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Peer-reviewed article

Students Designing Video Games about Immunology: Insights for Science Learning

July 1, 2011 | Media and Technology, Public Programs

Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a Game Design Through Mentoring and Collaboration summer program for 16 high school students and 3 college student mentors who collaborated with a science subject matter expert. After four weeks, most students produced 2-D video games with themes based on immunology concepts from the educational science game Immune Attack. Findings from three groups that finished their games and one group with an uncompleted game are explored.

TEAM MEMBERS

  • Neda Khalili
    Author
    George Mason University
  • Kimberly Sheridan
    Author
    George Mason University
  • Asia Williams
    Author
    George Mason University
  • Kevin Clark
    Author
    George Mason University
  • Melanie Stegman
    Author
    Federation of American Scientists
  • Citation

    DOI : 10.1080/07380569.2011.594988
    ISSN : 0738-0569
    Publication Name: Computers in the Schools
    Volume: 28
    Number: 3
    Page Number: 228
    Resource Type: Research Products
    Discipline: Computing and information science | Education and learning science | Health and medicine | Technology
    Audience: Youth/Teen (up to 17) | Undergraduate/Graduate Students | Educators/Teachers | Museum/ISE Professionals | Scientists
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Public Programs | Summer and Extended Camps

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