographic data and survey results from participants in the 2010 SciGirls summer camp. Based on the post survey responses, the majority of the participants felt that the camp had increased their interest in science (78%) and science careers (97%). Those students who did not mention an increased interest said that they already had a high interest in science and STEM careers before camp.
This report addressed a request from the President in 2009 to develop specific recommendations concerning the most important actions that the administration should take to ensure that the United States is a leader in STEM education in the coming decades. The report focuses primarily on the K-12 level, and lists two main conclusions: that we must focus on preparation and inspiration to improve STEM education, and that the federal government has historically lacked a coherent strategy and sufficient leadership capacity for K-12 STEM education. Additionally, the report includes seven policy
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TEAM MEMBERS:
President’s Council of Advisors on Science and TechnologyPresident’s Council of Advisors on Science and Technology
This article describes the goals and methodology of the Field Museum in Chicago's Calumet Environmental Education Program (CEEP) in the Calumet region of southeast Chicago. The program engages students grades 4-12 in science by letting them apply what they have learned to real-life community conservation issues. Evaluation highlights and lessons learned are also included.
This book offers museum learning researchers and practitioners--educators, explainers, and exhibit developers--a new approach for fostering group inquiry at interactive science exhibits. The Juicy Question game, developed at the Exploratorium in San Francisco, engages group members in a simple process of inquiry that helps them work together interrogate exhibit phenomena more deeply. and widens their both families and student field trip groups. The approach is easy to implement and yields clear results. The results are summarized in a set of practice principles that can be used by other