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resource research Public Programs
This report proposes a comprehensive study to answer the question: How does conversation as a socially mediating activity act as both a process and an outcome of museum learning experiences? The study will examine museum learning across six kinds of museums and across different kinds of visiting groups. This proposal describes a model of museum learning that puts conversation among different kinds of coherent conversational groups at the core of museum learning. It focuses on ways that conversations are elaborated, enriched, and extended as a consequence of museum activity. The model recasts
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TEAM MEMBERS: Gaea Leinhardt Kevin Crowley
resource research Public Programs
This is a report of the NSF Advisory Committee for Environmental Research. It contains a call to action, research priorities, and sections on environmental research and citizen science.
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TEAM MEMBERS: NSF Advisory Committee for Environmental Research and Education
resource research Public Programs
In this article, I invite readers to think outside of evaluation’s current boundaries and to see the deep connectedness between what museums hope to achieve and how we evaluate the extent to which these aspirations may be realized. To do this, I present four imperatives for making museum evaluation more relevant, credible, and useful: 1) Link program activities with intended outcomes and hoped-for impact. 2) Take a systems-oriented evaluation approach. 3) Use affirmative data collection approaches based on assets and strengths. 4) Engage in courageous conversations.
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TEAM MEMBERS: Hallie Preskill
resource research Exhibitions
This study evaluates the Living Land Living Sea exhibit at the Royal British Columbia Museum, with specific attention to gathering data related to visitor response to dioramas. The results of this study indicated that small but significant amounts of knowledge gain did occur upon visiting the Living Land Living Sea gallery, that attitudinal change was not measured, and that exhibit type clearly affects attracting power and holding power.
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TEAM MEMBERS: Bob Peart Richard Kool
resource evaluation Public Programs
This report presents findings based on the largest and most international study of zoo and aquarium visitors ever conducted worldwide. The study used a pre- and post-visit repeated-measures survey design to evaluate biodiversity literacy - biodiversity understanding and knowledge of actions to help protect biodiversity - in zoo and aquarium visitors. In total, more than 6,000 visitors to 30 zoos and aquariums around the globe participated in the study. Appendix contains survey.
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TEAM MEMBERS: World Association of Zoos and Aquariums Andrew Moss Eric Jensen Markus Gusset
resource research Media and Technology
One of the most recent additions to the range of Immersive Virtual Environments has been the digital fulldome. However, not much empirical research has been conducted to explore its potential and benefits over other types of presentation formats. In this review we provide a framework within which to examine the properties of fulldome environments and compare them to those of other existing immersive digital environments. We review the state-of-the-art of virtual reality technology, and then survey core areas of psychology relevant to experiences in the fulldome, including visual perception
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TEAM MEMBERS: Simone Schnall Craig Hedge Ruth Weaver
resource research Media and Technology
The National Science Foundation (NSF) has funded a number of informal STEM programs that provide funding for media producers, including public television (TV) stations, to provide children’s STEM programming in out-of-school-time (OST) settings. These projects typically include a children's TV series (animated or not) aired on the Public Broadcasting Service (PBS), plus resources such as hands-on activity guides, educator toolkits, and other materials that can be used to support STEM learning in OST settings. This paper explores the lessons learned from seven such programs and their respective
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TEAM MEMBERS: Christine Paulsen
resource research Public Programs
Science, technology, engineering, and mathematics(STEM) programs in out-of-school time (OST) are designed to supplement school work, ignite student interest, and extend STEM learning. From interactive museum exhibits to summer-long science camps, opportunities for informal student engagement in STEM learning abound. What difference do these programs make, and how can we improve them? These questions preoccupy educators and funders alike. OST program developers and providers can benefit from understanding why evaluation is critical to the success of STEM OST programs, what data collection
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TEAM MEMBERS: Stephanie Wilkerson Carol Haden
resource research Public Programs
Analysis of the Harvard Family Research Project’s database of program evaluations suggests ways community-based afterschool programs can negotiate with schools to share financial, physical, social, and intellectual resources.
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TEAM MEMBERS: Christopher Wimer Margaret Post Priscilla Little
resource research Public Programs
By designing accountability systems that fully embrace the notion of afterschool programs as learning organizations and by using research from organizational development, education, and youth development to create effective learning environments, funders and sponsors can help programs to improve quality—and therefore, to succeed in their goal of achieving better outcomes for young people.
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TEAM MEMBERS: Wendy Surr
resource research Public Programs
This article examines afterschool science in light of the National Research Council’s comprehensive synthesis report on promoting science learning in informal environments (NRC, 2009). We present the results of our analysis of qualitative case studies of nine state-funded afterschool sites in California, discussing the strengths of these programs against the background of three key site-based constraints—time available for science, staff’s science backgrounds, and instructional materials—as well as the importance of partnerships with outside organizations to support sites in overcoming these
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TEAM MEMBERS: Patrik Lundh Ann House Barbara Means Christopher Harris