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resource evaluation Professional Development, Conferences, and Networks
This professional development event was held on November 6 and 7, 2005 at the Museum of Science, Boston, under the direction of the Museum’s Director for Strategic Projects, Carol Lynn Alpert. This event was sponsored by the Center for High-rate Nanomanufacturing NSF Nanoscale Science and Engineering Center (NSEC) headquartered at Northeastern University, the University of Massachusetts – Lowell, and by the “Science of Nanoscale Systems and their Device Applications” NSF NSEC headquartered at Harvard University. The Symposium was intended to provide educators from middle schools, high schools
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TEAM MEMBERS: Museum of Science, Boston Carol Lynn Alpert Barbara Flagg Elissa Chin Christine Reich
resource evaluation Public Programs
One objective of the Center for High-rate Manufacturing is to increase knowledge of and interest in nanotechology among secondary and postsecondary students, educators, and the general public. The Center partners with the Museum of Science, Boston, to help carry out these goals. The Museum's CHN sub-award PI and her team provides training to graduate students to help them learn how to engage in education and outreach activities with these groups. To better understand graduate student education and outreach activities, and student participation in the Museum of Science outreach activities and
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TEAM MEMBERS: UMass Donahue Institute Research and Evaluation Group Carol Lynn Alpert Carol Barry
resource research Media and Technology
This report is a synthesis of ongoing research, design, and implementation of an approach to education called “connected learning.” Connected learning advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. Connected learning is realized when a young person is able to pursue a personal interest or passion with the support of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career success or civic engagement.
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TEAM MEMBERS: Digital Media and Learning Research Hub Mizuko Ito Kris Gutierrez Sonia Livingstone Bill Penuel Jean Rhodes Katie Salen Juliet Schor Julian Sefton-Green S. Craig Watkins
resource research Media and Technology
Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. This book fills that gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By
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TEAM MEMBERS: University of California, Irvine Mizuko Ito
resource evaluation Media and Technology
This report was completed by the Program Evaluation Research Group at Endicott College in October 2013. It describes the outcomes and impacts of a four-year, NSF-funded project called Go Botany: Integrated Tools to Advance Botanical Learning (grant number 0840186). Go Botany focuses on fostering increased interest in and knowledge of botany among youth and adults in New England. This was being done through the creation of an online flora for the region, along with the development of related tools, including PlantShare, and a user-friendly interface for ‘smartphones’. In January 2012, the PI
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TEAM MEMBERS: Judah Leblang New England Wild Flower Society
resource research Public Programs
This research proposed a revised theory of how collective environmental identity is associated with engagement with the advancement of pro‐environmental behaviors. The research comprised three activities that examined the experiences of three groups of people who claim zoo visiting as an important part of their life‐story: conservation biologists who describe zoo experiences as having significant formative role in their childhood development of environmental values; parents who prioritize zoo visits as an important cultural experiences for their children; and active zoo volunteers. This
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TEAM MEMBERS: Wildlife Conservation Society John Fraser
resource research Public Programs
This article outlines an experiment in which sixty-four sixth-grade students were divided into two groups: a control group, which was given novelty-reducing treatment on a field trip, and a placebo group, which was not subject to novelty-reducing treatment. Results of the experiment showed that exploratory behavior was positively correlated with cognitive learning.
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TEAM MEMBERS: University of Washington, Seattle Carole A. Kubota Roger G. Olstad
resource research Public Programs
In this article, a Framework for Museum Practice (FMP) is proposed as a challenge to ineffective methods used during school field trips in an attempt to educate youth. It is hypothesized that the FMP, grounded in the Cultural Historical Activity Theory, will act as a guideline for museum professionals in providing more effective learning opportunities. Empirical evidence suggests the FMP has potential as a strategy for better informal learning practices.
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TEAM MEMBERS: King's College London Jennifer DeWitt Jonathan Osborne
resource project Public Programs
Our goal is to demonstrate an educational model fully commensurate with the demands of the 21st Century workforce, and more specifically, with the emerging “green-tech” economy. We recognize a pressing need creating more sustainable solutions for the (human) built-environment and of stabilizing economic patterns that uphold sustainable systems. to prepare citizens for the challenges of The ASCEND model is designed to encourage these societal shifts, but at the same time, it is an attempt to put theory into practice - activating educational practices aligned with research on human development and cognition. For some time now strong recommendations for apprenticeship learning have emphasized the function of legitimate peripheral participation – the possibility of which becomes more prevalent in robust communities of practice. As compared to top-down approaches (typical of formal education settings) these "learning communities" are seen as being more closely aligned with our natural propensities for learning and cognition. ASCEND represents a design-experiment -an attempt to learn how we can create and sustain opportunities for apprenticeship learning in an interdisciplinary arena at the leading edge of technical innovation. In addition, the ASCEND model introduces and examines the efficacy of “digital storytelling” as an alternative to more traditional forms of apprenticeship learning and as a means to engage and advance this and future generations in STEM. A further goal is to develop innovative measures of assessment commensurate with this new model of apprenticeship learning. Finally ASCEND explore how informal learning organizations (museums, libraries, preserves etc.) can use digital storytelling to develop community-driven programs inclusive of at-risk youth and other hard to reach audiences.
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TEAM MEMBERS: Michael Isaacson Doris Ash Jeffrey Bury Irene Lusztig Tamara Ball
resource project Media and Technology
The Global Soundscapes! Big Data, Big Screens, Open Ears Project uses the new science of soundscape ecology to design a variety of informal science learning experiences that engage participants through acoustic discovery Soundscape ecology is an interdisciplinary science that studies how humans relate to place through sound and how humans influence the environment through the alteration of natural sound composition. The project includes: (1) an interface to the NSF-funded Global Sustainable Soundscapes Network, which includes 12 universities around the world; (2) sound-based learning experiences targeting middle-school students (grades 5-8), visually impaired and urban students, and the general public; and (3) professional development for informal science educators. Project educational components include: the first interactive, sound-based digital theater experience; hands-on Your Ecosystem Listening Labs (YELLS), a 1-2 day program for school classes and out-of school groups; a soundscape database that will assist researchers in developing a soundscape Big Database; and iListen, a virtual online portal for learning and discovery about soundscape. The project team includes Purdue-based researchers involved in soundscape and other ecological research; Foxfire Interactive, an award-winning educational media company; science museum partners with digital theaters; the National Audubon Society and its national network of field stations; the Perkins School for the Blind; and Multimedia Research (as the external evaluator).
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TEAM MEMBERS: Bryan Pijanowski Daniel Shepardson Barbara Flagg
resource project Professional Development, Conferences, and Networks
The Albert Einstein Distinguished Educator Fellowship Program provides a unique professional development opportunity for K-12 educators to inform national STEM policy and improve communication between the STEM education community and national leaders. Albert Einstein Fellows spend eleven months working at the National Science Foundation, bringing extensive knowledge and classroom experience to STEM education programs. In addition, fellows are provided with an extensive program of professional development training during their cohort year. The Albert Einstein Fellows program is run by the non-profit Triangle Coalition for Science and Technology Education on behalf of the Department of Energy Office of Science. Other federal participants in the fellowship program include NASA, NOAA, and the U.S. Congress. In 2013-14, NSF will host seventeen Albert Einstein Fellows. The Albert Einstein Fellows program is designed to provide substantial STEM work experience beyond the confines of the classroom, as well as extensive training in the individual fields of science, technology, and engineering, STEM education policy, and STEM program outcomes. During the eleven-month fellowship, the Triangle Coalition provides programming that supports professional development in three broad goal areas: 1) development of leadership skills; 2) development as a STEM educator; and, 3) addressing grand challenges in STEM education. The Triangle Coalition engages a third-party evaluator to measure the efficacy of the professional development programming and the overall impact of the program. The evaluators will collect and analyze data that addresses the cumulative impact of the Albert Einstein Fellows program upon the participants and STEM programs with which they engage. The analysis will provide insight into fellows' diversity of experiences post-fellowship that can inform program analyses and research into STEM issues such as resource allocation, teacher preparedness, student interest, and minority participation in STEM. The Albert Einstein Distinguished Educator Fellows Program advances knowledge of STEM disciplines and the critical role educators play in advancing STEM learning and career development. The program increases STEM knowledge and pedagogical skills, provides an opportunity for building leadership capabilities as STEM experts, and assists educators with understanding the policy process. The fellowship equips educators to be STEM capacity-builders and problem-solvers for social, economic, and political challenges created or exacerbated by lack of STEM comprehension. The program also encourages broader diversity in STEM by recruiting in demographic sectors (race, ethnicity, location, etc.) that are historically underrepresented.
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TEAM MEMBERS: Jessica Bridges Anthonette Pena
resource project Media and Technology
This research and development project explores the mechanisms that initiate and support innovation in early childhood education, especially in combining informal learning via public media and technology with teacher and family interactions to maximize children's math learning. Deliverables include 27 episodes of Peg+Cat, an animated math adventure series on PBS, 8 related online games and apps, summer math institutes and school-year training for preschool/Head Start teachers, and complementary activities and resources to support parent's knowledge and practice and student's engagement, interest, and learning of foundational math concepts. The research agenda will test several hypotheses regarding the strategies to extend teacher's math content knowledge and pedagogy and parent/ caregiver's understanding and valuing of math. A key question will focus on how coupled learning opportunities (professional development for teachers, transmedia, and support for families) enable and sustain children's engagement and learning in math. Formative evaluation of the media components will use focus groups of 3-5 year olds to assure develerables are engaging and accessible. The summative evaluation by Rockman et al will focus on how well the project met its overall goals including the project implementation, and impacts on Head Start teachers, parents/caregivers, and preschoolers. The project's transmedia deliverables will reach millions of preschoolers through daily PBS broadcasts and online games and apps. Fifty Head Start teachers will participate in the two-year professional development program and will be using new content knowledge and pedagogy to teach 550 Head Start children in southwest Pennsylvania and engage their parents/caregivers. The Head Start infrastructure will provide further dissemination of the project's findings and resources.
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TEAM MEMBERS: Hedda Sharapan Chris Rodgick Cynthia Tananis Nancy Bunt Mallary Swartz Camellia Sanford-Dolly