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resource research Professional Development, Conferences, and Networks
In May, 2017, the University of Michigan School of Information hosted an NSF-funded workshop on the promise and pitfalls of using digital micro-credentials, also known as digital badges, in the college admission process. Micro-credentials are digital artifacts that can be used to recognize, display, and transmit information about an individual student’s skills, abilities, and knowledge. Modeled on the physical badges used by organizations such as the Boy/Girl Scouts of America, and websites such as Stack Overflow, micro-credentials offer learners a mechanism for displaying and sharing a wider
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TEAM MEMBERS: Barry Fishman Stephanie Teasley Steven Cederquist
resource research Public Programs
Recent research suggests that emerging adulthood—the stage between adolescence and maturity marked by a lengthy process of identity development—constitutes a window of opportunity for museums to influence adults’ lifelong science learning trajectories. The current study sought to explore the impact of a single museum visit on emerging adults’ science self-efficacy, beliefs about their own abilities to learn or do science. A repeated measures design assessed the science self-efficacy of 244 emerging adults before, immediately after and three months after a science museum visit. Results from
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TEAM MEMBERS: Josh Gutwill
resource research Exhibitions
This paper describes an NSF-funded study which explored the relationship between female-responsive exhibit designs and girls’ engagement. Across three participating science centers, 906 museum visitors ages 8 to 13 were observed at 334 interactive physics, math, engineering, and perception exhibits. We measured girls’ engagement based on whether they chose to use or return to the exhibits, opted to spend more time at them, or demonstrated deeper engagement behavior. Findings suggest that the design strategies identified in our previously developed Female-Responsive Design Framework can inform
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resource research Exhibitions
This paper describes the development of a Female-Responsive Design Framework for Informal Science Education (ISE). The FRD Framework translates ideas from Culturally Responsive Pedagogy to discover and recommend pedagogical strategies that apply to females and design. This paper describes our synthesis of prior research about females’ social, historical, and cultural practices in STEM learning from a variety of fields. The paper further details our process of developing the FRD Framework with the help of museum practitioners, female youth, researchers, and experts from the fields of design
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resource research Public Programs
MobiLLab is a mobile science education program designed to awaken young people’s interest in science and technology (S&T). Perceived novelty, or unfamiliarity, has been shown to affect pupils’ educational outcomes at similar out-of-school learning places (OSLePs) such as museums and science centers. A study involved 215 mobiLLab pupils who responded to three surveys: a pre-preparation, at-visit, and post-visit survey. Results provide evidence for four dimensions of pupils’ at-visit novelty: curiosity, exploratory behavior, oriented feeling, and cognitive load. Findings also show that classroom
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TEAM MEMBERS: Rebecca Cors
resource research Media and Technology
"PLUM RX: Researching a new pathway for bringing active science exploration to urban families" is a project that makes use of public media resources to create innovative opportunities to bring environmental science learning to the hard-to-reach audience of urban families. As part of this project, media producers at WGBH and researchers at EDC worked together to: (1) develop a new pathway for bringing active environmental science exploration to urban families with children ages 6-9; (2) expand PLUM LANDING’s media assets to support urban families and informal educators when engaging in
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TEAM MEMBERS: Marisa Wolsky Mary Haggerty Jessica Andrews Marion Goldstein Lauren Bates Jamie Kynn Elizabeth Pierson Lisa Famularo Kelley Durham
resource research Media and Technology
This report looks across multiple phases of work to discuss the PLUM Rx project’s contribution to broader knowledge about supporting children’s active, outdoor science exploration in informal, urban settings. The PLUM LANDING Explore Outdoors Toolkit that resulted from this work is designed for use by outdoor prescription programs and a broad range of informal education programs serving urban children and families. This report describes (1) the rationale for the design principles that guided Toolkit development, (2) the Toolkit components developed in accordance with the design principles; and
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TEAM MEMBERS: Marisa Wolsky Mary Haggerty Jessica Andrews Marion Goldstein Lisa Famularo Jamie Kynn Elizabeth Pierson
resource research Public Programs
MobiLLab is a mobile science education program designed to awaken young people’s interest in science and technology (S&T). To guide program development, mobiLLab leaders sought to identify and assess meaningful indicators of program effectiveness. Through an exploratory background investigation, we identified the following indicators: participant satisfaction; usefulness of classroom preparation materials; and pupils’ outcomes (S&T interest, attitude and self-concept). Results of a mixed-methods pilot investigation indicated that pupils and teachers are satisfied with their mobiLLab
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TEAM MEMBERS: Rebecca Cors
resource research Professional Development, Conferences, and Networks
Informal Science Education (ISE) and Science Communication (SciComm) are two overlapping but distinct fields that support engagement in science, technology, engineering, and math (STEM) in a variety of settings. Though fluid boundaries and fuzzy definitions make a clear distinction between ISE and SciComm difficult, the two fields nevertheless exhibit strong differences in core values and goals, based in part on different histories, commitments, and trajectories. The Center for Advancement of Informal Science Education (CAISE) conducted two kinds of baseline studies that mapped the
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TEAM MEMBERS: Kevin Crowley
resource research Professional Development, Conferences, and Networks
Informal Science Education (ISE) and Science Communication (SciComm) are two overlapping but distinct fields that support engagement in science, technology, engineering, and math (STEM) in a variety of settings. Though fluid boundaries and fuzzy definitions make a clear distinction between ISE and SciComm difficult, the two fields nevertheless exhibit strong differences in core values and goals, based in part on different histories, commitments, and trajectories. The Center for Advancement of Informal Science Education (CAISE) conducted two kinds of baseline studies that mapped the
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resource research Professional Development, Conferences, and Networks
Informal Science Education (ISE) and Science Communication (SciComm) are two overlapping but distinct fields that support engagement in science, technology, engineering, and math (STEM) in a variety of settings. Though fluid boundaries and fuzzy definitions make a clear distinction between ISE and SciComm difficult, the two fields nevertheless exhibit strong differences in core values and goals, based in part on different histories, commitments, and trajectories. This paper summarizes two studies conducted by the Center for Advancement of Informal Science Education (CAISE): A survey
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resource research Public Programs
This presentation was a part of a workshop/paper presented at the annual meeting of the Association of Children's Museums. The presentation includes strategies on how to increase STEM learning through tinkering experiences at museums.
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TEAM MEMBERS: Kim Koin Maria Marcus Catherine Haden Tsivia Cohen