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resource project Media and Technology
Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support children's social and emotional development, and to strengthen pre-reading and mathematics competencies. Fewer programs explicitly focus on fostering children's executive function and reasoning skills—even though research in the cognitive sciences demonstrates these skills also provide a foundation for school-readiness.

Project Activities: During Phase I (completed in 2014), the team developed six prototype games and a teacher portal to track student progress. At the end of Phase I, results from a pilot study with 55 kindergarten students and 5 teachers demonstrated that the games operated as intended. Results indicated that students were engaged based on duration of game play, and that teachers were able to review game data for each child. In Phase II, the team will develop 15 more games and will further refine and enhance the functionality of the teacher portal. After development is complete, a pilot study will assess the feasibility and usability, fidelity of implementation, and the promise of the games for promoting students' executive functioning and reasoning. The researchers will collect data from 200 students in 10 preschool classrooms over 2 months. Half of the students in each class will be randomly assigned to use Kiko's Thinking Time while the other half will play an art-focused gaming app. Analyses will compare pre-and-post scores on measures of student's executive functioning and reasoning.

Product: Kiko's Thinking Time will be an app with 25 games, each based on tasks shown to have cognitive benefits in lab research. Each game will be designed to isolate and train skills related to executive functioning, such as: working memory, reasoning, inhibition, selective attention, cognitive flexibility, and spatial skills. Game play will be self-guided and adaptive, as the software will adjust in difficulty based on student responses. The app will work on tablets, smartphones, as well desktops. In addition, a companion website will allow teachers to track student performance and to obtain educational material around executive function and cognitive development.
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TEAM MEMBERS: Grace Wardhana
resource research Public Programs
The Common Core's higher academic standards are forcing schools into a false dichotomy of reducing playtime in favor of more time to learn math and literacy. But play can deepen learning even in core content areas.
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TEAM MEMBERS: Karen Wohlwend Kylie Peppler
resource project Informal/Formal Connections
Early childhood education is at the forefront of the minds of parents, teachers, policymakers as well as the general public. A strong early childhood foundation is critical for lifelong learning. The National Science Foundation has made a number of early childhood grants in science, technology, engineering and mathematics (STEM) over the years and the knowledge generated from this work has benefitted researchers. Early childhood teachers and administrators, however, have little awareness of this knowledge since there is little research that is translated and disseminated into practice, according to the National Research Council. In addition, policies for both STEM and early childhood education has shifted in the last decade.

The Joan Ganz Cooney Center and the New America Foundation are working together to highlight early childhood STEM education initiatives. Specifically, the PIs will convene stakeholders in STEM and early childhood education to discuss better integration of STEM in the early grades. PIs will begin with a phase of background research to surface critical issues in teaching and learning in early childhood education and STEM. The papers will be used as anchor topics to organize a forum with a broad range of stakeholders including policymakers as well as early childhood researchers and practitioners. A number of reports will be produced including commissioned papers, vision papers, and a forum synthesis report. The synthesis report will be widely disseminated by the Joan Ganz Cooney Center and the New America Foundation.

The Discovery Research K-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools (RMTs). Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed project.
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TEAM MEMBERS: Michael Levine Lori Takeuchi Elisabeth McClure
resource project Public Programs
My Sky is a joint project between Boston Children’s Museum (BCM) and the Smithsonian Astrophysical Observatory (SAO). This three-year project was supported by NASA’s NRA/ROSES 2011 (NNX12AB91G) program, and resulted in the creation of My Sky, a 1,500 sq. ft. traveling astronomy exhibit designed for adults and children, ages 5 – 10. My Sky emphasizes authentic experiences that encourage the development of skills and content foundational to later appreciation and understanding of astronomical science. My Sky includes interactive explorations of objects and phenomena visible in the sky, encouraging families to “look up” not only when they visit the exhibit, but as a practice they might adopt in their everyday lives. This is all punctuated by real NASA data and assets, including a 5’ diameter model Moon created using the latest Lunar Reconnaissance Orbiter measurements; and high-resolution images from NASA’s Solar Dynamics Observatory satellite. This project also developed a series of public programs, museum staff training programs, and family workshops, all utilizing NASA resources and existing curriculum.
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resource research Professional Development, Conferences, and Networks
Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common
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TEAM MEMBERS: LaRue Allen Bridget Kelly
resource research Public Programs
Through a study of 14 preschool classrooms serving low-income children from diverse ethnic backgrounds, the authors illustrate how carefully incorporating play-based learning into curricula can improve both literacy and social competence skills. The results illuminate how to more deeply engage learners with informal science education.
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TEAM MEMBERS: Jean Ryoo
resource research Media and Technology
To support learning across settings, educators need to develop ways to elicit student interests and prior experiences. McClain and Zimmerman describe how, during outdoor walks at a nature center, families talked about prior experiences with nature, which were mostly from non-school settings. They used the prior experiences to remind, prompt, explain to, and orient one another during shared meaning-making activity.
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TEAM MEMBERS: Suzanne Perin
resource project Public Programs
Cañada College will implement the STEM 4 ECE program, which will engage early childhood education (ECE) students in activities to increase their understanding of a comfort with STEM (science, technology, engineering, and math) subjects. Through partnerships with the San Mateo County Office of Education, the Redwood City Public Library, and with ECE and STEM faculty, the program will offer workshops, online tutorials, and one-on-one support to assist ECE students in using library research to incorporate STEM topics in their coursework. The program will also expand the role of the library to serve as a place for interdisciplinary faculty collaboration while providing STEM resources to groups that have historically had limited access to them, specifically in minority communities.
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TEAM MEMBERS: Valeria Estrada
resource project Public Programs
Brookfield Zoo will develop a model for formal and informal early childhood educators in the Chicago metropolitan area to promote children and family learning (nature play, exploration, and scientific inquiry) within urban environments. In collaboration with the Forest Preserve District of Cook County and the Mary Crane and El Valor Head Start centers in Chicago, Brookfield Zoo will train 80 early childhood educators in its established nature play curriculum; facilitate networking opportunities between participants and organizations; and host a two-day symposium for 150 early childhood educators at the end of the project. This partnership has built-in capacity for expansion within Chicago and throughout the region, and can serve as a replicable model for zoos, nature preserves, and Head Start programs throughout the country to increase opportunities children have to play, explore, and learn in nature as a basis for developing lifelong environmental stewardship.
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TEAM MEMBERS: David Becker
resource project Professional Development, Conferences, and Networks
This is a Science Learning+ planning project that will develop a research plan for investigating how applying the principles of embodied cognition to the design of informal learning environments can support young children's (ages 2-6) engagement with, and understanding of, science topics and concepts. While it has been fairly well established that cognition is intertwined with the body's interaction in the physical world, the precise means of applying these ideas to the design of effective learning environments is still emerging. Experimenting with various embodied cognition activities and physical learning configurations to understand what conditions are optimal for informal learning environments for early learners is a major objective of this project. During the planning grant period, the project will identity additional practitioner/research collaborations and will develop research plans for a suite of studies to be enacted by multiple teams of informal learning practitioners and cognitive scientists across the US and UK and that will be submitted as a Phase 2 research. The primary activities of this planning period include organizing a series of workshops that bring together informal learning educators and embodied cognition researchers to engage in deep discussion and design experimentation that will inform the development and refinement of research questions, protocols, and measurement tools. These discussions will be informed by observations of young children as they interact with the River of Grass, an exhibit prototype in which principles of embodied cognition are embedded in its design. The planning period will be led by a collaborative team of informal learning practitioners and cognitive scientists from the US and UK. This group will also oversee plans for the development of a new model for informal STEM research in which a constellation of practitioner/research teams across multiple organizations investigates topics of importance to informal learning practice and research that have the potential to result in a robust body of research that informs the design of informal learning spaces.
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resource project Public Programs
The Astronomical Society of the Pacific (ASP) and its collaborators are conducting a set of research and development activities focusing on early childhood astronomy in the first field-wide effort to increase the capacity of informal science education (ISE) institutions to effectively engage their youngest visitors (ages 3 - 5) in astronomy. Leading the project is an Action Research Group comprised of the ASP; experts in cognitive development, early childhood, and astronomy learning progressions from UC Santa Cruz, Cal Poly San Luis Obispo, and Penn State; and the Lawrence Hall of Science at UC Berkeley, Children's Discovery Museum of San Jose, and San Luis Obispo Children's Museum as sites for research, field testing, and implementation. The project will identify critical areas of focus for early childhood astronomy and will test the hypothesis that early astronomy learning is not only possible but may contribute to a more sophisticated understanding of the domain. A key question is: How can the ISE field scaffold children's early curiosity and ideas about astronomy to position them for greater understanding and interest in the topic? The results of the research and the materials that are created for educators will receive broad distribution nationally.
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TEAM MEMBERS: Astronomical Society of the Pacific Suzanne Gurton Julia Plummer Maureen Callanan Jennifer Jipson
resource project Media and Technology
This research and development project explores the mechanisms that initiate and support innovation in early childhood education, especially in combining informal learning via public media and technology with teacher and family interactions to maximize children's math learning. Deliverables include 27 episodes of Peg+Cat, an animated math adventure series on PBS, 8 related online games and apps, summer math institutes and school-year training for preschool/Head Start teachers, and complementary activities and resources to support parent's knowledge and practice and student's engagement, interest, and learning of foundational math concepts. The research agenda will test several hypotheses regarding the strategies to extend teacher's math content knowledge and pedagogy and parent/ caregiver's understanding and valuing of math. A key question will focus on how coupled learning opportunities (professional development for teachers, transmedia, and support for families) enable and sustain children's engagement and learning in math. Formative evaluation of the media components will use focus groups of 3-5 year olds to assure develerables are engaging and accessible. The summative evaluation by Rockman et al will focus on how well the project met its overall goals including the project implementation, and impacts on Head Start teachers, parents/caregivers, and preschoolers. The project's transmedia deliverables will reach millions of preschoolers through daily PBS broadcasts and online games and apps. Fifty Head Start teachers will participate in the two-year professional development program and will be using new content knowledge and pedagogy to teach 550 Head Start children in southwest Pennsylvania and engage their parents/caregivers. The Head Start infrastructure will provide further dissemination of the project's findings and resources.
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TEAM MEMBERS: Hedda Sharapan Chris Rodgick Cynthia Tananis Nancy Bunt Mallary Swartz Camellia Sanford-Dolly