Skip to main content

Community Repository Search Results

resource research Public Programs
This paper introduces an ongoing research project on the use of electronics workshops in engaging underprivileged Latino middle and high school students in STEM – Science, Technology, Engineering and Mathematics. The project focuses on the practice of circuit bending – taking apart and creatively manipulating the circuits of children's toys to produce novel sound output. The main goal of the project is to design, develop and test curricula and materials that inspire learning in adolescents. Second hand, discarded or low cost electronics are used in the workshops as a low cost platform for
DATE:
TEAM MEMBERS: Garnet Hertz Gillian Hayes Amelia Guimarin
resource project Public Programs
This project takes an ethnographic and design-based approach to understanding how and what people learn from participation in makerspaces and explores the features of those environments that can be leveraged to better promote learning. Makerspaces are physical locations where people (often families) get together to make things. Some participants learn substantial amounts of STEM content and practices as they design, build, and iteratively refine working devices. Others, however, simply take a trial and error approach. Research explores the affordances are of these spaces for promoting learning and how to integrate technology into these spaces so that they are transformed from being makerspaces where learning happens, but inconsistently, into environments where learning is a consistent outcome of participation. One aim is to learn how to effectively design such spaces so that participants are encouraged and helped to become intentional, reflective makers rather than simply tinkerers. Research will also advance what is known about effective studio teaching and learning and advance understanding of how to support youth to help them become competent, creative, and reflective producers with technology(s). The project builds on the Studio Thinking Framework and what is known about development of meta-representational competence. The foundations of these frameworks are in Lave and Wengers communities of practice and Rogoff's, Stevens et al.'s, and Jenkins et al.'s further work on participatory cultures for social networks that revolve around production. A sociocultural approach is taken that seeks to understand the relationships between space, participants, and technologies as participants set and work toward achieving goals. Engaging more of our young population in scientific and technological thinking and learning and broadening participation in the STEM workplace are national imperatives. One way to address these imperatives is to engage the passions of young people, helping them recognize the roles STEM content and practices play in achieving their own personal goals. Maker spaces are neighborhood spaces that are arising in many urban areas that allow and promote tinkering, designing, and construction using real materials, sometimes quite sophisticated ones. Participating in designing and successfully building working devices in such spaces can promote STEM learning, confidence and competence in one's ability to solve problems, and positive attitudes towards engineering, science, and math (among other things). The goal in this project is to learn how to design these spaces and integrate learning technologies so that learning happens more consistently (along with tinkering and making) and especially so that they are accessible and inviting to those who might not normally participate in these spaces. The work of this project is happening in an urban setting and with at-risk children, and a special effort is being made to accommodate making and learning with peers. As with Computer Clubhouses, maker spaces hold potential for their participants to identify what is interesting to them at the same time their participation gives them the opportunity to express themselves, learn STEM content, and put it to use.
DATE: -
resource research Public Programs
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making practices. They describe how the makerspaces help individuals identify problems, build models, learn and apply skills, revise ideas, and share new knowledge with others. The authors conclude with a discussion of the implications of their findings for this
DATE:
TEAM MEMBERS: Kim Sheridan Erica Halverson Breanne Litts Lisa Brahms Lynette Jacobs-Priebe Trevor Owens
resource research Public Programs
In this essay, Erica Halverson and Kimberly Sheridan provide the context for research on the maker movement as they consider the emerging role of making in education. The authors describe the theoretical roots of the movement and draw connections to related research on formal and informal education. They present points of tension between making and formal education practices as they come into contact with one another, exploring whether the newness attributed to the maker movement is really all that new and reflecting on its potential pedagogical impacts on teaching and learning.
DATE:
resource research Public Programs
The Maker Movement is a community of hobbyists, tinkerers, engineers, hackers, and artists who creatively design and build projects for both playful and useful ends. There is growing interest among educators in bringing making into K-12 education to enhance opportunities to engage in the practices of engineering, specifically, and STEM more broadly. This article describes three elements of the Maker Movement, and associated research needs, necessary to understand its promise for education: 1) digital tools, including rapid prototyping tools and low-cost microcontroller platforms, that
DATE:
TEAM MEMBERS: Lee Martin
resource research Public Programs
On November 2-3, 2015, the American Society for Engineering Education (ASEE), with funding from the National Science Foundation (NSF), hosted the 2015 NSF Maker Summit, in the Washington, D.C. metro area. Planned in response to a Call to Action issued by the White House after the June 2014 White House Maker Faire, the summit was attended by more than 50 individuals representing five different segments of the Maker community. Its goals were to forge connections across the Maker Movement, envision the future of Making for engineering and education communities, and identify how Makerspaces can be
DATE:
TEAM MEMBERS: Stacy Gregory Alexandra Longo Rocio Chavela Guerra Ray Phillips Ashok Agrawal Nathan Kahl Mark Matthews Jennifer Pocock
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and machine learning? In order to manage these transformative changes, people not only need to understand science and technology, but also to actively participate in shaping a world where our ability to control the building blocks of life and cognition is vastly expanded. The Transmedia Museum will use the interactive, engaging nature of
DATE:
TEAM MEMBERS: Ed Finn Steve Gano Ruth Wylie David Guston Micah Lande Rae Ostman
resource project Public Programs
"Local Investigations of Natural Science (LIONS)" engages grade 5-8 students from University City schools, Missouri in structured out-of-school programs that provide depth and context for their regular classroom studies. The programs are led by district teachers. A balanced set of investigations engage students in environmental research, computer modeling, and advanced applications of mathematics. Throughout, the artificial boundary between classroom and community is bridged as students use the community for their studies and resources from local organizations are brought into school. Through these projects, students build interest and awareness of STEM-related career opportunities and the academic preparation needed for success.
DATE: -
TEAM MEMBERS: Robert Coulter Eric Klopfer Jere Confrey
resource research Public Programs
This document contains the appendices and literature review from the report "Art+Science: Broadening Youth Participation in STEM Learning." It includes assessment tools used during the project.
DATE:
resource research Public Programs
Art and science represent two powerful human ways of investigating and understanding the natural and social world. Both are creative processes involving acts of observation, interpretation, meaning-making, and the communication of new insights. While standards of evidence may vary between the two fields, there are also many common practices. Many artists, for example, employ a range of computational, digital and engineering practices. Many scientists are guided in part by aesthetic considerations in the formulation of questions, theories, and models. In this report we share the results of a
DATE:
resource evaluation Media and Technology
Supported in major part by the National Science Foundation, The Human Spark (THS) project includes a three-part national PBS television series hosted by Alan Alda and a multifaceted outreach initiative to engage public television stations and their partner science museums nationwide in order to extend the utilization and impact of the project. As an independent evaluator, Multimedia Research was contracted by Thirteen to capture how the collaboration between television station and science museum outreach grantees and their respective outreach activities meet the stated goals of the outreach
DATE:
TEAM MEMBERS: Barbara Flagg
resource research Public Programs
Although computer science drives innovations that directly affect our everyday lives, few K–12 students have access to engaging and rigorous computer science learning. This article describes an effort to democratize access to computer science education through a program based on inquiry, culturally relevant curriculum, and equity-oriented pedagogy.
DATE:
TEAM MEMBERS: Jean Ryoo