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resource project Public Programs
Science STARS (Stars Tackling Authentic & Relevant Science) is an after-school program that will engage approximately 400 urban middle school girls in authentic inquiry-based scientific investigations and the creation of a science documentary that extends their research and situates their findings. The project has been piloted in Rochester, NY and will be expanded to sites in Lansing, MI and Seattle, WA. New elements have been added to enhance the project experience including the documentary video component, partnerships with local community outreach organizations, mentoring by local female scientists, leveraging embedded assessments to enhance the measurement of learning, and a conference and presentations to local stakeholders to showcase the work of the participants. Participants will meet during the school year plus three intensive weeks during the summer for a total of about 65 hours per year. A unique feature of this project is the use of pre-service teachers from local teacher preparation programs to facilitate the investigations. This in turn develops the capacity of pre-service teachers to implement and leverage inquiry-based learning in their practice. Project-level research will address questions of how models such as this encourage the development of positive science identities in girls and how situating science investigations in their community affects their understanding of science and local issues. The project evaluation will be conducted by Horizon Research and will focus on the quality of project activities, the quality of the project\'s research plan, and the impact on participants and pre-service teachers. Science STARS thoughtfully bridges formal and informal learning environments. While Science STARS largely situates its home base in schools in order to increase access to those who may not self-identify with science, the program is designed to capitalize on the unique affordances of informal settings and contribute to understanding how informal science education can be used to nurture positive science identities for urban middle school girls.
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TEAM MEMBERS: April Luehmann Angela Calabrese Barton Jessica Thompson
resource project Public Programs
The "Mentored Youth Building Employable Skills in Technology (MyBEST)" project, a collaboration of the Youth Science Center (YSC) and Learning Technology Center (LTC) at the Science Museum of Minnesota, is a three-year, youth-based proposal that seeks to engage 200 inner-city youngsters in learning experiences involving information and design technologies. The goal of the project is to develop participants' IT fluency coupled with work- and academic-related skills. The program will serve students in grades 7 through 12 with special emphasis on three underrepresented groups: girls, youngsters of color, and the economically disadvantaged. Project participants will receive 130 contact hours and 70% will receive at least 160 hours. Each project year, including summers, students participate in three seasons consisting of five two-week cycles. Project activities will center on an annual technology theme: design, engineering and invention; social and environmental systems; and networks and communication. The activities that constitute project seasons include guest presenter workshops; open labs facilitated by guest presenters, mentors and adult staff; presentations of student projects; career workshops and field trips. The project cycles feature programming (e.g., Logo computer language; Cricketalk), engineering and multi-media production (e.g., digital video; non-linear editing software). Each cycle will interface with an existing museum-related program (e.g., the NSF-funded traveling Cyborg exhibit). Mentors will work alongside participants in all technology-based activities. These mentors will be recruited from university, business, community partners and participant families. Leadership development is addressed through teamwork and in the form of internships and externships. Participants obtain work experience related to technology in the internship and externship component. The "MyBEST" project will serve as a prototype for the Museum to test the introduction of technology as central to the design and learning outcomes of its youth-based programs. An advisory board reflecting expertise in youth development, technology and informal science education will guide the program's development and plans for sustainability. Core elements of the "MyBEST" program will be integrated into the Museum's youth-based projects sponsored by the YSC and LTC departments. The Museum has a strong record of integrating prototype initiatives into long-standing programs.
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TEAM MEMBERS: Keith Braafladt Kristen Murray Mary Ann Steiner
resource evaluation Public Programs
The MyBEST (Mentoring Youth Building Employable Skills in Technology) project, funded by a grant from the National Science Foundation's Informal Science Education program, concluded its three years of operation in 2006. This youth-based program was intended to provide participants with in-depth learning experiences involving information and design technologies. These experiences had a dual focus: enabling youth participants to gain fluency in using these technologies while showing them how adults apply them in work and academic endeavors. Appendix includes survey.
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TEAM MEMBERS: Elizabeth Xue
resource evaluation Public Programs
The Designing Our World (DOW) project centers on science, technology, engineering, and mathematics (STEM) equity and addresses the need for more youth, especially girls, to pursue engineering and fill vital workforce gaps. DOW will integrate tested informal science education (ISE) programs and exhibits with current knowledge of engaging diverse youth through activities embedded in a social context. Led by teams of diverse community stakeholders and in partnership with several local girl-serving organizations, DOW will leverage existing exhibits, girls’ groups, and social media to impact girls’
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TEAM MEMBERS: Oregon Museum of Science and Industry Anne Sinkey
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. Nationally, the US has a shortage of computer scientists; a big part of this problem is that girls are discouraged from learning computer science at a very young age. This project tries to address this problem by creating a videogame specifically oriented towards getting middle school girls interested in learning computer science concepts outside traditional programming classes. Based on evidence that stories provide a compelling way to present complicated technical subjects and that girls in particular respond to technology careers as a way to help others, the project is building a videogame called "Gram's House" in which social workers intend to move a fictional grandmother to a retirement home unless the player can outfit her home with sufficient technology for her to remain independent. Solving puzzles in the game requires learning core computer science concepts. Research studies will be conducted to determine whether the videogame is effective at getting girls interested in computer science, at teaching computer science concepts, and whether using stories makes videogames more effective for learning. This project based on an earlier successful prototype uses an iterative research-based design process including paper prototyping, playtesting, and focus groups (N=20) to create age appropriate activities, based on the CS Unplugged series, that support learning concepts from the Data, Internet, Algorithms, and Abstraction sections of the high-school level CS Principles curriculum. A quantitative, quasi-experimental design will be used to determine the overall effectiveness of teaching CS concepts under three types of game conditions: (a) games alone, (b) games with fictional settings, and (c) games with stories. A novel assessment instrument will be developed to assess content learning and qualitative observation using a standard observation protocol will be used to gauge interest and engagement. 70-80 middle school girls will be recruited for afterschool participation in the study in two states. As part of the dissemination efforts, a facilitator's guide, rule book, and materials such as maps and storyboards will be created and shared with the game. In addition, a workshop for computer science and other teachers who are interested in using games to teach CS concepts will be conducted.
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TEAM MEMBERS: Elisabeth Gee Carolee Stewart-Gardiner
resource research Public Programs
Calabrese Barton and colleagues examine the beliefs and science practices of two students in a two-year study across settings. The study seeks to answer the question, “What do girls from non-dominant populations do to author themselves into or out of science, in spite of – or because of – their grades?” The study also examines how structures such as teacher support, community organizations, and school tracking systems promote or hinder opportunities for these students to author identities in science.
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TEAM MEMBERS: Kerri Wingert
resource research Public Programs
This study sought to understand what motivates students at the high school and early college level to choose physics. It explored students’ expectations of their study of physics and their priorities for future careers. The researchers intended to contribute strategies to increase the number of females who complete university physics degrees. They also hoped to show that a wider range of perspectives needs to be represented among physics practitioners.
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TEAM MEMBERS: Melissa Ballard
resource research Public Programs
This paper by Mujtaba and Reiss explores tendencies in girls’ and boys’ motivations, attitudes, and perceptions toward studying physics after age 16. Findings suggest that girls who want to continue studying physics understand the material and social benefits it affords. They are also more competitive than other students. However, in general, they have less confidence in their abilities than boys.
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TEAM MEMBERS: Heather King
resource research Public Programs
This study focused on girls’ engagement with science and how they negotiate identities with and in opposition to science in a three-year study of community-based afterschool initiatives. Rahm conducted a multi-sited ethnography, observing girls’ whose families had recently immigrated to Montreal, Canada and were participating in a community organization creating science newsletters and science fair projects.
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TEAM MEMBERS: Molly Shea
resource research Public Programs
This article examines middle school girls’ participation in school-day science classes and out-of-school time science clubs to understand the girls’ identification with and relationship to science. Looking at the girls’ science experiences across settings, researchers compared how the identities developed from these experiences supported or worked against the girls’ future trajectories in STEM.
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TEAM MEMBERS: Melissa Ballard
resource research Media and Technology
This paper explores how science-aspiring girls balance their aspirations and achievement with societal expectations of femininity. In-depth interviews revealed two models that the girls tended to follow, termed feminine scientist or bluestocking scientist, and the precarious nature of both of these identities. Archer et al. suggest ways that practitioners can better support girls in their balancing acts.
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TEAM MEMBERS: Toni Dancstep
resource research Public Programs
Project STEAM aims to inspire art-interested girls to enter STEM careers through a series of activities, including summer academies that explore the biology and physics of color, science café-style presentations that feature the overlap between art and science, and the development of “kits” that can be used in informal and formal venues (Girl Scouts, science centers, and K-12 classrooms). Project research explores two questions: 1) How does an art-focused approach (STEAM) to teaching science support engagement in scientific practices such as experimentation, observation, and communication of
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TEAM MEMBERS: University of Alaska, Fairbanks Laura Conner