The NASA Science Research Mentoring Program (NASA SRMP) is an established mentoring program that presents the wonders of space exploration and planetary sciences to underserved high school students from New York City through cutting-edge, research-based courses and authentic research opportunities, using the rich resources of the American Museum of Natural History. NASA SRMP consists of a year of Earth and Planetary Science (EPS) and Astrophysics electives offered through the Museum’s After School Program, year-long mentorship placements with Museum research scientists, and summer programming through our education partners at City College of New York and the NASA Goddard Institute for Space Studies. The primary goals of the project are: 1) to motivate and prepare high school students, especially those underrepresented in science, technology, engineering and math (STEM) fields, to pursue STEM careers related to EPS and astrophysics; 2) to develop a model and strategies that can enrich the informal education field; and 3) to engage research scientists in education and outreach programs. The program features five in-depth elective courses, offered twice per year (for a total of 250 student slots per year). Students pursue these preparatory courses during the 10th or 11th grade, and a select number of those who successfully complete three of the courses are chosen the next year to conduct research with a Museum scientist. In addition to providing courses and mentoring placements, the program has produced curricula for the elective courses, an interactive student and instructor website for each course, and teacher and mentor training outlines.
Journey into Space (JIS) is designed to improve student, educator, and general public understanding of earth/space science and its relationship to NASA goals and objectives through the use of a traveling GeoDome (inflatable planetarium) and engaging supporting programming at The Journey Museum. The Museum collaborates with area colleges, school districts, K-12 educators, youth serving organizations, astronomical affiliations, and others. The overall goal of JIS is to improve student, educator, and general public understanding of STEM and its relationship to NASA goals and objectives. JIS objectives are: 1) To increase student and public interest and awareness in STEM areas; 2) To increase student interest in pursuing STEM careers; 3) To improve teacher knowledge of NASA related science; 4) To increase teacher comfort level and confidence in teaching NASA related science in their classrooms; 5) To increase collaboration between informal and formal science educators; 6) To increase student and public understanding of Plains Indians ethno astronomy; and 7) To increase museum visitors’ interest and understanding of NASA related science. The Museum produced 2 films (“Cradle of Life”, “Looney Moons”) that are offered daily, 4 recurring monthly programs (Final Frontier Friday, Amazing Science, SciGirls that became Science Explorer’s Club, and Black Hills Astronomical Society meetings), summer robotics classes and teachers’ workshops, annual Earth Science Day, in addition to the GeoDome programming that has toured the region including presentations in the three poorest counties in the United States. The ethno-astronomy is underway in partnership with Oglala Lakota College and South Dakota Space Grant Consortium.
NASA STEM Educational Project for the Goddard Greenbelt and Wallops Visitor Center and the Independent Verification and Validation (IV&V) Facility Education Resource Center is a project designed to provide high value STEM education activities. The Goddard Office of Education is fortunate to have three facilities (Greenbelt, WFF and IV&V) that coordinate to produce high impact, sustainable results using NASA’s unique capabilities for their education customers which include visitors, K-16 students, educators and science centers, museums and planetariums. The Greenbelt project elements will take our current Visitor Center in the direction of the Science Education and Exploration Center (SEEC). This project includes utilizing the GeoDome portable planetarium with underserved populations, expanding STEM engagement programs held at the Visitor Center and growing the network of museum partners that implement programs through an experiential workshop held in September 2012. This project also includes support for a summer experience for students and educators for the SEEC held July 2012. The WFF elements of the project include developing educational exhibits and information on NASA’s WFF missions and launches. A presentation on the LADEE orbital moon mission is being developed for the Science on a Sphere. Content is being developed for a kiosk with hands-on exhibits for students that inspire them in STEM fields and based on NASA’s Suborbital and Orbital missions at Wallops Flight Facility. The IV&V elements leverage past NASA and Visitor Center investments, content, and programs. Using the IR camera enables sharing science and engineering information about missions such as the James Webb Space Telescope to a broader audience. IV&V is using the Space Weather kit to train educators and students on space weather forecasting. Having IV&V as a partner allows us to target rural underserved populations with our programs.
The project will conduct a mapping study to describe the contexts, characteristics and practices of a national sample of science-focused Out-of-School Time (OST) programs. The study targets OST programs for middle- and high-school-aged youth, including after-school programs, camps, workshops, internships, and other models. While millions of dollars are invested in these programs, and tens of thousands of students participate , as a community, we have no truly comprehensive view of the wide variety of formats, audiences, and approaches that are represented by the many active programs. Where, when, and by whom are these science-rich programs conducted? What types of experiences do they offer to what kinds of students, with what goals? What organizational and experiential factors affect the outcomes for these youth? Ultimately, we wish to understand how these differences in program design are related to youth outcomes such as STEM learning, attitudes and interest, and their later career and educational choices. To answer these questions, we are gathering data through documents, interviews, and the online MOST-Science Questionnaire.
Despite robust research literature on the need for and benefits of summer learning programs, surprisingly few federal policies target summer specifically as a time to support healthy youth development and advance learning. Providing appropriate childcare and enriching activities during the summer has traditionally been viewed as the private responsibility of families. While this arrangement may be sufficient for wealthier children, who typically access a wide variety of resources that help them grow over the summer, poorer families often struggle to access such basic resources as healthy meals
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TEAM MEMBERS:
Ron FairchildBrenda McLaughlinBrendan Costigan
This article describes Cosmic Chemistry, a two-week summer learning program for 9th and 10th grade students that focuses on chemistry with an astronomical twist. The program focuses on building a foundation for the next school year's science content, providing rigorous and relevant science experiences to help the students who need it most before they fall behind.
By emphasizing work-based learning, youth programs can not only meet their youth development goals but also prepare young people for success in the knowledge economy of the 21st century.
Supervising youth workers is a challenging, demanding job in a complex field. Too frequently youth workers get mired in reacting to the everyday crises that dominate their work, finding it difficult to rise above the daily demands to reach a place where reflection can help guide their work. Strategies based in action research can empower youth work supervisors to invest in their own growth and in the continuous improvement of their programs.
Positive behavior support, with its emphasis on teaching desired actions rather than punishing undesirable actions, can be a powerful tool for managing young people’s behavior. This article examines its' application in afterschool settings.
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TEAM MEMBERS:
Brian McKevittJessica DempseyJackie TernusMark Shriver
The common but under-researched practice of hiring participants as afterschool program staff presents unique challenges but has clear advantages for programs, participant staff members, and communities.
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a Game Design Through Mentoring and Collaboration summer program for 16 high school students and 3 college student mentors who collaborated with a science subject matter expert. After four weeks, most students produced 2-D video games with themes based
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TEAM MEMBERS:
Neda KhaliliKimberly SheridanAsia WilliamsKevin ClarkMelanie Stegman
The article focuses on an educational program called Game Design Through Mentoring and Collaboration. The program is a partnership between McKinley Tech and George Mason University (GMU) in Fairfax, Virginia. Through this program the teachers ensure students understand the pathways needed for participation in the science, technology, engineering, and math (STEM) enterprise. Kevin Clark, is the principal investigator of the program.