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resource project Public Programs
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
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TEAM MEMBERS: Association of Science-Technology Centers Carlin Hsueh
resource research Media and Technology
In the paper I argue for a certain way of theorizing and studying learning. Learning is seen as situated in social practice, and in the pursuit of most learning persons are seen as moving around in social practice. They are involved in personal trajectories across various social contexts of practice. Even more so, these social contexts and the links between them, which persons learning draw on in their pursuit of learning, are institutionally arranged in various ways, and this affects the opportunities and nature of learning processes. These arguments about the nature of learning, theories of
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TEAM MEMBERS: Ole Dreier
resource research Public Programs
How can professional learning for out­‐of­‐school staff be organized to promote equity in STEM learning? This is the question a group of out-of‐school educators and educational researchers gathered to discuss at the Exploratorium on January 30­‐31, 2015. The meeting was sponsored by the Research+Practice Collaboratory, an NSF-­‐funded project that develops and tests new models for integrating research and practice perspectives for the improvement of science and mathematics education. Four big ideas for supporting equity-oriented facilitation emerged from the group's discussions: (1) Seeing
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TEAM MEMBERS: Research+Practice Collaboratory Bronwyn Bevan Jean Ryoo Molly Shea
resource research Public Programs
This book offers museum learning researchers and practitioners--educators, explainers, and exhibit developers--a new approach for fostering group inquiry at interactive science exhibits. The Juicy Question game, developed at the Exploratorium in San Francisco, engages group members in a simple process of inquiry that helps them work together interrogate exhibit phenomena more deeply. and widens their both families and student field trip groups. The approach is easy to implement and yields clear results. The results are summarized in a set of practice principles that can be used by other
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resource evaluation Public Programs
This report summarizes the evaluation findings of the second year of the Science Beyond the Boundaries Early Learners Collaborative (ELC). The three-year project, funded through the Institute of Museum and Library Services (IMLS), connects science centers and children’s museums to enhance early learner programming. In Year Two, the ELC brought together 16 institutions to collaborate directly through regularly scheduled conference call discussions. During these discussions they shared their program experience, ideas on early childhood programs, and their thoughts on current early learner
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TEAM MEMBERS: Saint Louis Science Center Elisa Israel Sara Martinez Davis
resource research Media and Technology
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal and informal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and
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TEAM MEMBERS: Utah State University Victor Lee
resource research Public Programs
The Engineer Your Life (EYL) project is a national initiative to encourage college-bound young women to consider pursuing a degree and a career in engineering. The project aims to communicate to young women the societal value and rewards of being an engineer, rather than the traditional emphasis on the process of becoming an engineer. Target audiences include academically prepared high school girls, career counselors, and professional engineers. Evaluation data were collected in Year 1 and Year 2 of the EYL initiative to assess its impact. We found that young women were especially interested
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TEAM MEMBERS: Concord Evaluation Group Christine Paulsen Chris Bransfield Thea Sahr
resource research Public Programs
The project, called Experimenting With Storytelling, involved working with four schools in East London and Northamptonshire, United Kingdom. Each after school session, with elementary school children and their parents, consisted of a cultural story or folktale (the ‘storytelling’ part) which had some science in it followed by an associated practical activity (the ‘experimenting’ part).
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TEAM MEMBERS: Sai Pathmanathan
resource evaluation Public Programs
The Museum of Science, Boston partnered with Goddard Space Flight Center and Massachusetts Space Grant Consortium to develop educational resources around aeronautical and aerospace engineering. The main goals of the project were to increase the awareness of engineering work done during NASA missions, to engage children in the Engineering Design Process (EDP), and to support educators developing engineering-focused curricula. The study evaluated three main deliverables: 1) A planetarium program featuring NASA’s robotic missions of discovery, 2) A summer teacher workshop designed for middle
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TEAM MEMBERS: Museum of Science, Boston Paul Fontaine Steven Yalowitz Patricia Montano
resource project Public Programs
The Chester County intermediate Unit developed strong collaborations between school districts and informal education providers across Pennsylvania to engage thousands of students in high quality learning experiences. NASA will support these partnering institutions as they engage local teachers in professional development in high quality instruction during the school year. Requirements for both summer activities and school year activities necessitates cooperative agreements with secondary education partners to ensure fulfilling participation requirements such as reaching a large number of middle school students and teachers. The CCIU has many potential partners in the PA SoI project who have expressed interest in participating; including Carnegie-Mellon Robotics Academy, Cheyney University, Widener University, the Philadelphia School District, the Pennsylvania Department of Education and the NASTAR flight facility. With a renewed effort by the CCIU the PA Summer of Innovation Program will be implemented through the PAIU NET to provide quality STEM programming to students and STEM training to teachers while monitoring student outcomes. In Eastern PA camps will be held August 1-5 at 36 sites in the 20 participating school districts statewide. In Chester County, camp sites include Gordon Elementary School and Pope John Paul II Regional Catholic School. Additionally several NASA SoI Mini-Camps were held increasing the breath and depth of the program's impact.
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TEAM MEMBERS: Chester County Intermediate Unit John Hall
resource project Media and Technology
Educators from K-12 and higher education are collaborating on a new school of the future projects involving humanoid robots and other forms of robots and student and teacher productivity tools. We are working in the areas of STEAM Plus. (science, technology, engineering, visual and performing arts, mathematics, computer languages and foreign languages) All team members will share their action research results through a traveling exhibition to all twelve public libraries in the city of Long Beach, California. Kids Talk Radio through its Backpack Science, Journalism, and Backpack Robotics programs will create video and audio podcasts of the action research and share findings over the Internet with schools, libraries and museums around the world.
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TEAM MEMBERS: Super School Software Bob Barboza Walter Martinez
resource research Media and Technology
To effectively address problems in education, research must be shaped around a problem of practice. Reorienting research and development in this way must overcome three obstacles. First, the incentive system for university researchers must be changed to reward research on problems of practice. Second, the contexts must be created that will allow the complexity of problems of practice to be understood and addressed by interdisciplinary teams of researchers, practitioners, and education designers. And third, meaningful experimentation must become acceptable in school systems in order to develop
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TEAM MEMBERS: M. Suzanne Donovan