This paper was present at the 2017 ASEE (American Society for Engineering Education) Annual Conference & Exposition.
Head Start on Engineering (HSE) is a collaborative, NSF-funded research and practice project designed to develop and refine a theoretical model of early childhood, engineering-related interest development. The project focuses on Head Start families with four-year-old children from low-income communities and is being carried out collaboratively by researchers, science center educators, and a regional Head Start program. The ultimate goal of the HSE initiative is to advance the
The Peg + Cat ELM2 project sought to combine robust media-integrated teacher training in both math content and facilitation of classroom and family engagement activities with transmedia resources that parents and children could utilize at home. This cohesive approach resulted in increases in teachers’ confidence in and knowledge about their mathematics instruction, parents’ engagement in activities and conversations with their children around math, and children’s positive and persistent attitudes towards math, as reported by their parents. Taken together, these findings suggest that the Peg +
Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support children's social and emotional development, and to strengthen pre-reading and mathematics competencies. Fewer programs explicitly focus on fostering children's executive function and reasoning skills—even though research in the cognitive sciences demonstrates these skills also provide a foundation for school-readiness.
Project Activities: During Phase I (completed in 2014), the team developed six prototype games and a teacher portal to track student progress. At the end of Phase I, results from a pilot study with 55 kindergarten students and 5 teachers demonstrated that the games operated as intended. Results indicated that students were engaged based on duration of game play, and that teachers were able to review game data for each child. In Phase II, the team will develop 15 more games and will further refine and enhance the functionality of the teacher portal. After development is complete, a pilot study will assess the feasibility and usability, fidelity of implementation, and the promise of the games for promoting students' executive functioning and reasoning. The researchers will collect data from 200 students in 10 preschool classrooms over 2 months. Half of the students in each class will be randomly assigned to use Kiko's Thinking Time while the other half will play an art-focused gaming app. Analyses will compare pre-and-post scores on measures of student's executive functioning and reasoning.
Product: Kiko's Thinking Time will be an app with 25 games, each based on tasks shown to have cognitive benefits in lab research. Each game will be designed to isolate and train skills related to executive functioning, such as: working memory, reasoning, inhibition, selective attention, cognitive flexibility, and spatial skills. Game play will be self-guided and adaptive, as the software will adjust in difficulty based on student responses. The app will work on tablets, smartphones, as well desktops. In addition, a companion website will allow teachers to track student performance and to obtain educational material around executive function and cognitive development.
With this Phase I funding, the project team will develop and test a prototype of the Toddler App and Cane which is intended to improve functional and adaptive school readiness skills for toddlers with visual impairments. The prototype will include a wearable hardware-based cane that wraps around a child's waist and provides tactile and audio cues to facilitate walking, a curriculum with game activities and walking routes, and an app that provides updates to special education practitioners and parents on their children's progress. In a pilot study with 10 toddlers with visual impairments, and their teachers and parents, the researchers will examine whether the prototype functions as planned, whether toddlers are engaged while using the prototype, and if teachers and parents believe the fully developed intervention will lead to increases in independence and school readiness.
The Common Core's higher academic standards are forcing schools into a false dichotomy of reducing playtime in favor of more time to learn math and literacy. But play can deepen learning even in core content areas.
Science researchers and practitioners are often challenged by how best to assess the effectiveness of science activities on young children whose language skills are still emerging. Yet, research has demonstrated the critical importance of early learning on individual potential. Building on evidence that movement is tightly intertwined with thinking, this project will investigate how thought and movement link as embodied learning to accelerate science understanding. Research will be conducted in the United States (US) and the United Kingdom (UK) with the aim to gather evidence for embodied interactions during science learning and articulate design principles about how museum exhibits can most effectively encourage cognitive and physical engagement with science. Such guidelines are largely absent in the field of informal STEM learning, and so this project seeks transformational change in how learning is understood and recognizes that changes in knowledge can be developed and revealed through body-based movements as well as verbally. Such a view is critically important given that many early learners communicate understanding through nonverbal channels before verbal. Research will be conducted with a diverse population of children and will explore the application of embodied learning to communities that are underrepresented in STEM. This project is funded through Science Learning+, which is an international partnership between the National Science Foundation (NSF) and the Wellcome Trust with the UK Economic and Social Research Council. The goal of this joint funding effort is to make transformational steps toward improving the knowledge base and practices of informal STEM experiences. Within NSF, Science Learning+ is part of the Advancing Informal STEM Learning (AISL) program that seeks to enhance learning in informal environments and to broaden access to and engagement in STEM learning experiences. During a 3-year period, researcher-practitioner teams across six museum sites will collaboratively investigate the links between movement and learning outcomes at selected science exhibits designed for young learners. Research activities will involve iteration and refinement of new instruments and protocols, through analysis of observed and automated capture of interaction data, and synthesis and interpretation of data. A design-based research methodology will be applied to address three key questions: 1) What elements of sensory and action experiences are key to informing the design of exhibits that aim to exploit embodied interactions for learning; 2) What is the role of bodily enactment /gestures in assessing children's understanding of science concepts; and 3) What cultural differences in kinds of embodied engagement emerge across diverse museum settings? Video and audio data of 400 children's exhibit interactions will be collected. Pre/post semi-structured interviews will be conducted with a subset of these participants and will focus on children's understanding of relevant science concepts as well as personal reflections on their physical and emotional experience engaging with the exhibit. This project would raise awareness of embodied approaches to learning as well as build stronger collaborations between informal STEM educators and cognitive researchers. Utilization of informal and formal dissemination networks will support wide diffusion of project outcomes. This is critically important given strong evidence pointing to the impact of preschool education in underserved populations, and ongoing national efforts by the US and UK to improve the quality of STEM learning in preschool contexts.
Project partners supported by NSF funding include The Phillip and Patricia Frost Museum of Science, University of Illinois Urbana Champaign, The Children's Museum of Indianapolis, andSciencenter (Ithaca).
Partners supported by the Wellcome Trust include University of Edinburgh, University College London, Glasgow Science Centre, Science Museum London, and Learning through Landscapes.
National Air and Space Museum, Washington DC
Summative Evaluation for Educational Program, 2016
The National Air and Space Museum (NASM) contracted Randi Korn & Associates, Inc. (RK&A) to conduct a summative evaluation of Science in Pre-K, an onsite and online teacher professional development program that NASM developed for the District of Columbia Public Charter Schools’ (DCPS). The program supports preschool teachers in teaching science through exploration and problem solving. This evaluation is a continuation of a planning and evaluation project initiated in 2013. In 2013, RK&A
PEEP and the Big Wide World/El Mundo Divertido de PEEP is a bilingual, NSF- funded public media project that uses animation, live-action videos, games, mobile apps, hands-on science activities to motivate preschool-age children to investigate the world around them. Online, PEEP extends children’s science and math learning with a mobile-friendly website that offers games, videos, and hands-on activities, as well as a collection of 15 apps. PEEP is also reaching children in preschool classrooms and family/home childcare settings via the PEEP Science Curriculum, which provides resources for a
Tomorrow’s inventors and scientists are today’s curious young children—as long as those children are given ample chances to explore and are guided by adults equipped to support them. STEM Starts Early is the culmination of a deep inquiry supported by the National Science Foundation that aims to better understand the challenges to and opportunities in STEM learning as documented in a review of early childhood education research, policy, and practice and encourages collaboration between pivotal sectors to implement and sustain needed changes. The report features research by the FrameWorks
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TEAM MEMBERS:
Elisabeth McClureLisa GuernseyDouglas ClementsSusan Nall BalesJennifer NicholsNat Kendall-TaylorMichael Levine
Early childhood education is at the forefront of the minds of parents, teachers, policymakers as well as the general public. A strong early childhood foundation is critical for lifelong learning. The National Science Foundation has made a number of early childhood grants in science, technology, engineering and mathematics (STEM) over the years and the knowledge generated from this work has benefitted researchers. Early childhood teachers and administrators, however, have little awareness of this knowledge since there is little research that is translated and disseminated into practice, according to the National Research Council. In addition, policies for both STEM and early childhood education has shifted in the last decade.
The Joan Ganz Cooney Center and the New America Foundation are working together to highlight early childhood STEM education initiatives. Specifically, the PIs will convene stakeholders in STEM and early childhood education to discuss better integration of STEM in the early grades. PIs will begin with a phase of background research to surface critical issues in teaching and learning in early childhood education and STEM. The papers will be used as anchor topics to organize a forum with a broad range of stakeholders including policymakers as well as early childhood researchers and practitioners. A number of reports will be produced including commissioned papers, vision papers, and a forum synthesis report. The synthesis report will be widely disseminated by the Joan Ganz Cooney Center and the New America Foundation.
The Discovery Research K-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools (RMTs). Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed project.
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TEAM MEMBERS:
Michael LevineLori TakeuchiElisabeth McClure
This research project builds upon an Advancing Informal STEM Learning (AISL) project (DRL#1114674) that investigated preschoolers' self-directed science, technology, engineering, and mathematics (STEM) related play experiences in outdoor nature-based playscapes. An emerging trend, nature-based playscapes have great potential for exposing young children to STEM-related phenomena, concepts, and processes in a variety of early childhood education settings, including daycare centers, pre-schools, playgrounds, and children's museums. In contrast to traditional playgrounds, playscapes are designed to result in complex, sensory-rich environments in which extensive access to natural materials and resources inspires young children's investigative and exploratory behaviors. This study explores the hypothesis that play in nature provides young children (ages 3-5) with extensive contact with science content and that a play-based curriculum could expand opportunities for STEM learning. This Research-in-Service of Practice project will: 1) design, implement, and evaluate four digital play-based professional development curriculum modules for pre-school educators across multiple partner sites; 2) research the impact of professional training on educators' facilitation of STEM content and activities; 3) examine the impacts of play-based facilitation on young children's understanding of and engagement with STEM; and 4) evaluate the transferability and sustainability of new playscape design principles at three partner sites. This investigation will be led by researchers at the University of Cincinnati in close collaboration with early childhood educators at the Arlitt Center, Cincinnati Nature Center, and two local early childhood organizations that serve children in Head Start programs. The study will use a mixed-methods approach. Data sources include video observations, behavior mapping, teacher self-studies, surveys, interviews, child assessments and children's photo documentation of their experiences. This research project is being funded by the AISL program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. Research that promotes the understanding of how designed play-based natural environments and related instructional approaches support the development of young children's engagement with STEM could lead to new learning theory, pedagogical approaches, and inform the design of effective informal learning experiences. Understanding the affordances of particular components of playscapes with respect to young children, as well as how pre-school educators could productively facilitate young children's engagement with, and understanding of, STEM would be a contribution to the informal STEM field.
Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common